Zdexby TheHolyOneZ
18,277 classes
Class

SupportedRenderingFeatures

UnityEngine.Rendering.SupportedRenderingFeatures, UnityEngine.CoreModule UnityEngine.CoreModule.dll

Members 27

OffsetSizeNameTypeFlags
——s_Active<from the binary>
——<reflectionProbeModes>k__BackingField<from the binary>
——<defaultMixedLightingModes>k__BackingField<from the binary>
——<mixedLightingModes>k__BackingField<from the binary>
——<lightmapBakeTypes>k__BackingField<from the binary>
——<lightmapsModes>k__BackingField<from the binary>
——<enlighten>k__BackingField<from the binary>
——<lightProbeProxyVolumes>k__BackingField<from the binary>
——<motionVectors>k__BackingField<from the binary>
——<receiveShadows>k__BackingField<from the binary>
——<reflectionProbes>k__BackingField<from the binary>
——<rendererPriority>k__BackingField<from the binary>
——<terrainDetailUnsupported>k__BackingField<from the binary>
——<rendersUIOverlay>k__BackingField<from the binary>
——<overridesEnvironmentLighting>k__BackingField<from the binary>
——<overridesFog>k__BackingField<from the binary>
——<overridesRealtimeReflectionProbes>k__BackingField<from the binary>
——<overridesOtherLightingSettings>k__BackingField<from the binary>
——<editableMaterialRenderQueue>k__BackingField<from the binary>
——<overridesLODBias>k__BackingField<from the binary>
——<overridesMaximumLODLevel>k__BackingField<from the binary>
——<rendererProbes>k__BackingField<from the binary>
——<particleSystemInstancing>k__BackingField<from the binary>
——<autoAmbientProbeBaking>k__BackingField<from the binary>
——<autoDefaultReflectionProbeBaking>k__BackingField<from the binary>
——<overridesShadowmask>k__BackingField<from the binary>
——<overrideShadowmaskMessage>k__BackingField<from the binary>

Functions 45

SignatureFlagsNativeParams
void get_active()—0x00
void set_active()—0x00
void set_reflectionProbeModes()—0x00
void get_defaultMixedLightingModes()—0x00
void set_defaultMixedLightingModes()—0x00
void get_mixedLightingModes()—0x00
void set_mixedLightingModes()—0x00
void get_lightmapBakeTypes()—0x00
void set_lightmapBakeTypes()—0x00
void get_lightmapsModes()—0x00
void set_lightmapsModes()—0x00
void get_enlighten()—0x00
void set_enlighten()—0x00
void set_lightProbeProxyVolumes()—0x00
void set_motionVectors()—0x00
void set_receiveShadows()—0x00
void set_reflectionProbes()—0x00
void set_rendererPriority()—0x00
void set_terrainDetailUnsupported()—0x00
void get_rendersUIOverlay()—0x00
void set_overridesFog()—0x00
void set_overridesRealtimeReflectionProbes()—0x00
void set_overridesOtherLightingSettings()—0x00
void set_editableMaterialRenderQueue()—0x00
void set_overridesLODBias()—0x00
void set_overridesMaximumLODLevel()—0x00
void get_autoAmbientProbeBaking()—0x00
void set_autoAmbientProbeBaking()—0x00
void get_autoDefaultReflectionProbeBaking()—0x00
void set_autoDefaultReflectionProbeBaking()—0x00
void set_overridesShadowmask()—0x00
void set_overrideShadowmaskMessage()—0x00
void FallbackMixedLightingModeByRef()—0x00
void IsMixedLightingModeSupported()—0x00
void IsMixedLightingModeSupportedByRef()—0x00
void IsLightmapBakeTypeSupported()—0x00
void IsLightmapBakeTypeSupportedByRef()—0x00
void IsLightmapsModeSupportedByRef()—0x00
void IsLightmapperSupportedByRef()—0x00
void IsUIOverlayRenderedBySRP()—0x00
void IsAutoAmbientProbeBakingSupported()—0x00
void IsAutoDefaultReflectionProbeBakingSupported()—0x00
void FallbackLightmapperByRef()—0x00
void .ctor()—0x00
void .cctor()—0x00