| void get_position() | | — | 0x00 |
| void set_position() | | — | 0x00 |
| void get_rotation() | | — | 0x00 |
| void set_rotation() | | — | 0x00 |
| void SetRotation() | | — | 0x00 |
| void SetRotation_Angle() | | — | 0x00 |
| void SetRotation() | | — | 0x00 |
| void SetRotation_Quaternion() | | — | 0x00 |
| void MovePosition() | | — | 0x00 |
| void MoveRotation() | | — | 0x00 |
| void MoveRotation_Angle() | | — | 0x00 |
| void MoveRotation() | | — | 0x00 |
| void MoveRotation_Quaternion() | | — | 0x00 |
| void get_velocity() | | — | 0x00 |
| void set_velocity() | | — | 0x00 |
| void get_angularVelocity() | | — | 0x00 |
| void set_angularVelocity() | | — | 0x00 |
| void get_useAutoMass() | | — | 0x00 |
| void set_useAutoMass() | | — | 0x00 |
| void get_mass() | | — | 0x00 |
| void set_mass() | | — | 0x00 |
| void get_sharedMaterial() | | — | 0x00 |
| void set_sharedMaterial() | | — | 0x00 |
| void get_centerOfMass() | | — | 0x00 |
| void set_centerOfMass() | | — | 0x00 |
| void get_worldCenterOfMass() | | — | 0x00 |
| void get_inertia() | | — | 0x00 |
| void set_inertia() | | — | 0x00 |
| void get_drag() | | — | 0x00 |
| void set_drag() | | — | 0x00 |
| void get_angularDrag() | | — | 0x00 |
| void set_angularDrag() | | — | 0x00 |
| void get_gravityScale() | | — | 0x00 |
| void set_gravityScale() | | — | 0x00 |
| void get_bodyType() | | — | 0x00 |
| void set_bodyType() | | — | 0x00 |
| void SetDragBehaviour() | | — | 0x00 |
| void get_useFullKinematicContacts() | | — | 0x00 |
| void set_useFullKinematicContacts() | | — | 0x00 |
| void get_isKinematic() | | — | 0x00 |
| void set_isKinematic() | | — | 0x00 |
| void get_fixedAngle() | | — | 0x00 |
| void set_fixedAngle() | | — | 0x00 |
| void get_freezeRotation() | | — | 0x00 |
| void set_freezeRotation() | | — | 0x00 |
| void get_constraints() | | — | 0x00 |
| void set_constraints() | | — | 0x00 |
| void IsSleeping() | | — | 0x00 |
| void IsAwake() | | — | 0x00 |
| void Sleep() | | — | 0x00 |
| void WakeUp() | | — | 0x00 |
| void get_simulated() | | — | 0x00 |
| void set_simulated() | | — | 0x00 |
| void get_interpolation() | | — | 0x00 |
| void set_interpolation() | | — | 0x00 |
| void get_sleepMode() | | — | 0x00 |
| void set_sleepMode() | | — | 0x00 |
| void get_collisionDetectionMode() | | — | 0x00 |
| void set_collisionDetectionMode() | | — | 0x00 |
| void get_attachedColliderCount() | | — | 0x00 |
| void IsTouching() | | — | 0x00 |
| void IsTouching() | | — | 0x00 |
| void IsTouching_OtherColliderWithFilter_Internal() | | — | 0x00 |
| void IsTouching() | | — | 0x00 |
| void IsTouching_AnyColliderWithFilter_Internal() | | — | 0x00 |
| void IsTouchingLayers() | | — | 0x00 |
| void IsTouchingLayers() | | — | 0x00 |
| void OverlapPoint() | | — | 0x00 |
| void Distance() | | — | 0x00 |
| void Distance_Internal() | | — | 0x00 |
| void ClosestPoint() | | — | 0x00 |
| void AddForce() | | — | 0x00 |
| void AddForce() | | — | 0x00 |
| void AddRelativeForce() | | — | 0x00 |
| void AddRelativeForce() | | — | 0x00 |
| void AddForceAtPosition() | | — | 0x00 |
| void AddForceAtPosition() | | — | 0x00 |
| void AddTorque() | | — | 0x00 |
| void AddTorque() | | — | 0x00 |
| void GetPoint() | | — | 0x00 |
| void GetRelativePoint() | | — | 0x00 |
| void GetVector() | | — | 0x00 |
| void GetRelativeVector() | | — | 0x00 |
| void GetPointVelocity() | | — | 0x00 |
| void GetRelativePointVelocity() | | — | 0x00 |
| void OverlapCollider() | | — | 0x00 |
| void OverlapColliderArray_Internal() | | — | 0x00 |
| void OverlapCollider() | | — | 0x00 |
| void OverlapColliderList_Internal() | | — | 0x00 |
| void GetContacts() | | — | 0x00 |
| void GetContacts() | | — | 0x00 |
| void GetContacts() | | — | 0x00 |
| void GetContacts() | | — | 0x00 |
| void GetContacts() | | — | 0x00 |
| void GetContacts() | | — | 0x00 |
| void GetContacts() | | — | 0x00 |
| void GetContacts() | | — | 0x00 |
| void GetAttachedColliders() | | — | 0x00 |
| void GetAttachedCollidersArray_Internal() | | — | 0x00 |
| void GetAttachedColliders() | | — | 0x00 |
| void GetAttachedCollidersList_Internal() | | — | 0x00 |
| void Cast() | | — | 0x00 |
| void Cast() | | — | 0x00 |
| void CastArray_Internal() | | — | 0x00 |
| void Cast() | | — | 0x00 |
| void CastList_Internal() | | — | 0x00 |
| void Cast() | | — | 0x00 |
| void Cast() | | — | 0x00 |
| void CastFilteredArray_Internal() | | — | 0x00 |
| void Cast() | | — | 0x00 |
| void CastFilteredList_Internal() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void get_position_Injected() | | — | 0x00 |
| void set_position_Injected() | | — | 0x00 |
| void SetRotation_Quaternion_Injected() | | — | 0x00 |
| void MovePosition_Injected() | | — | 0x00 |
| void MoveRotation_Quaternion_Injected() | | — | 0x00 |
| void get_velocity_Injected() | | — | 0x00 |
| void set_velocity_Injected() | | — | 0x00 |
| void get_centerOfMass_Injected() | | — | 0x00 |
| void set_centerOfMass_Injected() | | — | 0x00 |
| void get_worldCenterOfMass_Injected() | | — | 0x00 |
| void IsTouching_OtherColliderWithFilter_Internal_Injected() | | — | 0x00 |
| void IsTouching_AnyColliderWithFilter_Internal_Injected() | | — | 0x00 |
| void OverlapPoint_Injected() | | — | 0x00 |
| void Distance_Internal_Injected() | | — | 0x00 |
| void AddForce_Injected() | | — | 0x00 |
| void AddRelativeForce_Injected() | | — | 0x00 |
| void AddForceAtPosition_Injected() | | — | 0x00 |
| void GetPoint_Injected() | | — | 0x00 |
| void GetRelativePoint_Injected() | | — | 0x00 |
| void GetVector_Injected() | | — | 0x00 |
| void GetRelativeVector_Injected() | | — | 0x00 |
| void GetPointVelocity_Injected() | | — | 0x00 |
| void GetRelativePointVelocity_Injected() | | — | 0x00 |
| void OverlapColliderArray_Internal_Injected() | | — | 0x00 |
| void OverlapColliderList_Internal_Injected() | | — | 0x00 |
| void CastArray_Internal_Injected() | | — | 0x00 |
| void CastList_Internal_Injected() | | — | 0x00 |
| void CastFilteredArray_Internal_Injected() | | — | 0x00 |
| void CastFilteredList_Internal_Injected() | | — | 0x00 |