Zdexby TheHolyOneZ
18,277 classes
Class

PhysicallyBasedSkyRenderer

UnityEngine.Rendering.HighDefinition.PhysicallyBasedSkyRenderer, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 10

OffsetSizeNameTypeFlags
——m_LastPrecomputationParamHash<from the binary>
——m_PrecomputedData<from the binary>
——s_GroundIrradiancePrecomputationCS<from the binary>
——s_InScatteredRadiancePrecomputationCS<from the binary>
——m_PbrSkyMaterial<from the binary>
——s_PbrSkyMaterialProperties<from the binary>
——s_PrecomputaionCache<from the binary>
——m_ConstantBuffer<from the binary>
——m_ShaderVariablesPhysicallyBasedSkyID<from the binary>
——s_ColorFormat<from the binary>

Functions 10

SignatureFlagsNativeParams
void .ctor()—0x00
void Build()—0x00
void SetGlobalSkyData()—0x00
void Cleanup()—0x00
void CornetteShanksPhasePartConstant()—0x00
void ComputeExponentialInterpolationParams()—0x00
void UpdateGlobalConstantBuffer()—0x00
void Update()—0x00
void RenderSky()—0x00
void .cctor()—0x00