Zdexby TheHolyOneZ
18,277 classes
Class

TextureCache

UnityEngine.Rendering.HighDefinition.TextureCache, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 15

OffsetSizeNameTypeFlags
——m_CacheName<from the binary>
——m_NumMipLevels<from the binary>
——m_SliceSize<from the binary>
——m_NumTextures<from the binary>
——m_LocatorInSliceDictionnary<from the binary>
——m_SliceArray<from the binary>
——m_SortedIdxArray<from the binary>
——m_autoContentArray<from the binary>
——g_MaxFrameCount<from the binary>
——g_InvalidTexID<from the binary>
——k_FP16SizeInByte<from the binary>
——k_NbChannel<from the binary>
——k_MipmapFactorApprox<from the binary>
——k_MaxSupported<from the binary>
——s_TempIntList<from the binary>

Functions 21

SignatureFlagsNativeParams
void .ctor()—0x00
void IsCreated()—0x00
void GetCacheName()—0x00
void GetNumMipLevels()—0x00
void AllocTextureArray()—0x00
void GetTexCache()—0x00
void GetTextureHash()—0x00
void ReserveSlice()—0x00
void UpdateSlice()—0x00
void UpdateSlice()—0x00
void SetSliceHash()—0x00
void TransferToSlice()—0x00
void FetchSlice()—0x00
void NewFrame()—0x00
void RemoveEntryFromSlice()—0x00
void GetNumMips()—0x00
void GetNumMips()—0x00
void get_isMobileBuildTarget()—0x00
void get_GetPreferredHDRCompressedTextureFormat()—0x00
void get_supportsCubemapArrayTextures()—0x00
void .cctor()—0x00