Zdexby TheHolyOneZ
4,790 classes
Class

AItem_Placer_C

: AActor : UObject
/Game/Items/Item_Placer.Item_Placer_C 0x0300 (768 B) align 8 inherited 0x02A8 5 scripted vtable /Game/Items/Item_Placer
0x00x0300

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SphereUSphereComponent*6 flagsnullptr
0x08C DynamicMeshUChildActorComponent*6 flagsnullptr
0x08RootUSceneComponent*6 flagsnullptr
0x04Spawn Rateint326 flags50
0x02LocationFStr_ItemSpawnLocation5 flags{Sector_2_8B5600644E18D428EE5FC28B79A33CE2=NewEnumerator0, …
0x02CE0x02padding / unreflected
0x08Preview MeshAItemDynamicMesh_C*7 flagsnullptr
0x10ItemFStr_Item5 flags{Data_18_5511228644AD6F4D6D0589BD4438C32F=/Game/Items/Melee…
0x08Rule NameFName6 flagsNone
0x10Rule ValueTArray<int32>2 flags[]
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 5

SignatureFlagsNativeParams
void UserConstructionScript()
Script19 statements · 464 bytes of bytecode
0x0000PushFlow(Label_01CD);0x0005CallFunc_IsValid_ReturnValue = IsValid(Item.Data_18_5511228644AD6F4D6D0589BD4438C32F);0x002Bif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0035PushFlow(Label_00AF);0x003AK2Node_DynamicCast_AsItem_Dynamic_Mesh = Cast<ItemDynamicMesh_C>(C DynamicMesh.ChildActor);0x0074K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsItem_Dynamic_Mesh);0x0091if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x009BPreview Mesh = K2Node_DynamicCast_AsItem_Dynamic_Mesh;0x00AEPopFlow();0x00AFLabel_00AF:0x00AFPreview Mesh.Update Mesh(Item);0x00DCBreakTransform(Item.Data_18_5511228644AD6F4D6D0589BD4438C32F.Drop Transform, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0129C DynamicMesh.K2_SetRelativeLocationAndRotation(CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, false, CallFunc_K2_SetRelativeLocationAndRotation_SweepHitResult, false);0x0166CallFunc_SetSphereRadius_InSphereRadius_ImplicitCast = Cast<3>(Item.Data_18_5511228644AD6F4D6D0589BD4438C32F.Hitbox Radius);0x01A2Sphere.SetSphereRadius(CallFunc_SetSphereRadius_InSphereRadius_ImplicitCast, true);0x01CCPopFlow();0x01CDLabel_01CD:0x01CDreturn;0x01CF// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Item_Placer(10);0x000Freturn;0x0011// end of script
EventProtected0x00
void Spawn Item()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Item_Placer(81);0x000Freturn;0x0011// end of script
0x00
void Spawn with Chances()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Item_Placer(837);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_Item_Placer(int32 EntryPoint)
Script37 statements · 1,134 bytes of bytecode
0x0000goto [EntryPoint];0x000AC DynamicMesh.K2_DestroyComponent(this);0x002BSphere.K2_DestroyComponent(this);0x004Cgoto Label_046B;0x0051CallFunc_GetTransform_ReturnValue = GetTransform();0x006DBreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x009BCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_BreakTransform_Location, FRotator(0, 0, 0), FVector(1, 1, 1));0x00F2CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Items/WorldItem.WorldItem_C, CallFunc_MakeTransform_ReturnValue, 2, nullptr, 0);0x011ESetObjectPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Data), Item.Data_18_5511228644AD6F4D6D0589BD4438C32F);0x0150/Script/Engine.Default__KismetSystemLibrary.SetStructurePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Item State), Item.State_19_AFBBFC834F820A0E18A707A477B6D3FE);0x0198SetBoolPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Spawn), true);0x01B9CallFunc_GetTransform_ReturnValue = GetTransform();0x01D5BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0203BreakRotator(CallFunc_BreakTransform_Rotation, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x0231CallFunc_SetDoublePropertyByName_Value_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Yaw);0x024ESetDoublePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Spawn Orientation), CallFunc_SetDoublePropertyByName_Value_ImplicitCast);0x0277CallFunc_GetTransform_ReturnValue = GetTransform();0x0293BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x02C1CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_BreakTransform_Location, FRotator(0, 0, 0), FVector(1, 1, 1));0x0318CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue, 0);0x0340goto Label_046B;0x0345CallFunc_EqualEqual_NameName_ReturnValue = EqualEqual_NameName(Rule Name, FName(None));0x036Fif (!(CallFunc_EqualEqual_NameName_ReturnValue)) goto Label_03E5;0x037DLabel_037D:0x037DCallFunc_RandomInteger_ReturnValue = RandomInteger(100);0x039ECallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(Spawn Rate, CallFunc_RandomInteger_ReturnValue);0x03C4if (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_046B;0x03D2Spawn Item();0x03E0goto Label_046B;0x03E5Label_03E5:0x03E5/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(Rule Name, this, CallFunc_Get_Rule_Value);0x041CCallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(Rule Value, CallFunc_Get_Rule_Value);0x0458if (!(CallFunc_Array_Contains_ReturnValue)) goto Label_046B;0x0466goto Label_037D;0x046BLabel_046B:0x046Breturn;0x046D// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type