Zdexby TheHolyOneZ
18,277 classes
Class

HDRenderPipelineAsset

UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 31

OffsetSizeNameTypeFlags
——k_Migration<from the binary>
——m_Version<from the binary>
——m_ObsoleteFrameSettings<from the binary>
——m_ObsoleteBakedOrCustomReflectionFrameSettings<from the binary>
——m_ObsoleteRealtimeReflectionFrameSettings<from the binary>
——isInOnValidateCall<from the binary>
——m_RenderPipelineResources<from the binary>
——m_RenderPipelineRayTracingResources<from the binary>
——m_DefaultVolumeProfile<from the binary>
——m_LensAttenuation<from the binary>
——m_UseRenderGraph<from the binary>
——m_RenderingPathDefaultCameraFrameSettings<from the binary>
——m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings<from the binary>
——m_RenderingPathDefaultRealtimeReflectionFrameSettings<from the binary>
——<frameSettingsHistory>k__BackingField<from the binary>
——m_RenderPipelineSettings<from the binary>
——allowShaderVariantStripping<from the binary>
——enableSRPBatcher<from the binary>
——shaderVariantLogLevel<from the binary>
——availableMaterialQualityLevels<from the binary>
——m_DefaultMaterialQualityLevel<from the binary>
——diffusionProfileSettings<from the binary>
——diffusionProfileSettingsList<from the binary>
——m_RenderingLayerNames<from the binary>
——m_LightLayerNames<from the binary>
——m_DecalLayerNames<from the binary>
——beforeTransparentCustomPostProcesses<from the binary>
——beforeTAACustomPostProcesses<from the binary>
——beforePostProcessCustomPostProcesses<from the binary>
——afterPostProcessCustomPostProcesses<from the binary>
——virtualTexturingSettings<from the binary>

Functions 31

SignatureFlagsNativeParams
void UnityEngine.Rendering.HighDefinition.IVersionable<UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset.Version>.get_version()—0x00
void UnityEngine.Rendering.HighDefinition.IVersionable<UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset.Version>.set_version()—0x00
void OnEnable()—0x00
void .ctor()—0x00
void Reset()—0x00
void CreatePipeline()—0x00
void OnValidate()—0x00
void get_renderPipelineResources()—0x00
void set_renderPipelineResources()—0x00
void get_renderPipelineRayTracingResources()—0x00
void set_renderPipelineRayTracingResources()—0x00
void get_defaultVolumeProfile()—0x00
void set_defaultVolumeProfile()—0x00
void get_lensAttenuationMode()—0x00
void set_lensAttenuationMode()—0x00
void get_useRenderGraph()—0x00
void set_useRenderGraph()—0x00
void GetDefaultFrameSettings()—0x00
void get_frameSettingsHistory()—0x00
void set_frameSettingsHistory()—0x00
void get_reflectionSystemParameters()—0x00
void get_currentPlatformRenderPipelineSettings()—0x00
void get_defaultMaterialQualityLevel()—0x00
void UpdateRenderingLayerNames()—0x00
void get_renderingLayerNames()—0x00
void get_renderingLayerMaskNames()—0x00
void get_lightLayerNames()—0x00
void get_decalLayerNames()—0x00
void get_defaultShader()—0x00
void get_virtualTexturingEnabled()—0x00
void .cctor()—0x00