Zdexby TheHolyOneZ
18,277 classes
Class

AnimationPlayableAsset

UnityEngine.Timeline.AnimationPlayableAsset, Unity.Timeline Unity.Timeline.dll

Members 12

OffsetSizeNameTypeFlags
——m_Clip<from the binary>
——m_Position<from the binary>
——m_EulerAngles<from the binary>
——m_UseTrackMatchFields<from the binary>
——m_MatchTargetFields<from the binary>
——m_RemoveStartOffset<from the binary>
——m_ApplyFootIK<from the binary>
——m_Loop<from the binary>
——<appliedOffsetMode>k__BackingField<from the binary>
——k_LatestVersion<from the binary>
——m_Version<from the binary>
——m_Rotation<from the binary>

Functions 36

SignatureFlagsNativeParams
void get_position()—0x00
void set_position()—0x00
void get_rotation()—0x00
void set_rotation()—0x00
void get_eulerAngles()—0x00
void set_eulerAngles()—0x00
void get_useTrackMatchFields()—0x00
void set_useTrackMatchFields()—0x00
void get_matchTargetFields()—0x00
void set_matchTargetFields()—0x00
void get_removeStartOffset()—0x00
void set_removeStartOffset()—0x00
void get_applyFootIK()—0x00
void set_applyFootIK()—0x00
void get_loop()—0x00
void set_loop()—0x00
void get_hasRootTransforms()—0x00
void get_appliedOffsetMode()—0x00
void set_appliedOffsetMode()—0x00
void get_clip()—0x00
void set_clip()—0x00
void get_duration()—0x00
void get_outputs()—0x00
void CreatePlayable()—0x00
void CreatePlayable()—0x00
void ShouldApplyOffset()—0x00
void ShouldApplyScaleRemove()—0x00
void get_clipCaps()—0x00
void ResetOffsets()—0x00
void GatherProperties()—0x00
void HasRootTransforms()—0x00
void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()—0x00
void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()—0x00
void OnUpgradeFromVersion()—0x00
void .ctor()—0x00
void .cctor()—0x00