0x00x02D2
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Arrow | UArrowComponent* | 6 flags | nullptr | |
| 0x08 | Cylinder | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Root | USceneComponent* | 6 flags | nullptr | |
| 0x01 | Used | bool | 7 flags | false | |
| 0x02C9 | 0x03 | padding / unreflected | |||
| 0x04 | Zone | int32 | 6 flags | 0 | |
| 0x02 | Location | FStr_ItemSpawnLocation | 5 flags | {Sector_2_8B5600644E18D428EE5FC28B79A33CE2=NewEnumerator0, … | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Item_Spawner(235);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void Spawn Item(const FStr_Item& Item)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Item = Item;0x0012ExecuteUbergraph_Item_Spawner(273);0x0021return;0x0023// end of script | 0x10 | ||
void Clear Used()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Item_Spawner(1981);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_Item_Spawner(int32 EntryPoint)Script59 statements · 1,996 bytes of bytecode0x0000PushFlow(Label_07C9);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0024K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x0048K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM);0x0065if (!(K2Node_DynamicCast_bSuccess)) goto Label_00B4;0x0073K2Node_CreateDelegate_OutputDelegate.Bind(this, Clear Used);0x008AK2Node_DynamicCast_AsGM.Game Clear += K2Node_CreateDelegate_OutputDelegate;0x00B3PopFlow();0x00B4Label_00B4:0x00B4Delay(this, 0.1f, LatentActionInfo{0xF, 1381659010, FName(ExecuteUbergraph_Item_Spawner), this});0x00EAPopFlow();0x00EBCylinder.K2_DestroyComponent(this);0x010Cgoto Label_000F;0x0111if (!(Used)) goto Label_0120;0x011FPopFlow();0x0120Label_0120:0x0120CallFunc_GetTransform_ReturnValue = GetTransform();0x013CBreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x016ABreakRotator(CallFunc_BreakTransform_Rotation, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x0198CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw);0x01C7CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), CallFunc_MakeRotator_ReturnValue, FVector(1, 1, 1));0x021ECallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(-10, 5);0x024CCallFunc_RandomFloatInRange_ReturnValue_2 = RandomFloatInRange(-20, 20);0x027ACallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_RandomFloatInRange_ReturnValue_1, CallFunc_RandomFloatInRange_ReturnValue_2, 0);0x02B1CallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_MakeTransform_ReturnValue, CallFunc_MakeVector_ReturnValue);0x02DFCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_BreakTransform_Location, CallFunc_TransformLocation_ReturnValue);0x030DCallFunc_MakeTransform_ReturnValue_1 = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x0364CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Items/WorldItem.WorldItem_C, CallFunc_MakeTransform_ReturnValue_1, 2, nullptr, 0);0x0390SetObjectPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Data), K2Node_CustomEvent_Item.Data_18_5511228644AD6F4D6D0589BD4438C32F);0x03C2/Script/Engine.Default__KismetSystemLibrary.SetStructurePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Item State), K2Node_CustomEvent_Item.State_19_AFBBFC834F820A0E18A707A477B6D3FE);0x040ASetBoolPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Spawn), true);0x042BCallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(-20, 20);0x0459CallFunc_GetTransform_ReturnValue = GetTransform();0x0475BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x04A3BreakRotator(CallFunc_BreakTransform_Rotation, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x04D1CallFunc_Add_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Yaw);0x04EECallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast, CallFunc_RandomFloatInRange_ReturnValue);0x051CSetDoublePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Spawn Orientation), CallFunc_Add_DoubleDouble_ReturnValue);0x0545CallFunc_GetTransform_ReturnValue = GetTransform();0x0561BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x058FBreakRotator(CallFunc_BreakTransform_Rotation, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x05BDCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw);0x05ECCallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), CallFunc_MakeRotator_ReturnValue, FVector(1, 1, 1));0x0643CallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(-10, 5);0x0671CallFunc_RandomFloatInRange_ReturnValue_2 = RandomFloatInRange(-20, 20);0x069FCallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_RandomFloatInRange_ReturnValue_1, CallFunc_RandomFloatInRange_ReturnValue_2, 0);0x06D6CallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_MakeTransform_ReturnValue, CallFunc_MakeVector_ReturnValue);0x0704CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_BreakTransform_Location, CallFunc_TransformLocation_ReturnValue);0x0732CallFunc_MakeTransform_ReturnValue_1 = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x0789CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue_1, 0);0x07B1Used = true;0x07BCPopFlow();0x07BDUsed = false;0x07C8PopFlow();0x07C9Label_07C9:0x07C9return;0x07CB// end of script | Final | 0x04 |