0x00x0300
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Sphere | USphereComponent* | 6 flags | nullptr | |
| 0x08 | C DynamicMesh | UChildActorComponent* | 6 flags | nullptr | |
| 0x08 | Root | USceneComponent* | 6 flags | nullptr | |
| 0x04 | Spawn Rate | int32 | 6 flags | 50 | |
| 0x02 | Location | FStr_ItemSpawnLocation | 5 flags | {Sector_2_8B5600644E18D428EE5FC28B79A33CE2=NewEnumerator0, … | |
| 0x02CE | 0x02 | padding / unreflected | |||
| 0x08 | Preview Mesh | AItemDynamicMesh_C* | 7 flags | nullptr | |
| 0x10 | Item | FStr_Item | 5 flags | {Data_18_5511228644AD6F4D6D0589BD4438C32F=/Game/Items/Melee… | |
| 0x08 | Rule Name | FName | 6 flags | None | |
| 0x10 | Rule Value | TArray<int32> | 2 flags | [] | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script19 statements · 464 bytes of bytecode0x0000PushFlow(Label_01CD);0x0005CallFunc_IsValid_ReturnValue = IsValid(Item.Data_18_5511228644AD6F4D6D0589BD4438C32F);0x002Bif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0035PushFlow(Label_00AF);0x003AK2Node_DynamicCast_AsItem_Dynamic_Mesh = Cast<ItemDynamicMesh_C>(C DynamicMesh.ChildActor);0x0074K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsItem_Dynamic_Mesh);0x0091if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x009BPreview Mesh = K2Node_DynamicCast_AsItem_Dynamic_Mesh;0x00AEPopFlow();0x00AFLabel_00AF:0x00AFPreview Mesh.Update Mesh(Item);0x00DCBreakTransform(Item.Data_18_5511228644AD6F4D6D0589BD4438C32F.Drop Transform, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0129C DynamicMesh.K2_SetRelativeLocationAndRotation(CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, false, CallFunc_K2_SetRelativeLocationAndRotation_SweepHitResult, false);0x0166CallFunc_SetSphereRadius_InSphereRadius_ImplicitCast = Cast<3>(Item.Data_18_5511228644AD6F4D6D0589BD4438C32F.Hitbox Radius);0x01A2Sphere.SetSphereRadius(CallFunc_SetSphereRadius_InSphereRadius_ImplicitCast, true);0x01CCPopFlow();0x01CDLabel_01CD:0x01CDreturn;0x01CF// end of script | EventPublic | 0x00 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Item_Placer(10);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void Spawn Item()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Item_Placer(81);0x000Freturn;0x0011// end of script | 0x00 | ||
void Spawn with Chances()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Item_Placer(837);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_Item_Placer(int32 EntryPoint)Script37 statements · 1,134 bytes of bytecode0x0000goto [EntryPoint];0x000AC DynamicMesh.K2_DestroyComponent(this);0x002BSphere.K2_DestroyComponent(this);0x004Cgoto Label_046B;0x0051CallFunc_GetTransform_ReturnValue = GetTransform();0x006DBreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x009BCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_BreakTransform_Location, FRotator(0, 0, 0), FVector(1, 1, 1));0x00F2CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Items/WorldItem.WorldItem_C, CallFunc_MakeTransform_ReturnValue, 2, nullptr, 0);0x011ESetObjectPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Data), Item.Data_18_5511228644AD6F4D6D0589BD4438C32F);0x0150/Script/Engine.Default__KismetSystemLibrary.SetStructurePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Item State), Item.State_19_AFBBFC834F820A0E18A707A477B6D3FE);0x0198SetBoolPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Spawn), true);0x01B9CallFunc_GetTransform_ReturnValue = GetTransform();0x01D5BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0203BreakRotator(CallFunc_BreakTransform_Rotation, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x0231CallFunc_SetDoublePropertyByName_Value_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Yaw);0x024ESetDoublePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Spawn Orientation), CallFunc_SetDoublePropertyByName_Value_ImplicitCast);0x0277CallFunc_GetTransform_ReturnValue = GetTransform();0x0293BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x02C1CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_BreakTransform_Location, FRotator(0, 0, 0), FVector(1, 1, 1));0x0318CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue, 0);0x0340goto Label_046B;0x0345CallFunc_EqualEqual_NameName_ReturnValue = EqualEqual_NameName(Rule Name, FName(None));0x036Fif (!(CallFunc_EqualEqual_NameName_ReturnValue)) goto Label_03E5;0x037DLabel_037D:0x037DCallFunc_RandomInteger_ReturnValue = RandomInteger(100);0x039ECallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(Spawn Rate, CallFunc_RandomInteger_ReturnValue);0x03C4if (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_046B;0x03D2Spawn Item();0x03E0goto Label_046B;0x03E5Label_03E5:0x03E5/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(Rule Name, this, CallFunc_Get_Rule_Value);0x041CCallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(Rule Value, CallFunc_Get_Rule_Value);0x0458if (!(CallFunc_Array_Contains_ReturnValue)) goto Label_046B;0x0466goto Label_037D;0x046BLabel_046B:0x046Breturn;0x046D// end of script | Final | 0x04 |