Zdexby TheHolyOneZ
18,277 classes
Class

HDShaderIDs

UnityEngine.Rendering.HighDefinition.HDShaderIDs, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 665

OffsetSizeNameTypeFlags
——_ZClip<from the binary>
——_HDShadowDatas<from the binary>
——_HDDirectionalShadowData<from the binary>
——_ShadowmapAtlas<from the binary>
——_ShadowmapAreaAtlas<from the binary>
——_ShadowmapCascadeAtlas<from the binary>
——_CachedShadowmapAtlas<from the binary>
——_CachedAreaLightShadowmapAtlas<from the binary>
——_CachedShadowAtlasSize<from the binary>
——_CachedAreaShadowAtlasSize<from the binary>
——_MomentShadowAtlas<from the binary>
——_MomentShadowmapSlotST<from the binary>
——_MomentShadowmapSize<from the binary>
——_SummedAreaTableInputInt<from the binary>
——_SummedAreaTableOutputInt<from the binary>
——_SummedAreaTableInputFloat<from the binary>
——_IMSKernelSize<from the binary>
——_SrcRect<from the binary>
——_DstRect<from the binary>
——_EVSMExponent<from the binary>
——_BlurWeightsStorage<from the binary>
——g_LayeredSingleIdxBuffer<from the binary>
——g_depth_tex<from the binary>
——g_vLayeredLightList<from the binary>
——g_LayeredOffset<from the binary>
——g_vBigTileLightList<from the binary>
——g_vLightListGlobal<from the binary>
——g_logBaseBuffer<from the binary>
——g_vBoundsBuffer<from the binary>
——_LightVolumeData<from the binary>
——g_data<from the binary>
——g_vLightList<from the binary>
——g_TileFeatureFlags<from the binary>
——g_DispatchIndirectBuffer<from the binary>
——g_TileList<from the binary>
——g_NumTiles<from the binary>
——g_NumTilesX<from the binary>
——g_VertexPerTile<from the binary>
——_NumTiles<from the binary>
——_CookieAtlas<from the binary>
——_EnvCubemapTextures<from the binary>
——_Env2DTextures<from the binary>
——_DirectionalLightDatas<from the binary>
——_LightDatas<from the binary>
——_EnvLightDatas<from the binary>
——_ProbeVolumeBounds<from the binary>
——_ProbeVolumeDatas<from the binary>
——g_vProbeVolumesLayeredOffsetsBuffer<from the binary>
——g_vProbeVolumesLightListGlobal<from the binary>
——g_vLayeredOffsetsBuffer<from the binary>
——_LightListToClear<from the binary>
——_LightListEntriesAndOffset<from the binary>
——_ViewTilesFlags<from the binary>
——_ClusterDebugMode<from the binary>
——_ClusterDebugDistance<from the binary>
——_MousePixelCoord<from the binary>
——_MouseClickPixelCoord<from the binary>
——_DebugFont<from the binary>
——_SliceIndex<from the binary>
——_DebugContactShadowLightIndex<from the binary>
——_AmbientOcclusionTexture<from the binary>
——_AmbientOcclusionTextureRW<from the binary>
——_MultiAmbientOcclusionTexture<from the binary>
——_DebugDepthPyramidMip<from the binary>
——_DebugDepthPyramidOffsets<from the binary>
——_UseTileLightList<from the binary>
——_SkyTexture<from the binary>
——specularLightingUAV<from the binary>
——diffuseLightingUAV<from the binary>
——_DiffusionProfileAsset<from the binary>
——_SssSampleBudget<from the binary>
——_MaterialID<from the binary>
——g_TileListOffset<from the binary>
——_LtcData<from the binary>
——_LtcGGXMatrix<from the binary>
——_LtcDisneyDiffuseMatrix<from the binary>
——_LtcMultiGGXFresnelDisneyDiffuse<from the binary>
——_ScreenSpaceShadowsTexture<from the binary>
——_ContactShadowTexture<from the binary>
——_ContactShadowTextureUAV<from the binary>
——_ContactShadowParamsParameters<from the binary>
——_ContactShadowParamsParameters2<from the binary>
——_ContactShadowParamsParameters3<from the binary>
——_DirectionalContactShadowSampleCount<from the binary>
——_ShadowFrustumPlanes<from the binary>
——_StencilMask<from the binary>
——_StencilRef<from the binary>
——_StencilCmp<from the binary>
——_InputDepth<from the binary>
——_ClearColor<from the binary>
——_SrcBlend<from the binary>
——_DstBlend<from the binary>
——_ColorMaskTransparentVel<from the binary>
——_DecalColorMask0<from the binary>
——_DecalColorMask1<from the binary>
——_DecalColorMask2<from the binary>
——_DecalColorMask3<from the binary>
——_StencilTexture<from the binary>
——_OutputStencilBuffer<from the binary>
——_CoarseStencilBuffer<from the binary>
——_CoarseStencilBufferSize<from the binary>
——_NormalToWorldID<from the binary>
——_DecalAtlas2DID<from the binary>
——_DecalHTileTexture<from the binary>
——_DecalDatas<from the binary>
——_DecalNormalBufferStencilReadMask<from the binary>
——_DecalNormalBufferStencilRef<from the binary>
——_DecalPrepassTexture<from the binary>
——_DecalPrepassTextureMS<from the binary>
——_DrawOrder<from the binary>
——_WorldSpaceCameraPos<from the binary>
——_PrevCamPosRWS<from the binary>
——_ViewMatrix<from the binary>
——_InvViewMatrix<from the binary>
——_ProjMatrix<from the binary>
——_InvProjMatrix<from the binary>
——_NonJitteredViewProjMatrix<from the binary>
——_ViewProjMatrix<from the binary>
——_CameraViewProjMatrix<from the binary>
——_InvViewProjMatrix<from the binary>
——_ZBufferParams<from the binary>
——_ProjectionParams<from the binary>
——unity_OrthoParams<from the binary>
——_InvProjParam<from the binary>
——_ScreenSize<from the binary>
——_HalfScreenSize<from the binary>
——_ScreenParams<from the binary>
——_RTHandleScale<from the binary>
——_RTHandleScaleHistory<from the binary>
——_PrevViewProjMatrix<from the binary>
——_PrevInvViewProjMatrix<from the binary>
——_FrustumPlanes<from the binary>
——_TaaFrameInfo<from the binary>
——_TaaJitterStrength<from the binary>
——_TaaPostParameters<from the binary>
——_TaaHistorySize<from the binary>
——_TaaFilterWeights<from the binary>
——_WorldSpaceCameraPos1<from the binary>
——_ViewMatrix1<from the binary>
——_ColorTexture<from the binary>
——_DepthTexture<from the binary>
——_DepthValuesTexture<from the binary>
——_CameraColorTexture<from the binary>
——_CameraColorTextureRW<from the binary>
——_CameraSssDiffuseLightingBuffer<from the binary>
——_CameraFilteringBuffer<from the binary>
——_IrradianceSource<from the binary>
——_ReflectionColorMipChain<from the binary>
——_DepthTextureMipChain<from the binary>
——_ReflectionPlaneNormal<from the binary>
——_ReflectionPlanePosition<from the binary>
——_FilteredPlanarReflectionBuffer<from the binary>
——_HalfResReflectionBuffer<from the binary>
——_HalfResDepthBuffer<from the binary>
——_CaptureBaseScreenSize<from the binary>
——_CaptureCurrentScreenSize<from the binary>
——_CaptureCameraIVP<from the binary>
——_CaptureCameraPositon<from the binary>
——_SourceMipIndex<from the binary>
——_MaxMipLevels<from the binary>
——_ThetaValuesTexture<from the binary>
——_CaptureCameraFOV<from the binary>
——_RTScaleFactor<from the binary>
——_CaptureCameraVP_NO<from the binary>
——_CaptureCameraFarPlane<from the binary>
——_DepthTextureOblique<from the binary>
——_DepthTextureNonOblique<from the binary>
——_CaptureCameraIVP_NO<from the binary>
——_Output<from the binary>
——_Input<from the binary>
——_InputVal<from the binary>
——_Sizes<from the binary>
——_ScaleBias<from the binary>
——_ColorTextureMS<from the binary>
——_DepthTextureMS<from the binary>
——_NormalTextureMS<from the binary>
——_RaytracePrepassBufferMS<from the binary>
——_MotionVectorTextureMS<from the binary>
——_CameraDepthValuesTexture<from the binary>
——_GBufferTexture<from the binary>
——_GBufferTextureRW<from the binary>
——_DBufferTexture<from the binary>
——_ShaderVariablesGlobal<from the binary>
——_ShaderVariablesXR<from the binary>
——_ShaderVariablesVolumetric<from the binary>
——_ShaderVariablesLightList<from the binary>
——_ShaderVariablesRaytracing<from the binary>
——_ShaderVariablesRaytracingLightLoop<from the binary>
——_ShaderVariablesDebugDisplay<from the binary>
——_SSSBufferTexture<from the binary>
——_NormalBufferTexture<from the binary>
——_RaytracePrepassBufferTexture<from the binary>
——_ShaderVariablesScreenSpaceReflection<from the binary>
——_SsrLightingTexture<from the binary>
——_SsrAccumPrev<from the binary>
——_SsrLightingTextureRW<from the binary>
——_SSRAccumTexture<from the binary>
——_SsrHitPointTexture<from the binary>
——_SsrClearCoatMaskTexture<from the binary>
——_DepthPyramidMipLevelOffsets<from the binary>
——_DepthPyramidFirstMipLevelOffset<from the binary>
——_SsrStencilBit<from the binary>
——_ShadowMaskTexture<from the binary>
——_LightLayersTexture<from the binary>
——_DistortionTexture<from the binary>
——_ColorPyramidTexture<from the binary>
——_ColorPyramidUvScaleAndLimitPrevFrame<from the binary>
——_RoughDistortion<from the binary>
——_DebugColorPickerTexture<from the binary>
——_ColorPickerMode<from the binary>
——_ApplyLinearToSRGB<from the binary>
——_ColorPickerFontColor<from the binary>
——_FalseColorEnabled<from the binary>
——_FalseColorThresholds<from the binary>
——_DebugMatCapTexture<from the binary>
——_MatcapViewScale<from the binary>
——_MatcapMixAlbedo<from the binary>
——_DebugFullScreenTexture<from the binary>
——_BlitTexture<from the binary>
——_BlitTextureMSAA<from the binary>
——_BlitScaleBias<from the binary>
——_BlitMipLevel<from the binary>
——_BlitScaleBiasRt<from the binary>
——_BlitTextureSize<from the binary>
——_BlitPaddingSize<from the binary>
——_BlitTexArraySlice<from the binary>
——_CameraDepthTexture<from the binary>
——_CameraMotionVectorsTexture<from the binary>
——_FullScreenDebugMode<from the binary>
——_FullScreenDebugDepthRemap<from the binary>
——_TransparencyOverdrawMaxPixelCost<from the binary>
——_QuadOverdrawMaxQuadCost<from the binary>
——_VertexDensityMaxPixelCost<from the binary>
——_MinMotionVector<from the binary>
——_CustomDepthTexture<from the binary>
——_CustomColorTexture<from the binary>
——_CustomPassInjectionPoint<from the binary>
——_AfterPostProcessColorBuffer<from the binary>
——_InputCubemap<from the binary>
——_Mipmap<from the binary>
——_ApplyExposure<from the binary>
——_DiffusionProfileHash<from the binary>
——_MaxRadius<from the binary>
——_ShapeParam<from the binary>
——_StdDev1<from the binary>
——_StdDev2<from the binary>
——_LerpWeight<from the binary>
——_HalfRcpVarianceAndWeight1<from the binary>
——_HalfRcpVarianceAndWeight2<from the binary>
——_TransmissionTint<from the binary>
——_ThicknessRemap<from the binary>
——_Cubemap<from the binary>
——_InvOmegaP<from the binary>
——_DistortionParam<from the binary>
——_SkyParam<from the binary>
——_BackplateParameters0<from the binary>
——_BackplateParameters1<from the binary>
——_BackplateParameters2<from the binary>
——_BackplateShadowTint<from the binary>
——_BackplateShadowFilter<from the binary>
——_SkyIntensity<from the binary>
——_PixelCoordToViewDirWS<from the binary>
——_Flowmap<from the binary>
——_FlowmapParam<from the binary>
——_Size<from the binary>
——_Source<from the binary>
——_Destination<from the binary>
——_Mip0<from the binary>
——_SourceMip<from the binary>
——_SrcOffsetAndLimit<from the binary>
——_SrcScaleBias<from the binary>
——_SrcUvLimits<from the binary>
——_DstOffset<from the binary>
——_DepthMipChain<from the binary>
——_VBufferDensity<from the binary>
——_VBufferLighting<from the binary>
——_VBufferHistory<from the binary>
——_VBufferFeedback<from the binary>
——_VolumeBounds<from the binary>
——_VolumeData<from the binary>
——_VolumeMaskAtlas<from the binary>
——_MaxZMaskTexture<from the binary>
——_DilationWidth<from the binary>
——_GroundIrradianceTexture<from the binary>
——_GroundIrradianceTable<from the binary>
——_GroundIrradianceTableOrder<from the binary>
——_AirSingleScatteringTexture<from the binary>
——_AirSingleScatteringTable<from the binary>
——_AerosolSingleScatteringTexture<from the binary>
——_AerosolSingleScatteringTable<from the binary>
——_MultipleScatteringTexture<from the binary>
——_MultipleScatteringTable<from the binary>
——_MultipleScatteringTableOrder<from the binary>
——_PlanetaryRadius<from the binary>
——_RcpPlanetaryRadius<from the binary>
——_AtmosphericDepth<from the binary>
——_RcpAtmosphericDepth<from the binary>
——_AtmosphericRadius<from the binary>
——_AerosolAnisotropy<from the binary>
——_AerosolPhasePartConstant<from the binary>
——_AirDensityFalloff<from the binary>
——_AirScaleHeight<from the binary>
——_AerosolDensityFalloff<from the binary>
——_AerosolScaleHeight<from the binary>
——_AirSeaLevelExtinction<from the binary>
——_AerosolSeaLevelExtinction<from the binary>
——_AirSeaLevelScattering<from the binary>
——_AerosolSeaLevelScattering<from the binary>
——_GroundAlbedo<from the binary>
——_IntensityMultiplier<from the binary>
——_PlanetCenterPosition<from the binary>
——_PlanetRotation<from the binary>
——_SpaceRotation<from the binary>
——_HasGroundAlbedoTexture<from the binary>
——_GroundAlbedoTexture<from the binary>
——_HasGroundEmissionTexture<from the binary>
——_GroundEmissionTexture<from the binary>
——_GroundEmissionMultiplier<from the binary>
——_HasSpaceEmissionTexture<from the binary>
——_SpaceEmissionTexture<from the binary>
——_SpaceEmissionMultiplier<from the binary>
——_RenderSunDisk<from the binary>
——_ColorSaturation<from the binary>
——_AlphaSaturation<from the binary>
——_AlphaMultiplier<from the binary>
——_HorizonTint<from the binary>
——_ZenithTint<from the binary>
——_HorizonZenithShiftPower<from the binary>
——_HorizonZenithShiftScale<from the binary>
——_RayTracingLayerMask<from the binary>
——_PixelSpreadAngleTangent<from the binary>
——_RaytracingAccelerationStructureName<from the binary>
——_PathTracedDoFConstants<from the binary>
——_InvViewportScaleBias<from the binary>
——_LightDatasRT<from the binary>
——_EnvLightDatasRT<from the binary>
——_RaytracingLightCluster<from the binary>
——_RaytracingLightClusterRW<from the binary>
——_HistoryBuffer<from the binary>
——_HistoryBuffer0<from the binary>
——_HistoryBuffer1<from the binary>
——_ValidationBuffer<from the binary>
——_ValidationBufferRW<from the binary>
——_HistoryDepthTexture<from the binary>
——_HistoryNormalTexture<from the binary>
——_RaytracingDenoiseRadius<from the binary>
——_DenoiserFilterRadius<from the binary>
——_NormalHistoryCriterion<from the binary>
——_DenoiseInputTexture<from the binary>
——_DenoiseOutputTextureRW<from the binary>
——_HalfResolutionFilter<from the binary>
——_DenoisingHistorySlot<from the binary>
——_HistoryValidity<from the binary>
——_ReflectionFilterMapping<from the binary>
——_DenoisingHistorySlice<from the binary>
——_DenoisingHistoryMask<from the binary>
——_DenoisingHistoryMaskSn<from the binary>
——_DenoisingHistoryMaskUn<from the binary>
——_HistoryValidityBuffer<from the binary>
——_ValidityOutputTextureRW<from the binary>
——_VelocityBuffer<from the binary>
——_ShadowFilterMapping<from the binary>
——_DistanceTexture<from the binary>
——_JitterFramePeriod<from the binary>
——_SingleReflectionBounce<from the binary>
——_ReflectionHistorybufferRW<from the binary>
——_CurrentFrameTexture<from the binary>
——_AccumulatedFrameTexture<from the binary>
——_TemporalAccumuationWeight<from the binary>
——_SpatialFilterRadius<from the binary>
——_RaytracingHitDistanceTexture<from the binary>
——_RaytracingVSNormalTexture<from the binary>
——_RaytracingReflectionTexture<from the binary>
——_RaytracingTargetAreaLight<from the binary>
——_RaytracingShadowSlot<from the binary>
——_RaytracingChannelMask<from the binary>
——_RaytracingChannelMask0<from the binary>
——_RaytracingChannelMask1<from the binary>
——_RaytracingAreaWorldToLocal<from the binary>
——_RaytracedAreaShadowSample<from the binary>
——_RaytracedAreaShadowIntegration<from the binary>
——_RaytracingDirectionBuffer<from the binary>
——_RayTracingLengthBuffer<from the binary>
——_RaytracingDistanceBufferRW<from the binary>
——_RaytracingDistanceBuffer<from the binary>
——_AreaShadowTexture<from the binary>
——_AreaShadowTextureRW<from the binary>
——_ScreenSpaceShadowsTextureRW<from the binary>
——_AreaShadowHistory<from the binary>
——_AreaShadowHistoryRW<from the binary>
——_AnalyticProbBuffer<from the binary>
——_AnalyticHistoryBuffer<from the binary>
——_RaytracingLightRadius<from the binary>
——_RaytracingSpotAngle<from the binary>
——_RaytracedShadowIntegration<from the binary>
——_RaytracedColorShadowIntegration<from the binary>
——_DirectionalLightAngle<from the binary>
——_DirectionalMaxRayLength<from the binary>
——_DirectionalLightDirection<from the binary>
——_SphereLightPosition<from the binary>
——_SphereLightRadius<from the binary>
——_CameraFOV<from the binary>
——_RaytracingAOIntensity<from the binary>
——_RayCountTexture<from the binary>
——_RayCountType<from the binary>
——_InputRayCountTexture<from the binary>
——_InputRayCountBuffer<from the binary>
——_OutputRayCountBuffer<from the binary>
——_InputBufferDimension<from the binary>
——_OutputBufferDimension<from the binary>
——_RaytracingFlagMask<from the binary>
——_RaytracingPrimaryDebug<from the binary>
——_RaytracingCameraSkyEnabled<from the binary>
——_RaytracingCameraClearColor<from the binary>
——_IndirectDiffuseTexture<from the binary>
——_IndirectDiffuseTextureRW<from the binary>
——_IndirectDiffuseTexture0RW<from the binary>
——_IndirectDiffuseTexture1RW<from the binary>
——_IndirectDiffuseTexture0<from the binary>
——_IndirectDiffuseTexture1<from the binary>
——_UpscaledIndirectDiffuseTextureRW<from the binary>
——_IndirectDiffuseHitPointTexture<from the binary>
——_IndirectDiffuseHitPointTextureRW<from the binary>
——_IndirectDiffuseThicknessScale<from the binary>
——_IndirectDiffuseThicknessBias<from the binary>
——_IndirectDiffuseSteps<from the binary>
——_InputNoisyBuffer<from the binary>
——_InputNoisyBuffer0<from the binary>
——_InputNoisyBuffer1<from the binary>
——_OutputFilteredBuffer<from the binary>
——_OutputFilteredBuffer0<from the binary>
——_OutputFilteredBuffer1<from the binary>
——_LowResolutionTexture<from the binary>
——_OutputUpscaledTexture<from the binary>
——_IndirectDiffuseSpatialFilter<from the binary>
——_RaytracingLitBufferRW<from the binary>
——_RayTracingDiffuseLightingOnly<from the binary>
——_RayBinResult<from the binary>
——_RayBinSizeResult<from the binary>
——_RayBinTileCountX<from the binary>
——_BufferSizeX<from the binary>
——_ThroughputTextureRW<from the binary>
——_NormalTextureRW<from the binary>
——_DirectionTextureRW<from the binary>
——_PositionTextureRW<from the binary>
——_DiffuseLightingTextureRW<from the binary>
——_SubSurfaceLightingBuffer<from the binary>
——_IndirectDiffuseLightingBuffer<from the binary>
——_AccumulationFrameIndex<from the binary>
——_AccumulationNumSamples<from the binary>
——_AccumulationWeights<from the binary>
——_AccumulationNeedsExposure<from the binary>
——_RadianceTexture<from the binary>
——_PreIntegratedFGD_GGXDisneyDiffuse<from the binary>
——_PreIntegratedFGD_CharlieAndFabric<from the binary>
——_ExposureTexture<from the binary>
——_PrevExposureTexture<from the binary>
——_PreviousExposureTexture<from the binary>
——_ExposureDebugTexture<from the binary>
——_ExposureParams<from the binary>
——_ExposureParams2<from the binary>
——_ExposureDebugParams<from the binary>
——_HistogramExposureParams<from the binary>
——_HistogramBuffer<from the binary>
——_FullImageHistogram<from the binary>
——_AdaptationParams<from the binary>
——_ExposureCurveTexture<from the binary>
——_ExposureWeightMask<from the binary>
——_ProceduralMaskParams<from the binary>
——_ProceduralMaskParams2<from the binary>
——_Variants<from the binary>
——_InputTexture<from the binary>
——_InputTextureMSAA<from the binary>
——_OutputTexture<from the binary>
——_SourceTexture<from the binary>
——_InputHistoryTexture<from the binary>
——_OutputHistoryTexture<from the binary>
——_InputVelocityMagnitudeHistory<from the binary>
——_OutputVelocityMagnitudeHistory<from the binary>
——_TargetScale<from the binary>
——_Params<from the binary>
——_Params1<from the binary>
——_Params2<from the binary>
——_BokehKernel<from the binary>
——_InputCoCTexture<from the binary>
——_InputHistoryCoCTexture<from the binary>
——_OutputCoCTexture<from the binary>
——_OutputNearCoCTexture<from the binary>
——_OutputNearTexture<from the binary>
——_OutputFarCoCTexture<from the binary>
——_OutputFarTexture<from the binary>
——_OutputMip1<from the binary>
——_OutputMip2<from the binary>
——_OutputMip3<from the binary>
——_OutputMip4<from the binary>
——_OutputMip5<from the binary>
——_OutputMip6<from the binary>
——_IndirectBuffer<from the binary>
——_InputNearCoCTexture<from the binary>
——_NearTileList<from the binary>
——_InputFarTexture<from the binary>
——_InputNearTexture<from the binary>
——_InputFarCoCTexture<from the binary>
——_FarTileList<from the binary>
——_TileList<from the binary>
——_TexelSize<from the binary>
——_InputDilatedCoCTexture<from the binary>
——_OutputAlphaTexture<from the binary>
——_InputNearAlphaTexture<from the binary>
——_CoCTargetScale<from the binary>
——_BloomParams<from the binary>
——_BloomTint<from the binary>
——_BloomTexture<from the binary>
——_BloomDirtTexture<from the binary>
——_BloomDirtScaleOffset<from the binary>
——_InputLowTexture<from the binary>
——_InputHighTexture<from the binary>
——_BloomBicubicParams<from the binary>
——_BloomThreshold<from the binary>
——_ChromaSpectralLut<from the binary>
——_ChromaParams<from the binary>
——_AlphaScaleBias<from the binary>
——_VignetteParams1<from the binary>
——_VignetteParams2<from the binary>
——_VignetteColor<from the binary>
——_VignetteMask<from the binary>
——_DistortionParams1<from the binary>
——_DistortionParams2<from the binary>
——_LogLut3D<from the binary>
——_LogLut3D_Params<from the binary>
——_ColorBalance<from the binary>
——_ColorFilter<from the binary>
——_ChannelMixerRed<from the binary>
——_ChannelMixerGreen<from the binary>
——_ChannelMixerBlue<from the binary>
——_HueSatCon<from the binary>
——_Lift<from the binary>
——_Gamma<from the binary>
——_Gain<from the binary>
——_Shadows<from the binary>
——_Midtones<from the binary>
——_Highlights<from the binary>
——_ShaHiLimits<from the binary>
——_SplitShadows<from the binary>
——_SplitHighlights<from the binary>
——_CurveMaster<from the binary>
——_CurveRed<from the binary>
——_CurveGreen<from the binary>
——_CurveBlue<from the binary>
——_CurveHueVsHue<from the binary>
——_CurveHueVsSat<from the binary>
——_CurveSatVsSat<from the binary>
——_CurveLumVsSat<from the binary>
——_CustomToneCurve<from the binary>
——_ToeSegmentA<from the binary>
——_ToeSegmentB<from the binary>
——_MidSegmentA<from the binary>
——_MidSegmentB<from the binary>
——_ShoSegmentA<from the binary>
——_ShoSegmentB<from the binary>
——_Depth<from the binary>
——_LinearZ<from the binary>
——_DS2x<from the binary>
——_DS4x<from the binary>
——_DS8x<from the binary>
——_DS16x<from the binary>
——_DS2xAtlas<from the binary>
——_DS4xAtlas<from the binary>
——_DS8xAtlas<from the binary>
——_DS16xAtlas<from the binary>
——_InvThicknessTable<from the binary>
——_SampleWeightTable<from the binary>
——_InvSliceDimension<from the binary>
——_AdditionalParams<from the binary>
——_Occlusion<from the binary>
——_InvLowResolution<from the binary>
——_InvHighResolution<from the binary>
——_LoResDB<from the binary>
——_HiResDB<from the binary>
——_LoResAO1<from the binary>
——_HiResAO<from the binary>
——_AoResult<from the binary>
——_GrainTexture<from the binary>
——_GrainParams<from the binary>
——_GrainTextureParams<from the binary>
——_BlueNoiseTexture<from the binary>
——_AlphaTexture<from the binary>
——_OwenScrambledRGTexture<from the binary>
——_OwenScrambledTexture<from the binary>
——_ScramblingTileXSPP<from the binary>
——_RankingTileXSPP<from the binary>
——_ScramblingTexture<from the binary>
——_AfterPostProcessTexture<from the binary>
——_DitherParams<from the binary>
——_KeepAlpha<from the binary>
——_UVTransform<from the binary>
——_MotionVecAndDepth<from the binary>
——_TileMinMaxMotionVec<from the binary>
——_TileMaxNeighbourhood<from the binary>
——_TileToScatterMax<from the binary>
——_TileToScatterMin<from the binary>
——_TileTargetSize<from the binary>
——_MotionBlurParams<from the binary>
——_MotionBlurParams1<from the binary>
——_MotionBlurParams2<from the binary>
——_MotionBlurParams3<from the binary>
——_PrevVPMatrixNoTranslation<from the binary>
——_CurrVPMatrixNoTranslation<from the binary>
——_SMAAAreaTex<from the binary>
——_SMAASearchTex<from the binary>
——_SMAABlendTex<from the binary>
——_SMAARTMetrics<from the binary>
——_LowResDepthTexture<from the binary>
——_LowResTransparent<from the binary>
——_ShaderVariablesAmbientOcclusion<from the binary>
——_OcclusionTexture<from the binary>
——_BentNormalsTexture<from the binary>
——_AOPackedData<from the binary>
——_AOPackedHistory<from the binary>
——_AOPackedBlurred<from the binary>
——_AOOutputHistory<from the binary>
——_Sharpness<from the binary>
——_InputTextureDimensions<from the binary>
——_OutputTextureDimensions<from the binary>
——_InputTex<from the binary>
——_LoD<from the binary>
——_FaceIndex<from the binary>
——_SourceScaleBias<from the binary>
——_GaussianWeights<from the binary>
——_SampleCount<from the binary>
——_Radius<from the binary>
——_ViewPortSize<from the binary>
——_ViewportScaleBias<from the binary>
——_SourceSize<from the binary>
——_SourceScaleFactor<from the binary>
——_ProbeVolumeAtlasSH<from the binary>
——_ProbeVolumeAtlasResolutionAndSliceCount<from the binary>
——_ProbeVolumeAtlasResolutionAndSliceCountInverse<from the binary>
——_ProbeVolumeAtlasOctahedralDepth<from the binary>
——_ProbeVolumeResolution<from the binary>
——_ProbeVolumeResolutionInverse<from the binary>
——_ProbeVolumeAtlasScale<from the binary>
——_ProbeVolumeAtlasBias<from the binary>
——_ProbeVolumeAtlasReadBufferCount<from the binary>
——_ProbeVolumeAtlasReadSHL01Buffer<from the binary>
——_ProbeVolumeAtlasReadSHL2Buffer<from the binary>
——_ProbeVolumeAtlasReadValidityBuffer<from the binary>
——_ProbeVolumeAtlasWriteTextureSH<from the binary>
——_ProbeVolumeAtlasOctahedralDepthScaleBias<from the binary>
——_ProbeVolumeAtlasOctahedralDepthResolutionAndInverse<from the binary>
——_ProbeVolumeAtlasOctahedralDepthReadBufferCount<from the binary>
——_ProbeVolumeAtlasOctahedralDepthReadBuffer<from the binary>
——_ProbeVolumeAtlasOctahedralDepthWriteTexture<from the binary>
——_ProbeVolumeAtlasOctahedralDepthScaleBiasTexels<from the binary>
——_ProbeVolumeAtlasOctahedralDepthRWTexture<from the binary>
——_FilterSampleCount<from the binary>
——_FilterSharpness<from the binary>
——_AtlasTextureSH<from the binary>
——_TextureViewScale<from the binary>
——_TextureViewBias<from the binary>
——_TextureViewResolution<from the binary>
——_AtlasTextureOctahedralDepth<from the binary>
——_AtlasTextureOctahedralDepthScaleBias<from the binary>
——_ValidRange<from the binary>
——_ProbeVolumeAtlasSliceMode<from the binary>

Functions 1

SignatureFlagsNativeParams
void .cctor()—0x00