Zdexby TheHolyOneZ
18,277 classes
Class

HDShaderPassNames

UnityEngine.Rendering.HighDefinition.HDShaderPassNames, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 47

OffsetSizeNameTypeFlags
——s_EmptyStr<from the binary>
——s_ForwardStr<from the binary>
——s_DepthOnlyStr<from the binary>
——s_DepthForwardOnlyStr<from the binary>
——s_ForwardOnlyStr<from the binary>
——s_GBufferStr<from the binary>
——s_GBufferWithPrepassStr<from the binary>
——s_SRPDefaultUnlitStr<from the binary>
——s_MotionVectorsStr<from the binary>
——s_DistortionVectorsStr<from the binary>
——s_TransparentDepthPrepassStr<from the binary>
——s_TransparentBackfaceStr<from the binary>
——s_TransparentDepthPostpassStr<from the binary>
——s_RayTracingPrepassStr<from the binary>
——s_RayTracingVisibilityStr<from the binary>
——s_PathTracingDXRStr<from the binary>
——s_MetaStr<from the binary>
——s_ShadowCasterStr<from the binary>
——s_FullScreenDebugStr<from the binary>
——s_DBufferProjectorStr<from the binary>
——s_DecalProjectorForwardEmissiveStr<from the binary>
——s_DBufferMeshStr<from the binary>
——s_DecalMeshForwardEmissiveStr<from the binary>
——s_EmptyName<from the binary>
——s_ForwardName<from the binary>
——s_DepthOnlyName<from the binary>
——s_DepthForwardOnlyName<from the binary>
——s_ForwardOnlyName<from the binary>
——s_GBufferName<from the binary>
——s_GBufferWithPrepassName<from the binary>
——s_SRPDefaultUnlitName<from the binary>
——s_MotionVectorsName<from the binary>
——s_DistortionVectorsName<from the binary>
——s_TransparentDepthPrepassName<from the binary>
——s_TransparentBackfaceName<from the binary>
——s_TransparentDepthPostpassName<from the binary>
——s_RayTracingPrepassName<from the binary>
——s_FullScreenDebugName<from the binary>
——s_DBufferMeshName<from the binary>
——s_DecalMeshForwardEmissiveName<from the binary>
——s_AlwaysName<from the binary>
——s_ForwardBaseName<from the binary>
——s_DeferredName<from the binary>
——s_PrepassBaseName<from the binary>
——s_VertexName<from the binary>
——s_VertexLMRGBMName<from the binary>
——s_VertexLMName<from the binary>

Functions 1

SignatureFlagsNativeParams
void .cctor()—0x00