Zdexby TheHolyOneZ
18,277 classes
Class

HDShadowAtlas

UnityEngine.Rendering.HighDefinition.HDShadowAtlas, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 23

OffsetSizeNameTypeFlags
——m_ShadowRequests<from the binary>
——<width>k__BackingField<from the binary>
——<height>k__BackingField<from the binary>
——m_Atlas<from the binary>
——m_ClearMaterial<from the binary>
——m_LightingDebugSettings<from the binary>
——m_FilterMode<from the binary>
——m_DepthBufferBits<from the binary>
——m_Format<from the binary>
——m_Name<from the binary>
——m_MomentName<from the binary>
——m_MomentCopyName<from the binary>
——m_IntermediateSummedAreaName<from the binary>
——m_SummedAreaName<from the binary>
——m_AtlasShaderID<from the binary>
——m_RenderPipelineResources<from the binary>
——m_BlurAlgorithm<from the binary>
——m_AtlasMoments<from the binary>
——m_IntermediateSummedAreaTexture<from the binary>
——m_SummedAreaTexture<from the binary>
——m_GlobalConstantBuffer<from the binary>
——m_IsACacheForShadows<from the binary>
——evsmBlurWeights<from the binary>

Functions 28

SignatureFlagsNativeParams
void get_renderTarget()—0x00
void get_width()—0x00
void set_width()—0x00
void get_height()—0x00
void set_height()—0x00
void .ctor()—0x00
void InitAtlas()—0x00
void .ctor()—0x00
void AllocateRenderTexture()—0x00
void BindResources()—0x00
void UpdateSize()—0x00
void AddShadowRequest()—0x00
void UpdateDebugSettings()—0x00
void RenderShadows()—0x00
void PrepareRenderShadowsParameters()—0x00
void RenderShadows()—0x00
void HasBlurredEVSM()—0x00
void EVSMBlurMoments()—0x00
void IMBlurMoment()—0x00
void DisplayAtlas()—0x00
void Clear()—0x00
void Release()—0x00
void GetTextureDesc()—0x00
void AllocateMomentAtlas()—0x00
void RenderShadows()—0x00
void .cctor()—0x00
void <EVSMBlurMoments>g__GetMomentRT|46_0()—0x00
void <EVSMBlurMoments>g__GetMomentRTCopy|46_1()—0x00