Zdexby TheHolyOneZ
4,790 classes
Class

ABulletTravel_C

: AActor : UObject
/Game/World/Bullet_Travel/BulletTravel.BulletTravel_C 0x02E8 (744 B) align 8 inherited 0x02A8 4 scripted vtable /Game/World/Bullet_Travel/BulletTravel
0x00x02E8

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08MS_BulletTravelUAudioComponent*6 flagsnullptr
0x08RootUSceneComponent*6 flagsnullptr
0x04TL_Bullet_Travel_Travel_D2EA5C6E492CD1FDED5C9BB8629DA107float4 flags0
0x01TL_Bullet_Travel__Direction_D2EA5C6E492CD1FDED5C9BB8629DA107ETimelineDirection4 flagsForward
0x02C50x03padding / unreflected
0x08TL Bullet TravelUTimelineComponent*5 flagsnullptr
0x04Bullet Typeint327 flags0
0x02D40x04padding / unreflected
0x08Sound SourceASoundSource_C*7 flagsnullptr
0x08Distancedouble7 flags0
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void TL Bullet Travel__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BulletTravel(30);0x000Freturn;0x0011// end of script
0x00
void TL Bullet Travel__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BulletTravel(85);0x000Freturn;0x0011// end of script
0x00
void Play()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BulletTravel(602);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BulletTravel(int32 EntryPoint)
Script28 statements · 610 bytes of bytecode
0x0000PushFlow(Label_025F);0x0005goto [EntryPoint];0x000FK2_DestroyActor();0x001DPopFlow();0x001EDelay(this, 0.5f, LatentActionInfo{0xF, -2029462450, FName(ExecuteUbergraph_BulletTravel), this});0x0054PopFlow();0x0055CallFunc_Map_Range_Value_ImplicitCast = Cast<4>(TL_Bullet_Travel_Travel_D2EA5C6E492CD1FDED5C9BB8629DA107);0x0072/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Map Range(CallFunc_Map_Range_Value_ImplicitCast, 0.2, 1, -400, 400, 1, this, CallFunc_Map_Range___);0x00D6CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_Map_Range___, 0, 0);0x010DMS_BulletTravel.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0141PopFlow();0x0142Label_0142:0x0142TL Bullet Travel.Play();0x0162PopFlow();0x0163Label_0163:0x0163PushFlow(Label_016D);0x0168goto Label_0142;0x016DLabel_016D:0x016DTemp_name_Variable = FName(Bullet);0x018CTemp_name_Variable_1 = FName(Ogive);0x01ABTemp_name_Variable_2 = FName(Spark);0x01CATemp_int_Variable = Bullet Type;0x01E5MS_BulletTravel.SetTriggerParameter(Switch(Temp_int_Variable, 0 => Temp_name_Variable_2, 1 => Temp_name_Variable_1, 2 => Temp_name_Variable, default => K2Node_Select_Default));0x0259PopFlow();0x025Agoto Label_0163;0x025FLabel_025F:0x025Freturn;0x0261// end of script
Final0x04