Zdexby TheHolyOneZ
18,277 classes
Class

<>c

UnityEngine.ProBuilder.MeshOperations.ElementSelection.<>c, Unity.ProBuilder Unity.ProBuilder.dll

Members 15

OffsetSizeNameTypeFlags
——<>9<from the binary>
——<>9__4_0<from the binary>
——<>9__4_1<from the binary>
——<>9__4_2<from the binary>
——<>9__6_0<from the binary>
——<>9__6_1<from the binary>
——<>9__9_0<from the binary>
——<>9__10_0<from the binary>
——<>9__11_0<from the binary>
——<>9__12_0<from the binary>
——<>9__13_0<from the binary>
——<>9__14_0<from the binary>
——<>9__14_1<from the binary>
——<>9__25_0<from the binary>
——<>9__26_0<from the binary>

Functions 16

SignatureFlagsNativeParams
void .cctor()—0x00
void .ctor()—0x00
void <GetPerimeterEdges>b__4_0()—0x00
void <GetPerimeterEdges>b__4_1()—0x00
void <GetPerimeterEdges>b__4_2()—0x00
void <GetPerimeterFaces>b__6_0()—0x00
void <GetPerimeterFaces>b__6_1()—0x00
void <GetEdgeRing>b__9_0()—0x00
void <GetEdgeRingIterative>b__10_0()—0x00
void <GetEdgeLoop>b__11_0()—0x00
void <GetEdgeLoopIterative>b__12_0()—0x00
void <GetEdgeLoopInternal>b__13_0()—0x00
void <GetEdgeLoopInternalIterative>b__14_0()—0x00
void <GetEdgeLoopInternalIterative>b__14_1()—0x00
void <FindHoles>b__25_0()—0x00
void <FindHoles>b__26_0()—0x00