Zdexby TheHolyOneZ
18,277 classes
Class

ShaderIDs

UnityEngine.Rendering.PostProcessing.ShaderIDs, Unity.Postprocessing.Runtime Unity.Postprocessing.Runtime.dll

Members 130

OffsetSizeNameTypeFlags
——MainTex<from the binary>
——Jitter<from the binary>
——Sharpness<from the binary>
——FinalBlendParameters<from the binary>
——HistoryTex<from the binary>
——SMAA_Flip<from the binary>
——SMAA_Flop<from the binary>
——AOParams<from the binary>
——AOColor<from the binary>
——OcclusionTexture1<from the binary>
——OcclusionTexture2<from the binary>
——SAOcclusionTexture<from the binary>
——MSVOcclusionTexture<from the binary>
——DepthCopy<from the binary>
——LinearDepth<from the binary>
——LowDepth1<from the binary>
——LowDepth2<from the binary>
——LowDepth3<from the binary>
——LowDepth4<from the binary>
——TiledDepth1<from the binary>
——TiledDepth2<from the binary>
——TiledDepth3<from the binary>
——TiledDepth4<from the binary>
——Occlusion1<from the binary>
——Occlusion2<from the binary>
——Occlusion3<from the binary>
——Occlusion4<from the binary>
——Combined1<from the binary>
——Combined2<from the binary>
——Combined3<from the binary>
——SSRResolveTemp<from the binary>
——Noise<from the binary>
——Test<from the binary>
——Resolve<from the binary>
——History<from the binary>
——ViewMatrix<from the binary>
——InverseViewMatrix<from the binary>
——InverseProjectionMatrix<from the binary>
——ScreenSpaceProjectionMatrix<from the binary>
——Params2<from the binary>
——FogColor<from the binary>
——FogParams<from the binary>
——VelocityScale<from the binary>
——MaxBlurRadius<from the binary>
——RcpMaxBlurRadius<from the binary>
——VelocityTex<from the binary>
——Tile2RT<from the binary>
——Tile4RT<from the binary>
——Tile8RT<from the binary>
——TileMaxOffs<from the binary>
——TileMaxLoop<from the binary>
——TileVRT<from the binary>
——NeighborMaxTex<from the binary>
——LoopCount<from the binary>
——DepthOfFieldTemp<from the binary>
——DepthOfFieldTex<from the binary>
——Distance<from the binary>
——LensCoeff<from the binary>
——MaxCoC<from the binary>
——RcpMaxCoC<from the binary>
——RcpAspect<from the binary>
——CoCTex<from the binary>
——TaaParams<from the binary>
——AutoExposureTex<from the binary>
——HistogramBuffer<from the binary>
——Params<from the binary>
——ScaleOffsetRes<from the binary>
——BloomTex<from the binary>
——SampleScale<from the binary>
——Threshold<from the binary>
——ColorIntensity<from the binary>
——Bloom_DirtTex<from the binary>
——Bloom_Settings<from the binary>
——Bloom_Color<from the binary>
——Bloom_DirtTileOffset<from the binary>
——ChromaticAberration_Amount<from the binary>
——ChromaticAberration_SpectralLut<from the binary>
——Distortion_CenterScale<from the binary>
——Distortion_Amount<from the binary>
——Lut2D<from the binary>
——Lut3D<from the binary>
——Lut3D_Params<from the binary>
——Lut2D_Params<from the binary>
——UserLut2D_Params<from the binary>
——PostExposure<from the binary>
——ColorBalance<from the binary>
——ColorFilter<from the binary>
——HueSatCon<from the binary>
——Brightness<from the binary>
——ChannelMixerRed<from the binary>
——ChannelMixerGreen<from the binary>
——ChannelMixerBlue<from the binary>
——Lift<from the binary>
——InvGamma<from the binary>
——Gain<from the binary>
——Curves<from the binary>
——CustomToneCurve<from the binary>
——ToeSegmentA<from the binary>
——ToeSegmentB<from the binary>
——MidSegmentA<from the binary>
——MidSegmentB<from the binary>
——ShoSegmentA<from the binary>
——ShoSegmentB<from the binary>
——Vignette_Color<from the binary>
——Vignette_Center<from the binary>
——Vignette_Settings<from the binary>
——Vignette_Mask<from the binary>
——Vignette_Opacity<from the binary>
——Vignette_Mode<from the binary>
——Grain_Params1<from the binary>
——Grain_Params2<from the binary>
——GrainTex<from the binary>
——Phase<from the binary>
——GrainNoiseParameters<from the binary>
——LumaInAlpha<from the binary>
——DitheringTex<from the binary>
——Dithering_Coords<from the binary>
——From<from the binary>
——To<from the binary>
——Interp<from the binary>
——TargetColor<from the binary>
——HalfResFinalCopy<from the binary>
——WaveformSource<from the binary>
——WaveformBuffer<from the binary>
——VectorscopeBuffer<from the binary>
——RenderViewportScaleFactor<from the binary>
——UVTransform<from the binary>
——DepthSlice<from the binary>
——UVScaleOffset<from the binary>
——PosScaleOffset<from the binary>

Functions 1

SignatureFlagsNativeParams
void .cctor()—0x00