Zdexby TheHolyOneZ
18,277 classes
Class

Texture2DAtlas

UnityEngine.Rendering.HighDefinition.Texture2DAtlas, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 12

OffsetSizeNameTypeFlags
——m_AtlasTexture<from the binary>
——m_IsAtlasTextureOwner<from the binary>
——m_Width<from the binary>
——m_Height<from the binary>
——m_UseMipMaps<from the binary>
——m_Format<from the binary>
——m_AtlasAllocator<from the binary>
——m_AllocationCache<from the binary>
——m_IsGPUTextureUpToDate<from the binary>
——m_TextureHashes<from the binary>
——fullScaleOffset<from the binary>
——maxMipLevelPadding<from the binary>

Functions 30

SignatureFlagsNativeParams
void get_AtlasTexture()—0x00
void .ctor()—0x00
void Release()—0x00
void ResetAllocator()—0x00
void ClearTarget()—0x00
void GetTextureMipmapCount()—0x00
void Is2D()—0x00
void Blit2DTexture()—0x00
void MarkGPUTextureValid()—0x00
void MarkGPUTextureInvalid()—0x00
void BlitTexture()—0x00
void BlitOctahedralTexture()—0x00
void AllocateTexture()—0x00
void AllocateTextureWithoutBlit()—0x00
void AllocateTextureWithoutBlit()—0x00
void GetTextureHash()—0x00
void GetTextureHash()—0x00
void GetTextureID()—0x00
void GetTextureID()—0x00
void IsCached()—0x00
void IsCached()—0x00
void IsCached()—0x00
void GetCachedTextureSize()—0x00
void NeedsUpdate()—0x00
void NeedsUpdate()—0x00
void AddTexture()—0x00
void UpdateTexture()—0x00
void UpdateTexture()—0x00
void EnsureTextureSlot()—0x00
void .cctor()—0x00