Zdexby TheHolyOneZ
18,277 classes
Class

InstanceRenderer

VisualDesignCafe.Rendering.InstanceRenderer, VisualDesignCafe.Rendering.Nature VisualDesignCafe.Rendering.Nature.dll

Members 11

OffsetSizeNameTypeFlags
——_batchSize<from the binary>
——_directionalLights<from the binary>
——_useShadowMask<from the binary>
——Disposed<from the binary>
——Finalize<from the binary>
——<Source>k__BackingField<from the binary>
——_dynamicBatcher<from the binary>
——_renderSettings<from the binary>
——_buffersPerTile<from the binary>
——_temp<from the binary>
——_isDisposed<from the binary>

Functions 30

SignatureFlagsNativeParams
void add_Disposed()—0x00
void remove_Disposed()—0x00
void add_Finalize()—0x00
void remove_Finalize()—0x00
void get_Source()—0x00
void set_Source()—0x00
void get_RenderSettings()—0x00
void .ctor()—0x00
void Refresh()—0x00
void SetFrame()—0x00
void SetDirty()—0x00
void Dispose()—0x00
void Add()—0x00
void Add()—0x00
void Remove()—0x00
void Remove()—0x00
void Render()—0x00
void HasProperties()—0x00
void IsShadowMaskEnabled()—0x00
void IsShadowMaskEnabled()—0x00
void FindLights()—0x00
void SampleLightProbes()—0x00
void SetColors()—0x00
void MaterialSupportsFade()—0x00
void CanControlFade()—0x00
void CalculateAndApplyFade()—0x00
void CalculateFade()—0x00
void BeginProfilerSample()—0x00
void EndProfilerSample()—0x00
void .cctor()—0x00