| void get_sceneCount() | | — | 0x00 |
| void get_sceneCountInBuildSettings() | | — | 0x00 |
| void GetActiveScene() | | — | 0x00 |
| void SetActiveScene() | | — | 0x00 |
| void GetSceneByPath() | | — | 0x00 |
| void GetSceneByName() | | — | 0x00 |
| void GetSceneByBuildIndex() | | — | 0x00 |
| void GetSceneAt() | | — | 0x00 |
| void CreateScene() | | — | 0x00 |
| void UnloadSceneInternal() | | — | 0x00 |
| void UnloadSceneAsyncInternal() | | — | 0x00 |
| void LoadSceneAsyncNameIndexInternal() | | — | 0x00 |
| void UnloadSceneNameIndexInternal() | | — | 0x00 |
| void MergeScenes() | | — | 0x00 |
| void MoveGameObjectToScene() | | — | 0x00 |
| void LoadFirstScene_Internal() | | — | 0x00 |
| void add_sceneLoaded() | | — | 0x00 |
| void remove_sceneLoaded() | | — | 0x00 |
| void add_sceneUnloaded() | | — | 0x00 |
| void remove_sceneUnloaded() | | — | 0x00 |
| void add_activeSceneChanged() | | — | 0x00 |
| void remove_activeSceneChanged() | | — | 0x00 |
| void GetAllScenes() | | — | 0x00 |
| void CreateScene() | | — | 0x00 |
| void LoadScene() | | — | 0x00 |
| void LoadScene() | | — | 0x00 |
| void LoadScene() | | — | 0x00 |
| void LoadScene() | | — | 0x00 |
| void LoadScene() | | — | 0x00 |
| void LoadScene() | | — | 0x00 |
| void LoadSceneAsync() | | — | 0x00 |
| void LoadSceneAsync() | | — | 0x00 |
| void LoadSceneAsync() | | — | 0x00 |
| void LoadSceneAsync() | | — | 0x00 |
| void LoadSceneAsync() | | — | 0x00 |
| void LoadSceneAsync() | | — | 0x00 |
| void UnloadScene() | | — | 0x00 |
| void UnloadScene() | | — | 0x00 |
| void UnloadScene() | | — | 0x00 |
| void UnloadSceneAsync() | | — | 0x00 |
| void UnloadSceneAsync() | | — | 0x00 |
| void UnloadSceneAsync() | | — | 0x00 |
| void UnloadSceneAsync() | | — | 0x00 |
| void UnloadSceneAsync() | | — | 0x00 |
| void UnloadSceneAsync() | | — | 0x00 |
| void Internal_SceneLoaded() | | — | 0x00 |
| void Internal_SceneUnloaded() | | — | 0x00 |
| void Internal_ActiveSceneChanged() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void .cctor() | | — | 0x00 |
| void GetActiveScene_Injected() | | — | 0x00 |
| void SetActiveScene_Injected() | | — | 0x00 |
| void GetSceneByPath_Injected() | | — | 0x00 |
| void GetSceneByName_Injected() | | — | 0x00 |
| void GetSceneAt_Injected() | | — | 0x00 |
| void CreateScene_Injected() | | — | 0x00 |
| void UnloadSceneInternal_Injected() | | — | 0x00 |
| void UnloadSceneAsyncInternal_Injected() | | — | 0x00 |
| void MergeScenes_Injected() | | — | 0x00 |
| void MoveGameObjectToScene_Injected() | | — | 0x00 |