Zdexby TheHolyOneZ
18,277 classes
Class

FirstPersonController

UnityStandardAssets.Characters.FirstPerson.FirstPersonController, StandardAssetsAssembly StandardAssetsAssembly.dll

Members 45

OffsetSizeNameTypeFlags
——m_IsWalking<from the binary>
——m_WalkSpeed<from the binary>
——m_RunSpeed<from the binary>
——m_SpeedFactor<from the binary>
——m_SpeedLerp<from the binary>
——m_BobLerp<from the binary>
——m_RunstepLenghten<from the binary>
——m_JumpSpeed<from the binary>
——m_StickToGroundForce<from the binary>
——m_GravityMultiplier<from the binary>
——_transformToMove<from the binary>
——m_MouseLook<from the binary>
——m_UseFovKick<from the binary>
——m_FovKick<from the binary>
——m_UseHeadBob<from the binary>
——m_HeadBob<from the binary>
——m_JumpBob<from the binary>
——m_StepInterval<from the binary>
——_onFootstep<from the binary>
——_footsteps<from the binary>
——_jump<from the binary>
——_land<from the binary>
——_runLoop<from the binary>
——_skipRunLoop<from the binary>
——_canRun<from the binary>
——_runSource<from the binary>
——_runHandle<from the binary>
——m_Camera<from the binary>
——m_Jump<from the binary>
——m_YRotation<from the binary>
——m_Input<from the binary>
——m_MoveDir<from the binary>
——m_CharacterController<from the binary>
——m_CollisionFlags<from the binary>
——m_PreviouslyGrounded<from the binary>
——m_OriginalCameraPosition<from the binary>
——m_StepCycle<from the binary>
——m_NextStep<from the binary>
——m_Jumping<from the binary>
——m_AudioSource<from the binary>
——_disableMove<from the binary>
——_firstLand<from the binary>
——AUTO_RUN<from the binary>
——_isGrounded<from the binary>
——_shouldRefreshGroundState<from the binary>

Functions 19

SignatureFlagsNativeParams
void add__onFootstep()—0x00
void remove__onFootstep()—0x00
void Start()—0x00
void LateUpdate()—0x00
void Update()—0x00
void PlayLandingSound()—0x00
void MoveUpdate()—0x00
void PlayJumpSound()—0x00
void ProgressStepCycle()—0x00
void PlayFootStepAudio()—0x00
void UpdateCameraPosition()—0x00
void GetInput()—0x00
void RotateView()—0x00
void SetTargetRotation()—0x00
void SetTargetWorldRotation()—0x00
void OnControllerColliderHit()—0x00
void CheckRunAudio()—0x00
void .ctor()—0x00
void .cctor()—0x00