Zdexby TheHolyOneZ
18,277 classes
Class

SkyManager

UnityEngine.Rendering.HighDefinition.SkyManager, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 27

OffsetSizeNameTypeFlags
——m_StandardSkyboxMaterial<from the binary>
——m_BlitCubemapMaterial<from the binary>
——m_OpaqueAtmScatteringMaterial<from the binary>
——m_BlackAmbientProbe<from the binary>
——m_UpdateRequired<from the binary>
——m_StaticSkyUpdateRequired<from the binary>
——m_Resolution<from the binary>
——m_StaticLightingSky<from the binary>
——<lightingOverrideVolumeStack>k__BackingField<from the binary>
——<lightingOverrideLayerMask>k__BackingField<from the binary>
——m_SkyTypesDict<from the binary>
——m_StaticLightingSkies<from the binary>
——logOnce<from the binary>
——m_RequireWaitForAsyncReadBackRequest<from the binary>
——m_OpaqueAtmScatteringBlock<from the binary>
——m_IBLFilterArray<from the binary>
——m_SkyboxBSDFCubemapIntermediate<from the binary>
——m_CubemapScreenSize<from the binary>
——m_facePixelCoordToViewDirMatrices<from the binary>
——m_CameraRelativeViewMatrices<from the binary>
——m_BuiltinParameters<from the binary>
——m_ComputeAmbientProbeCS<from the binary>
——m_AmbientProbeOutputBufferParam<from the binary>
——m_AmbientProbeInputCubemap<from the binary>
——m_ComputeAmbientProbeKernel<from the binary>
——m_BlackCubemapArray<from the binary>
——m_CachedSkyContexts<from the binary>

Functions 46

SignatureFlagsNativeParams
void get_lightingOverrideVolumeStack()—0x00
void set_lightingOverrideVolumeStack()—0x00
void get_lightingOverrideLayerMask()—0x00
void set_lightingOverrideLayerMask()—0x00
void get_skyTypesDict()—0x00
void .ctor()—0x00
void Finalize()—0x00
void GetSkySetting()—0x00
void UpdateSkyTypes()—0x00
void UpdateCurrentSkySettings()—0x00
void SetGlobalSkyData()—0x00
void Build()—0x00
void InitializeBlackCubemapArray()—0x00
void Cleanup()—0x00
void IsLightingSkyValid()—0x00
void IsVisualSkyValid()—0x00
void GetAmbientProbe()—0x00
void GetSkyCubemap()—0x00
void GetReflectionTexture()—0x00
void GetSkyReflection()—0x00
void GetAmbientProbe()—0x00
void HasSetValidAmbientProbe()—0x00
void SetupAmbientProbe()—0x00
void BlitCubemap()—0x00
void RenderSkyToCubemap()—0x00
void RenderCubemapGGXConvolution()—0x00
void GetSunLightHashCode()—0x00
void AllocateNewRenderingContext()—0x00
void AcquireSkyRenderingContext()—0x00
void ReleaseCachedContext()—0x00
void IsCachedContextValid()—0x00
void ComputeSkyHash()—0x00
void RequestEnvironmentUpdate()—0x00
void RequestStaticEnvironmentUpdate()—0x00
void UpdateEnvironment()—0x00
void UpdateEnvironment()—0x00
void UpdateBuiltinParameters()—0x00
void RequiresPreRenderSky()—0x00
void PreRenderSky()—0x00
void RenderSky()—0x00
void RenderOpaqueAtmosphericScattering()—0x00
void GetStaticLightingSky()—0x00
void RegisterStaticLightingSky()—0x00
void UnRegisterStaticLightingSky()—0x00
void ExportSkyToTexture()—0x00
void .cctor()—0x00