0x0000PushFlow(Label_0D1B);0x0005goto [EntryPoint];0x000FK2_DestroyActor();0x001DPopFlow();0x001ELabel_001E:0x001ETL Sphere.Play();0x003EPopFlow();0x003FPushFlow(Label_068E);0x0044PushFlow(Label_0384);0x0049PushFlow(Label_00D5);0x004ECallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x006ACallFunc_K2_GetActorRotation_ReturnValue = K2_GetActorRotation();0x0086CallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, /Game/Items/Guns/NewNiagaraEmitter_System.NewNiagaraEmitter_System, CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorRotation_ReturnValue, FVector(1, 1, 1), true, true, 0, true);0x00D4PopFlow();0x00D5Label_00D5:0x00D5CallFunc_CreateDynamicMaterialInstance_ReturnValue = Sphere.CreateDynamicMaterialInstance(0, nullptr, FName(None));0x0116M = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0129CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0143K2Node_DynamicCast_AsMec = Cast<Mec_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0167K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMec);0x0184if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x018ETemp_real_Variable = 0.5;0x01A9Temp_real_Variable_1 = 0.4;0x01C4Temp_real_Variable_2 = 0.3;0x01DFTemp_real_Variable_3 = 0.2;0x01FATemp_int_Variable_2 = Type;0x0215CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0231CallFunc_K2_GetComponentLocation_ReturnValue = K2Node_DynamicCast_AsMec.Camera.K2_GetComponentLocation();0x0279CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue);0x02A7CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 1000);0x02D5CallFunc_Lerp_ReturnValue_2 = Lerp(CallFunc_Divide_DoubleDouble_ReturnValue, Switch(Temp_int_Variable_2, 0 => Temp_real_Variable_3, 1 => Temp_real_Variable_2, 2 => Temp_real_Variable_1, 3 => Temp_real_Variable, default => K2Node_Select_Default_2), 0.9);0x0364Sphere Scale = CallFunc_Lerp_ReturnValue_2;0x037Fgoto Label_001E;0x0384Label_0384:0x0384CallFunc_K2_GetActorLocation_ReturnValue_2 = K2_GetActorLocation();0x03A0CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue_2, FRotator(0, 0, 0), FVector(1, 1, 1));0x03F7CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Audio/SoundPath.SoundPath_C, CallFunc_MakeTransform_ReturnValue, 0, nullptr, 1);0x0423CallFunc_K2_GetActorLocation_ReturnValue_2 = K2_GetActorLocation();0x043FCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue_2, FRotator(0, 0, 0), FVector(1, 1, 1));0x0496CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue, 1);0x04BECallFunc_FinishSpawningActor_ReturnValue.Get Path(CallFunc_Get_Path_Distance, CallFunc_Get_Path_Location);0x04F4CallFunc_IsValid_ReturnValue = IsValid(Unique Sound);0x0511Temp_object_Variable = /Game/World/Bullet_Travel/MS_BulletImpact_Melee.MS_BulletImpact_Melee;0x0524Temp_object_Variable_1 = /Game/World/Bullet_Travel/MS_BulletImpact_Ogive.MS_BulletImpact_Ogive;0x0537Temp_object_Variable_2 = /Game/World/Bullet_Travel/MS_BulletImpact_Ogive.MS_BulletImpact_Ogive;0x054ATemp_object_Variable_3 = /Game/World/Bullet_Travel/MS_BulletImpact_Spark.MS_BulletImpact_Spark;0x055DTemp_bool_Variable = CallFunc_IsValid_ReturnValue;0x0570Temp_int_Variable_3 = Type;0x058BCallFunc_SpawnSoundAtLocation_ReturnValue = SpawnSoundAtLocation(this, Switch(Temp_bool_Variable, false => Switch(Temp_int_Variable_3, 0 => Temp_object_Variable_3, 1 => Temp_object_Variable_2, 2 => Temp_object_Variable_1, 3 => Temp_object_Variable, default => K2Node_Select_Default_3), true => Unique Sound, default => K2Node_Select_Default_4), CallFunc_Get_Path_Location, FRotator(0, 0, 0), 1f, 1f, 0f, /Game/Audio/Spatialization/Att_BulletImpact.Att_BulletImpact, nullptr, true);0x0669CallFunc_FinishSpawningActor_ReturnValue.K2_DestroyActor();0x068DPopFlow();0x068ELabel_068E:0x068EDelay(this, 0.5f, LatentActionInfo{0xF, 439277654, FName(ExecuteUbergraph_BulletImpact), this});0x06C4PopFlow();0x06C5Label_06C5:0x06C5CallFunc_Power_sign__Base_ImplicitCast_1 = Cast<4>(TL_Sphere_Lerp_DB3EFFF34CA59E7ADD0021BEE688EFB1);0x06E2/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Power(sign)(CallFunc_Power_sign__Base_ImplicitCast_1, 1, this, CallFunc_Power_sign__Returne_Value_2);0x0722CallFunc_Lerp_ReturnValue_1 = Lerp(40, 0, CallFunc_Power_sign__Returne_Value_2);0x0759CallFunc_SetScalarParameterValue_Value_ImplicitCast_1 = Cast<3>(CallFunc_Lerp_ReturnValue_1);0x0776M.SetScalarParameterValue(FName(Boost), CallFunc_SetScalarParameterValue_Value_ImplicitCast_1);0x07ACCallFunc_Power_sign__Base_ImplicitCast_3 = Cast<4>(TL_Sphere_Lerp_DB3EFFF34CA59E7ADD0021BEE688EFB1);0x07C9/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Power(sign)(CallFunc_Power_sign__Base_ImplicitCast_3, 4, this, CallFunc_Power_sign__Returne_Value);0x0809CallFunc_Lerp_ReturnValue = Lerp(0, 5, CallFunc_Power_sign__Returne_Value);0x0840CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue);0x085DM.SetScalarParameterValue(FName(exp), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x0893CallFunc_Power_sign__Base_ImplicitCast_2 = Cast<4>(TL_Sphere_Lerp_DB3EFFF34CA59E7ADD0021BEE688EFB1);0x08B0/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Power(sign)(CallFunc_Power_sign__Base_ImplicitCast_2, 0.6, this, CallFunc_Power_sign__Returne_Value_1);0x08F0CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(Sphere Scale);0x0915CallFunc_VLerp_Alpha_ImplicitCast = Cast<3>(CallFunc_Power_sign__Returne_Value_1);0x0932CallFunc_VLerp_ReturnValue = VLerp(FVector(0, 0, 0), CallFunc_Conv_DoubleToVector_ReturnValue, CallFunc_VLerp_Alpha_ImplicitCast);0x0979Sphere.SetWorldScale3D(CallFunc_VLerp_ReturnValue);0x09A2PopFlow();0x09A3Label_09A3:0x09A3CallFunc_Power_sign__Base_ImplicitCast = Cast<4>(TL_Sphere_Lerp_DB3EFFF34CA59E7ADD0021BEE688EFB1);0x09C0/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Power(sign)(CallFunc_Power_sign__Base_ImplicitCast, 0.6, this, CallFunc_Power_sign__Returne_Value_3);0x0A00Temp_struct_Variable = LinearColor{0.2f, 0.2f, 0.2f, 1f};0x0A34Temp_struct_Variable_1 = LinearColor{1f, 0f, 0f, 1f};0x0A68Temp_struct_Variable_2 = LinearColor{0f, 0.148075f, 1f, 1f};0x0A9CTemp_struct_Variable_3 = LinearColor{1f, 0.432292f, 0.432292f, 1f};0x0AD0Temp_struct_Variable_4 = LinearColor{0f, 0f, 0f, 1f};0x0B04Temp_struct_Variable_5 = LinearColor{1f, 0.7f, 0f, 1f};0x0B38Temp_struct_Variable_6 = LinearColor{0.09375f, 0.09375f, 0.09375f, 1f};0x0B6CTemp_struct_Variable_7 = LinearColor{1f, 0f, 0f, 1f};0x0BA0Temp_int_Variable = Type;0x0BBBTemp_int_Variable_1 = Type;0x0BD6CallFunc_LinearColorLerp_Alpha_ImplicitCast = Cast<3>(CallFunc_Power_sign__Returne_Value_3);0x0BF3CallFunc_LinearColorLerp_ReturnValue = LinearColorLerp(Switch(Temp_int_Variable, 0 => Temp_struct_Variable_3, 1 => Temp_struct_Variable_2, 2 => Temp_struct_Variable_1, 3 => Temp_struct_Variable, default => K2Node_Select_Default), Switch(Temp_int_Variable_1, 0 => Temp_struct_Variable_7, 1 => Temp_struct_Variable_6, 2 => Temp_struct_Variable_5, 3 => Temp_struct_Variable_4, default => K2Node_Select_Default_1), CallFunc_LinearColorLerp_Alpha_ImplicitCast);0x0CDAM.SetVectorParameterValue(FName(Color), CallFunc_LinearColorLerp_ReturnValue);0x0D10goto Label_06C5;0x0D15goto Label_09A3;0x0D1APopFlow();0x0D1BLabel_0D1B:0x0D1Breturn;