Zdexby TheHolyOneZ
18,277 classes
Class

HDRenderPipeline

UnityEngine.Rendering.HighDefinition.HDRenderPipeline, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 419

OffsetSizeNameTypeFlags
——k_MaxCacheSize<from the binary>
——k_MaxDirectionalLightsOnScreen<from the binary>
——k_MaxPunctualLightsOnScreen<from the binary>
——k_MaxAreaLightsOnScreen<from the binary>
——k_MaxDecalsOnScreen<from the binary>
——k_MaxLightsOnScreen<from the binary>
——k_MaxEnvLightsOnScreen<from the binary>
——k_MaxLightsPerClusterCell<from the binary>
——k_BoxCullingExtentThreshold<from the binary>
——k_PreferFragment<from the binary>
——k_HasNativeQuadSupport<from the binary>
——k_ThreadGroupOptimalSize<from the binary>
——m_MaxDirectionalLightsOnScreen<from the binary>
——m_MaxPunctualLightsOnScreen<from the binary>
——m_MaxAreaLightsOnScreen<from the binary>
——m_MaxDecalsOnScreen<from the binary>
——m_MaxLightsOnScreen<from the binary>
——m_MaxEnvLightsOnScreen<from the binary>
——m_MaxPlanarReflectionOnScreen<from the binary>
——m_DefaultTexture2DArray<from the binary>
——m_DefaultTextureCube<from the binary>
——m_TextureCaches<from the binary>
——m_LightLoopLightData<from the binary>
——m_TileAndClusterData<from the binary>
——m_ProbeVolumeClusterData<from the binary>
——m_ProbeVolumeList<from the binary>
——s_UseCascadeBorders<from the binary>
——m_SortKeys<from the binary>
——m_ProcessedLightData<from the binary>
——m_ProcessedReflectionProbeData<from the binary>
——m_ProcessedPlanarProbeData<from the binary>
——s_FlipMatrixLHSRHS<from the binary>
——m_LightListProjMatrices<from the binary>
——m_lightList<from the binary>
——m_TotalLightCount<from the binary>
——m_DensityVolumeCount<from the binary>
——m_ProbeVolumeCount<from the binary>
——m_EnableBakeShadowMask<from the binary>
——m_ShaderVariablesLightListCB<from the binary>
——m_ShaderVariablesProbeVolumeLightListCB<from the binary>
——s_ClusterKernelNames<from the binary>
——s_ClusterObliqueKernelNames<from the binary>
——s_GenListPerTileKernel<from the binary>
——s_ClusterKernels<from the binary>
——s_ClusterObliqueKernels<from the binary>
——s_ClearVoxelAtomicKernel<from the binary>
——s_ClearDispatchIndirectKernel<from the binary>
——s_BuildIndirectKernel<from the binary>
——s_ClearDrawProceduralIndirectKernel<from the binary>
——s_BuildMaterialFlagsWriteKernel<from the binary>
——s_BuildMaterialFlagsOrKernel<from the binary>
——s_shadeOpaqueDirectFptlKernel<from the binary>
——s_shadeOpaqueDirectFptlDebugDisplayKernel<from the binary>
——s_shadeOpaqueDirectShadowMaskFptlKernel<from the binary>
——s_shadeOpaqueDirectShadowMaskFptlDebugDisplayKernel<from the binary>
——s_shadeOpaqueIndirectFptlKernels<from the binary>
——s_deferredContactShadowKernel<from the binary>
——s_GenListPerBigTileKernel<from the binary>
——k_UseDepthBuffer<from the binary>
——k_Log2NumClusters<from the binary>
——k_ClustLogBase<from the binary>
——m_ClusterScale<from the binary>
——s_lightVolumes<from the binary>
——s_DeferredTileRegularLightingMat<from the binary>
——s_DeferredTileSplitLightingMat<from the binary>
——s_DeferredTileMat<from the binary>
——s_variantNames<from the binary>
——m_ContactShadows<from the binary>
——m_EnableContactShadow<from the binary>
——m_indirectLightingController<from the binary>
——m_deferredLightingMaterial<from the binary>
——m_DebugViewTilesMaterial<from the binary>
——m_DebugHDShadowMapMaterial<from the binary>
——m_DebugBlitMaterial<from the binary>
——m_DebugDisplayProbeVolumeMaterial<from the binary>
——m_ScreenSpaceShadowsUnion<from the binary>
——m_CurrentSunLight<from the binary>
——m_CurrentShadowSortedSunLightIndex<from the binary>
——m_CurrentSunLightAdditionalLightData<from the binary>
——m_CurrentSunLightDirectionalLightData<from the binary>
——m_ScreenSpaceShadowIndex<from the binary>
——m_ScreenSpaceShadowChannelSlot<from the binary>
——m_CurrentScreenSpaceShadowData<from the binary>
——m_ContactShadowIndex<from the binary>
——m_ShadowManager<from the binary>
——m_ShadowInitParameters<from the binary>
——m_DebugSelectedLightShadowIndex<from the binary>
——m_DebugSelectedLightShadowCount<from the binary>
——m_WorldToViewMatrices<from the binary>
——m_LightLoopDebugMaterialProperties<from the binary>
——m_VisibleProbeVolumeBounds<from the binary>
——m_VisibleProbeVolumeData<from the binary>
——k_MaxVisibleProbeVolumeCount<from the binary>
——s_VisibleProbeVolumeBoundsBuffer<from the binary>
——s_VisibleProbeVolumeDataBuffer<from the binary>
——s_VisibleProbeVolumeBoundsBufferDefault<from the binary>
——s_VisibleProbeVolumeDataBufferDefault<from the binary>
——m_SupportProbeVolume<from the binary>
——m_ProbeVolumeSortKeys<from the binary>
——s_ProbeVolumeAtlasBlitCS<from the binary>
——s_ProbeVolumeAtlasOctahedralDepthBlitCS<from the binary>
——s_ProbeVolumeAtlasOctahedralDepthConvolveCS<from the binary>
——s_ProbeVolumeAtlasBlitKernel<from the binary>
——s_ProbeVolumeAtlasOctahedralDepthBlitKernel<from the binary>
——s_ProbeVolumeAtlasOctahedralDepthConvolveKernel<from the binary>
——s_ProbeVolumeAtlasBlitDataSHL01Buffer<from the binary>
——s_ProbeVolumeAtlasBlitDataSHL2Buffer<from the binary>
——s_ProbeVolumeAtlasBlitDataValidityBuffer<from the binary>
——s_ProbeVolumeAtlasOctahedralDepthBuffer<from the binary>
——s_ProbeVolumeAtlasResolution<from the binary>
——s_ProbeVolumeAtlasOctahedralDepthResolution<from the binary>
——k_MaxProbeVolumeAtlasOctahedralDepthProbeCount<from the binary>
——k_ProbeOctahedralDepthWidth<from the binary>
——k_ProbeOctahedralDepthHeight<from the binary>
——k_ProbeVolumeAtlasFormat<from the binary>
——k_ProbeVolumeOctahedralDepthAtlasFormat<from the binary>
——s_MaxProbeVolumeProbeCount<from the binary>
——s_MaxProbeVolumeProbeOctahedralDepthCount<from the binary>
——m_ProbeVolumeAtlasSHRTHandle<from the binary>
——m_ProbeVolumeAtlasSHRTDepthSliceCount<from the binary>
——probeVolumeAtlas<from the binary>
——m_ProbeVolumeAtlasOctahedralDepthRTHandle<from the binary>
——probeVolumeAtlasOctahedralDepth<from the binary>
——isClearProbeVolumeAtlasRequested<from the binary>
——s_AmbientProbeFallbackPackedCoeffs<from the binary>
——m_IndirectDiffuseBuffer0<from the binary>
——m_IndirectDiffuseBuffer1<from the binary>
——m_IndirectDiffuseBuffer2<from the binary>
——m_IndirectDiffuseBuffer3<from the binary>
——m_IndirectDiffuseHitPointBuffer<from the binary>
——m_TraceGlobalIlluminationKernel<from the binary>
——m_TraceGlobalIlluminationHalfKernel<from the binary>
——m_ReprojectGlobalIlluminationKernel<from the binary>
——m_ReprojectGlobalIlluminationHalfKernel<from the binary>
——m_BilateralUpSampleColorKernel<from the binary>
——m_ConvertYCoCgToRGBKernel<from the binary>
——m_ConvertYCoCgToRGBHalfKernel<from the binary>
——m_RayGenAreaShadowSingleName<from the binary>
——m_RayGenDirectionalShadowSingleName<from the binary>
——m_RayGenDirectionalColorShadowSingleName<from the binary>
——m_RayGenShadowSegmentSingleName<from the binary>
——m_RayGenSemiTransparentShadowSegmentSingleName<from the binary>
——m_ScreenSpaceShadowTextureArray<from the binary>
——m_ScreenSpaceShadowsRT<from the binary>
——m_ScreenSpaceShadowsCS<from the binary>
——m_ScreenSpaceShadowsFilterCS<from the binary>
——m_ClearShadowTexture<from the binary>
——m_OutputShadowTextureKernel<from the binary>
——m_OutputColorShadowTextureKernel<from the binary>
——m_OutputSpecularShadowTextureKernel<from the binary>
——m_RaytracingDirectionalShadowSample<from the binary>
——m_RaytracingPointShadowSample<from the binary>
——m_RaytracingSpotShadowSample<from the binary>
——m_AreaRaytracingShadowPrepassKernel<from the binary>
——m_AreaRaytracingShadowNewSampleKernel<from the binary>
——m_AreaShadowApplyTAAKernel<from the binary>
——m_AreaUpdateAnalyticHistoryKernel<from the binary>
——m_AreaUpdateShadowHistoryKernel<from the binary>
——m_AreaEstimateNoiseKernel<from the binary>
——m_AreaFirstDenoiseKernel<from the binary>
——m_AreaSecondDenoiseKernel<from the binary>
——m_AreaShadowNoDenoiseKernel<from the binary>
——m_WriteShadowTextureDebugKernel<from the binary>
——m_WorldToLocalArea<from the binary>
——m_ShadowChannelMask0<from the binary>
——m_ShadowChannelMask1<from the binary>
——m_ShadowChannelMask2<from the binary>
——s_ScreenSpaceShadowsMat<from the binary>
——directionalShadowPB<from the binary>
——m_VolumeVoxelizationCS<from the binary>
——m_VolumetricLightingCS<from the binary>
——m_VolumetricLightingFilteringCS<from the binary>
——m_VisibleVolumeBounds<from the binary>
——m_VisibleVolumeData<from the binary>
——k_MaxVisibleVolumeCount<from the binary>
——m_VisibleVolumeBoundsBuffer<from the binary>
——m_VisibleVolumeDataBuffer<from the binary>
——m_DensityBuffer<from the binary>
——m_LightingBuffer<from the binary>
——m_MaxZMask8x<from the binary>
——m_MaxZMask<from the binary>
——m_DilatedMaxZMask<from the binary>
——m_CurrentVolumetricBufferSize<from the binary>
——m_ShaderVariablesVolumetricCB<from the binary>
——m_SupportVolumetrics<from the binary>
——m_PackedCoeffs<from the binary>
——m_PhaseZH<from the binary>
——m_xySeq<from the binary>
——m_zSeq<from the binary>
——m_PixelCoordToViewDirWS<from the binary>
——volumetricHistoryBufferNames<from the binary>
——m_SSSColor<from the binary>
——m_SSSColorMSAA<from the binary>
——m_SSSReuseGBufferMemory<from the binary>
——m_SubsurfaceScatteringCS<from the binary>
——m_SubsurfaceScatteringKernel<from the binary>
——m_SubsurfaceScatteringKernelMSAA<from the binary>
——m_CombineLightingPass<from the binary>
——m_SSSCameraFilteringBuffer<from the binary>
——m_SSSCopyStencilForSplitLighting<from the binary>
——m_SSSShapeParamsAndMaxScatterDists<from the binary>
——m_SSSTransmissionTintsAndFresnel0<from the binary>
——m_SSSDisabledTransmissionTintsAndFresnel0<from the binary>
——m_SSSWorldScalesAndFilterRadiiAndThicknessRemaps<from the binary>
——m_SSSDiffusionProfileHashes<from the binary>
——m_SSSDiffusionProfileUpdate<from the binary>
——m_SSSSetDiffusionProfiles<from the binary>
——m_SSSDefaultDiffusionProfile<from the binary>
——m_SSSActiveDiffusionProfileCount<from the binary>
——m_SSSTexturingModeFlags<from the binary>
——m_SSSTransmissionFlags<from the binary>
——m_SSSClearTextureKernel<from the binary>
——m_RaytracingDiffuseDeferredKernel<from the binary>
——m_CombineSubSurfaceKernel<from the binary>
——m_CombineSubSurfaceWithGIKernel<from the binary>
——s_sssTileSize<from the binary>
——m_RayGenSubSurfaceShaderName<from the binary>
——m_SubFrameManager<from the binary>
——m_DebugOverlay<from the binary>
——m_DebugFullScreenTexture<from the binary>
——m_DebugFullScreenComputeBuffer<from the binary>
——m_DepthResolveMaterial<from the binary>
——m_GBufferOutput<from the binary>
——m_DBufferOutput<from the binary>
——m_DepthBufferMipChainInfo<from the binary>
——m_DepthPyramidDesc<from the binary>
——s_DBufferNames<from the binary>
——m_NonMSAAColorBuffer<from the binary>
——s_DefaultVolume<from the binary>
——k_ShaderTagName<from the binary>
——m_Asset<from the binary>
——m_DefaultAsset<from the binary>
——m_DeferredMaterial<from the binary>
——m_MaterialList<from the binary>
——m_GbufferManager<from the binary>
——m_DbufferManager<from the binary>
——m_SharedRTManager<from the binary>
——m_PostProcessSystem<from the binary>
——m_XRSystem<from the binary>
——m_PreviousLightsUseLinearIntensity<from the binary>
——m_PreviousLightsUseColorTemperature<from the binary>
——m_PreviousSRPBatcher<from the binary>
——m_PreviousDefaultRenderingLayerMask<from the binary>
——m_PreviousShadowMaskMode<from the binary>
——m_FrameSettingsHistoryEnabled<from the binary>
——m_CurrentRendererConfigurationBakedLighting<from the binary>
——m_CopyDepthPropertyBlock<from the binary>
——m_CopyDepth<from the binary>
——m_DownsampleDepthMaterial<from the binary>
——m_UpsampleTransparency<from the binary>
——m_GPUCopy<from the binary>
——m_MipGenerator<from the binary>
——m_BlueNoise<from the binary>
——m_IBLFilterArray<from the binary>
——m_SsrTracingKernel<from the binary>
——m_SsrReprojectionKernel<from the binary>
——m_SsrAccumulateKernel<from the binary>
——m_ApplyDistortionMaterial<from the binary>
——m_CameraMotionVectorsMaterial<from the binary>
——m_DecalNormalBufferMaterial<from the binary>
——m_ClearStencilBufferMaterial<from the binary>
——m_DebugViewMaterialGBuffer<from the binary>
——m_DebugViewMaterialGBufferShadowMask<from the binary>
——m_currentDebugViewMaterialGBuffer<from the binary>
——m_DebugDisplayLatlong<from the binary>
——m_DebugFullScreen<from the binary>
——m_DebugFullScreenPropertyBlock<from the binary>
——m_DebugColorPicker<from the binary>
——m_DebugExposure<from the binary>
——m_ErrorMaterial<from the binary>
——m_Blit<from the binary>
——m_BlitTexArray<from the binary>
——m_BlitTexArraySingleSlice<from the binary>
——m_BlitColorAndDepth<from the binary>
——m_BlitPropertyBlock<from the binary>
——m_MRTCache2<from the binary>
——m_CameraColorBuffer<from the binary>
——m_OpaqueAtmosphericScatteringBuffer<from the binary>
——m_CameraSssDiffuseLightingBuffer<from the binary>
——m_DistortionIntermediateBuffer<from the binary>
——m_ContactShadowBuffer<from the binary>
——m_ScreenSpaceShadowsBuffer<from the binary>
——m_DistortionBuffer<from the binary>
——m_LowResTransparentBuffer<from the binary>
——m_SsrHitPointTexture<from the binary>
——m_SsrLightingTexture<from the binary>
——m_CameraColorMSAABuffer<from the binary>
——m_OpaqueAtmosphericScatteringMSAABuffer<from the binary>
——m_CameraSssDiffuseLightingMSAABuffer<from the binary>
——m_CustomPassColorBuffer<from the binary>
——m_CustomPassDepthBuffer<from the binary>
——m_ShaderVariablesGlobalCB<from the binary>
——m_ShaderVariablesXRCB<from the binary>
——m_ShaderVariablesDebugDisplayCB<from the binary>
——m_ShaderVariablesRayTracingCB<from the binary>
——m_MSAASamples<from the binary>
——m_ForwardAndForwardOnlyPassNames<from the binary>
——m_ForwardOnlyPassNames<from the binary>
——m_AllTransparentPassNames<from the binary>
——m_TransparentNoBackfaceNames<from the binary>
——m_AllForwardOpaquePassNames<from the binary>
——m_DepthOnlyAndDepthForwardOnlyPassNames<from the binary>
——m_DepthForwardOnlyPassNames<from the binary>
——m_DepthOnlyPassNames<from the binary>
——m_TransparentDepthPrepassNames<from the binary>
——m_TransparentDepthPostpassNames<from the binary>
——m_RayTracingPrepassNames<from the binary>
——m_FullScreenDebugPassNames<from the binary>
——m_ForwardErrorPassNames<from the binary>
——m_DecalsEmissivePassNames<from the binary>
——m_SinglePassName<from the binary>
——m_MeshDecalsPassNames<from the binary>
——m_DepthStateOpaque<from the binary>
——m_DepthStateNoWrite<from the binary>
——m_AlphaToMaskBlock<from the binary>
——m_ActivePassVolumes<from the binary>
——m_MaxCameraWidth<from the binary>
——m_MaxCameraHeight<from the binary>
——m_MaxViewCount<from the binary>
——m_FrameCount<from the binary>
——m_SkyManager<from the binary>
——m_AmbientOcclusionSystem<from the binary>
——m_SharedPropertyBlock<from the binary>
——m_DebugDisplaySettings<from the binary>
——s_NeutralDebugDisplaySettings<from the binary>
——m_CurrentDebugDisplaySettings<from the binary>
——m_DebugColorPickerBuffer<from the binary>
——m_DebugFullScreenTempBuffer<from the binary>
——m_IntermediateAfterPostProcessBuffer<from the binary>
——m_FullScreenDebugPushed<from the binary>
——m_ValidAPI<from the binary>
——m_IsDepthBufferCopyValid<from the binary>
——m_TemporaryTargetForCubemaps<from the binary>
——m_CurrentHDCamera<from the binary>
——m_ProbeCameraCache<from the binary>
——m_MRTTransparentMotionVec<from the binary>
——m_MRTWithSSS<from the binary>
——mMRTSingle<from the binary>
——m_ForwardPassProfileName<from the binary>
——m_DepthPyramidMipLevelOffsetsBuffer<from the binary>
——frozenCullingParams<from the binary>
——frozenCullingParamAvailable<from the binary>
——m_RenderGraph<from the binary>
——m_EnableRenderGraph<from the binary>
——m_ColorResolveMaterial<from the binary>
——m_MotionVectorResolve<from the binary>
——m_RayTracingSupported<from the binary>
——<reflectionProbeBaking>k__BackingField<from the binary>
——m_Dbuffer3RtIds<from the binary>
——m_PathTracingSettings<from the binary>
——m_CacheAccelSize<from the binary>
——m_CacheLightCount<from the binary>
——m_RadianceTexture<from the binary>
——m_RayBinResult<from the binary>
——m_RayBinSizeResult<from the binary>
——m_RaytracingGBufferManager<from the binary>
——m_RayGenGBuffer<from the binary>
——m_RayGenGBufferHalfRes<from the binary>
——m_RayGenGBufferBinned<from the binary>
——m_RayGenGBufferHalfResBinned<from the binary>
——m_MissShaderNameGBuffer<from the binary>
——binningTileSize<from the binary>
——m_RayGenIndirectDiffuseIntegrationName<from the binary>
——m_RaytracingIndirectDiffuseFullResKernel<from the binary>
——m_RaytracingIndirectDiffuseHalfResKernel<from the binary>
——m_IndirectDiffuseUpscaleFullResKernel<from the binary>
——m_IndirectDiffuseUpscaleHalfResKernel<from the binary>
——m_AdjustIndirectDiffuseWeightKernel<from the binary>
——m_CurrentRAS<from the binary>
——m_RayTracingLightCluster<from the binary>
——m_RayTracingLights<from the binary>
——m_ValidRayTracingState<from the binary>
——m_ValidRayTracingCluster<from the binary>
——m_ValidRayTracingClusterCulling<from the binary>
——m_RayTracedShadowsRequired<from the binary>
——m_RayTracedContactShadowsRequired<from the binary>
——m_TemporalFilter<from the binary>
——m_SimpleDenoiser<from the binary>
——m_DiffuseDenoiser<from the binary>
——m_ReflectionDenoiser<from the binary>
——m_DiffuseShadowDenoiser<from the binary>
——m_SSGIDenoiser<from the binary>
——m_RayCountManager<from the binary>
——maxNumSubMeshes<from the binary>
——m_RayTracingRendererReference<from the binary>
——subMeshFlagArray<from the binary>
——subMeshCutoffArray<from the binary>
——subMeshTransparentArray<from the binary>
——reflectionProbe<from the binary>
——materialArray<from the binary>
——m_ShaderValidityCache<from the binary>
——m_MaterialCRCs<from the binary>
——m_MaterialsDirty<from the binary>
——m_TransformDirty<from the binary>
——m_RayTracingDirectionBuffer<from the binary>
——m_RayTracingDistanceBuffer<from the binary>
——m_RayTracingIntermediateBufferR0<from the binary>
——m_RayTracingIntermediateBufferR1<from the binary>
——m_RayTracingIntermediateBufferRG0<from the binary>
——m_RayTracingIntermediateBufferRG1<from the binary>
——m_RayTracingIntermediateBufferRGBA0<from the binary>
——m_RayTracingIntermediateBufferRGBA1<from the binary>
——m_RayTracingIntermediateBufferRGBA2<from the binary>
——m_RayTracingIntermediateBufferRGBA3<from the binary>
——m_RayTracingIntermediateBufferRGBA4<from the binary>
——m_ShaderVariablesRaytracingLightLoopCB<from the binary>
——m_RayGenShaderName<from the binary>
——raytracingPassID<from the binary>
——m_RaytracingFlagStateBlock<from the binary>
——m_FlagMaskTextureRT<from the binary>
——rtReflectionsComputeTileSize<from the binary>
——m_RayGenIntegrationName<from the binary>
——m_RayGenIntegrationTransparentName<from the binary>
——m_RaytracingReflectionsFullResKernel<from the binary>
——m_RaytracingReflectionsHalfResKernel<from the binary>
——m_RaytracingReflectionsTransparentFullResKernel<from the binary>
——m_RaytracingReflectionsTransparentHalfResKernel<from the binary>
——m_ReflectionIntegrationUpscaleFullResKernel<from the binary>
——m_ReflectionIntegrationUpscaleHalfResKernel<from the binary>

Functions 680

SignatureFlagsNativeParams
void UpdateSortKeysArray()—0x00
void GetWorldToViewMatrix()—0x00
void get_buildScreenAABBShader()—0x00
void get_buildPerTileLightListShader()—0x00
void get_buildPerBigTileLightListShader()—0x00
void get_buildPerVoxelLightListShader()—0x00
void get_clearClusterAtomicIndexShader()—0x00
void get_buildMaterialFlagsShader()—0x00
void get_buildDispatchIndirectShader()—0x00
void get_clearDispatchIndirectShader()—0x00
void get_deferredComputeShader()—0x00
void get_contactShadowComputeShader()—0x00
void get_screenSpaceShadowsShader()—0x00
void get_deferredTilePixelShader()—0x00
void GetCurrentSunLight()—0x00
void HasLightToCull()—0x00
void GetNumTileBigTileX()—0x00
void GetNumTileBigTileY()—0x00
void GetNumTileFtplX()—0x00
void GetNumTileFtplY()—0x00
void GetNumTileClusteredX()—0x00
void GetNumTileClusteredY()—0x00
void InitShadowSystem()—0x00
void DeinitShadowSystem()—0x00
void GetFeatureVariantsEnabled()—0x00
void GetDeferredLightingMaterialIndex()—0x00
void GetDeferredLightingMaterial()—0x00
void InitializeLightLoop()—0x00
void CleanupLightLoop()—0x00
void LightLoopNewRender()—0x00
void LightLoopNewFrame()—0x00
void NumLightIndicesPerClusteredTile()—0x00
void LightLoopAllocResolutionDependentBuffers()—0x00
void LightLoopReleaseResolutionDependentBuffers()—0x00
void LightLoopCleanupNonRenderGraphResources()—0x00
void WorldToCamera()—0x00
void CameraProjectionNonObliqueLHS()—0x00
void GetLightColor()—0x00
void Saturate()—0x00
void Rcp()—0x00
void Rsqrt()—0x00
void ComputeCosineOfHorizonAngle()—0x00
void ChapmanUpperApprox()—0x00
void ChapmanHorizontal()—0x00
void ComputeAtmosphericOpticalDepth()—0x00
void EvaluateAtmosphericAttenuation()—0x00
void GetDirectionalLightData()—0x00
void EnoughScreenSpaceShadowSlots()—0x00
void GetLightData()—0x00
void GetLightVolumeDataAndBound()—0x00
void GetEnvLightData()—0x00
void GetEnvLightVolumeDataAndBound()—0x00
void CreateBoxVolumeDataAndBound()—0x00
void GetCurrentShadowCount()—0x00
void LightLoopUpdateCullingParameters()—0x00
void IsBakedShadowMaskLight()—0x00
void EvaluateGPULightType()—0x00
void TrivialRejectLight()—0x00
void PreprocessLightData()—0x00
void PreprocessVisibleLights()—0x00
void PrepareGPULightdata()—0x00
void TrivialRejectProbe()—0x00
void PreprocessReflectionProbeData()—0x00
void PreprocessProbeData()—0x00
void PreprocessVisibleProbes()—0x00
void PrepareGPUProbeData()—0x00
void PrepareLightsForGPU()—0x00
void ReserveCookieAtlasTexture()—0x00
void UpdateLightCameraRelativetData()—0x00
void UpdateEnvLighCameraRelativetData()—0x00
void CalculateProbeLogVolume()—0x00
void UnpackProbeSortKey()—0x00
void PackProbeKey()—0x00
void PrepareBuildGPULightListResources()—0x00
void ClearLightList()—0x00
void ClearLightLists()—0x00
void GenerateLightsScreenSpaceAABBs()—0x00
void BigTilePrepass()—0x00
void BuildPerTileLightList()—0x00
void VoxelLightListGeneration()—0x00
void BuildDispatchIndirectArguments()—0x00
void DeferredUseComputeAsPixel()—0x00
void PrepareBuildGPULightListParameters()—0x00
void SetProbeVolumeList()—0x00
void PushProbeVolumeLightListGlobalParams()—0x00
void BuildGPULightListProbeVolumesCommon()—0x00
void BuildGPULightListsCommon()—0x00
void BuildGPULightLists()—0x00
void GetHDAdditionalLightData()—0x00
void PrepareLightLoopGlobalParameters()—0x00
void UpdateShaderVariablesGlobalLightLoop()—0x00
void PushLightDataGlobalParams()—0x00
void PushShadowGlobalParams()—0x00
void PushLightLoopGlobalParams()—0x00
void RenderShadowMaps()—0x00
void WillRenderContactShadow()—0x00
void SetContactShadowsTexture()—0x00
void GetContactShadowMask()—0x00
void PrepareContactShadowsParameters()—0x00
void RenderContactShadows()—0x00
void RenderContactShadows()—0x00
void PrepareDeferredLightingParameters()—0x00
void PrepareDeferredLightingResources()—0x00
void RenderDeferredLighting()—0x00
void RenderComputeDeferredLighting()—0x00
void RenderComputeAsPixelDeferredLighting()—0x00
void RenderComputeAsPixelDeferredLighting()—0x00
void RenderPixelDeferredLighting()—0x00
void PrepareLightLoopDebugOverlayParameters()—0x00
void RenderLightLoopDebugOverlay()—0x00
void RenderShadowsDebugOverlay()—0x00
void InitializeProbeVolumes()—0x00
void CreateProbeVolumeBuffersDefault()—0x00
void GetDepthSliceCountFromEncodingMode()—0x00
void GetApproxProbeVolumeAtlasSizeInByte()—0x00
void GetMaxProbeVolumeAtlasSizeForWeightInByte()—0x00
void GetApproxProbeVolumeOctahedralDepthAtlasSizeInByte()—0x00
void GetMaxProbeVolumeOctahedralDepthAtlasSizeForWeightInByte()—0x00
void CreateProbeVolumeBuffers()—0x00
void DestroyProbeVolumeBuffers()—0x00
void CleanupProbeVolumes()—0x00
void OnLightingDataCleared()—0x00
void UpdateShaderVariablesGlobalProbeVolumesDefault()—0x00
void UpdateShaderVariablesGlobalProbeVolumes()—0x00
void PushProbeVolumesGlobalParams()—0x00
void PushProbeVolumesGlobalParamsDefault()—0x00
void ReleaseProbeVolumeFromAtlas()—0x00
void EnsureProbeVolumeInAtlas()—0x00
void EnsureProbeVolumeInAtlasOctahedralDepth()—0x00
void ClearProbeVolumeAtlasIfRequested()—0x00
void PrepareVisibleProbeVolumeList()—0x00
void PrepareVisibleProbeVolumeListBuffers()—0x00
void CalculateProbeVolumeLogVolume()—0x00
void UnpackProbeVolumeSortKey()—0x00
void PackProbeVolumeSortKey()—0x00
void RenderProbeVolumeDebugOverlay()—0x00
void PrepareProbeVolumeOverlayParameters()—0x00
void DisplayProbeVolumeAtlas()—0x00
void TraceSSGI()—0x00
void UpscaleSSGI()—0x00
void ConvertSSGI()—0x00
void RenderSSGI()—0x00
void InitScreenSpaceGlobalIllumination()—0x00
void GetIndirectDiffuseMode()—0x00
void BindIndirectDiffuseTexture()—0x00
void BindBlackIndirectDiffuseTexture()—0x00
void PrepareSSGITraceParameters()—0x00
void PrepareSSGITraceResources()—0x00
void ExecuteSSGITrace()—0x00
void PrepareSSGIConvertParameters()—0x00
void PrepareSSGIConvertResources()—0x00
void ExecuteSSGIConversion()—0x00
void PrepareSSGIUpscaleParameters()—0x00
void PrepareSSGIUpscaleResources()—0x00
void ExecuteSSGIUpscale()—0x00
void EvaluateIndirectDiffuseHistoryValidityCombined()—0x00
void EvaluateIndirectDiffuseHistoryValidity0()—0x00
void EvaluateIndirectDiffuseHistoryValidity1()—0x00
void PropagateIndirectDiffuseHistoryValidityCombined()—0x00
void PropagateIndirectDiffuseHistoryValidity0()—0x00
void PropagateIndirectDiffuseHistoryValidity1()—0x00
void RenderSSGI()—0x00
void CreateScreenSpaceShadowTextureArray()—0x00
void EvaluateShadowDebugView()—0x00
void WriteScreenSpaceShadow()—0x00
void RenderLightScreenSpaceShadows()—0x00
void RequestedScreenSpaceShadows()—0x00
void RenderScreenSpaceShadows()—0x00
void ShadowHistoryBufferAllocatorFunction()—0x00
void ShadowHistoryValidityBufferAllocatorFunction()—0x00
void ShadowHistoryDistanceBufferAllocatorFunction()—0x00
void RequestShadowHistoryBuffer()—0x00
void RequestShadowHistoryValidityBuffer()—0x00
void RequestShadowHistoryDistanceBuffer()—0x00
void GetShadowChannelMask()—0x00
void InitializeScreenSpaceShadows()—0x00
void ScreenSpaceShadowInitializeNonRenderGraphResources()—0x00
void ScreenSpaceShadowCleanupNonRenderGraphResources()—0x00
void ReleaseScreenSpaceShadows()—0x00
void BindBlackShadowTexture()—0x00
void RenderScreenSpaceShadows()—0x00
void RenderLightScreenSpaceShadows()—0x00
void PrepareWriteScreenSpaceShadowParameters()—0x00
void PrepareWriteScreenSpaceShadowResources()—0x00
void ExecuteWriteScreenSpaceShadow()—0x00
void PrepareSSShadowDebugParameters()—0x00
void PrepareSSShadowDebugResources()—0x00
void ExecuteShadowDebugView()—0x00
void EvaluateShadowDebugView()—0x00
void PrepareRTSAreaRayTraceParameters()—0x00
void PrepareRTSAreaRayTraceResources()—0x00
void ExecuteSSSAreaRayTrace()—0x00
void RenderAreaScreenSpaceShadow()—0x00
void RenderAreaScreenSpaceShadow()—0x00
void DenoiseDirectionalScreenSpaceShadow()—0x00
void RenderRayTracedDirectionalScreenSpaceShadow()—0x00
void RenderDirectionalLightScreenSpaceShadow()—0x00
void PrepareRTShadowDirectionalTraceParameters()—0x00
void PrepareSSSDirectionalTraceResources()—0x00
void ExecuteSSSDirectionalTrace()—0x00
void EvaluateHistoryValidityDirectionalShadow()—0x00
void DenoiseDirectionalScreenSpaceShadow()—0x00
void RenderRayTracedDirectionalScreenSpaceShadow()—0x00
void PrepareSSShadowDirectionalParameters()—0x00
void ExecuteSSShadowDirectional()—0x00
void RenderDirectionalLightScreenSpaceShadow()—0x00
void DenoisePunctualScreenSpaceShadow()—0x00
void RenderPunctualScreenSpaceShadow()—0x00
void PrepareSSSPunctualRayTraceParameters()—0x00
void PrepareSSSPunctualRayTraceResources()—0x00
void ExecuteSSSPunctualRayTrace()—0x00
void EvaluateHistoryValidityPointShadow()—0x00
void DenoisePunctualScreenSpaceShadow()—0x00
void RenderPunctualScreenSpaceShadow()—0x00
void SafeDestroy()—0x00
void VolumetricFrameIndex()—0x00
void ComputeVolumetricViewportSize()—0x00
void ComputeVolumetricBufferParameters()—0x00
void ReinitializeVolumetricBufferParams()—0x00
void UpdateVolumetricBufferParams()—0x00
void ResizeVolumetricBuffer()—0x00
void PrepareGenerateMaxZParameters()—0x00
void GenerateMaxZ()—0x00
void GenerateMaxZ()—0x00
void CreateVolumetricHistoryBuffers()—0x00
void DestroyVolumetricHistoryBuffers()—0x00
void ResizeVolumetricHistoryBuffers()—0x00
void CreateVolumetricLightingBuffers()—0x00
void DestroyVolumetricLightingBuffers()—0x00
void ResizeVolumetricLightingBuffers()—0x00
void InitializeVolumetricLighting()—0x00
void CleanupVolumetricLighting()—0x00
void CornetteShanksPhasePartConstant()—0x00
void UpdateShaderVariablesGlobalVolumetrics()—0x00
void PrepareVisibleDensityVolumeList()—0x00
void SetPreconvolvedAmbientLightProbe()—0x00
void UpdateShaderVariableslVolumetrics()—0x00
void PrepareVolumeVoxelizationParameters()—0x00
void VolumeVoxelizationPass()—0x00
void VolumeVoxelizationPass()—0x00
void GetHexagonalClosePackedSpheres7()—0x00
void PrepareVolumetricLightingParameters()—0x00
void VolumetricLightingPass()—0x00
void FilterVolumetricLighting()—0x00
void VolumetricLightingPass()—0x00
void InitSSSBuffers()—0x00
void DestroySSSBuffers()—0x00
void GetSSSBuffer()—0x00
void GetSSSBufferMSAA()—0x00
void InitializeSubsurfaceScattering()—0x00
void CleanupSubsurfaceScattering()—0x00
void UpdateCurrentDiffusionProfileSettings()—0x00
void SetDiffusionProfileAtIndex()—0x00
void UpdateShaderVariablesGlobalSubsurface()—0x00
void NeedTemporarySubsurfaceBuffer()—0x00
void PrepareSubsurfaceScatteringParameters()—0x00
void RenderSubsurfaceScattering()—0x00
void RenderSubsurfaceScattering()—0x00
void SubSurfaceHistoryBufferAllocatorFunction()—0x00
void InitializeSubsurfaceScatteringRT()—0x00
void CleanupSubsurfaceScatteringRT()—0x00
void PrepareSSSRayTracingParameters()—0x00
void PrepareSSSRayTracingResources()—0x00
void ExecuteRTSubsurfaceScattering()—0x00
void PrepareSSSCombineParameters()—0x00
void PrepareSSSCombineResources()—0x00
void ExecuteCombineSubsurfaceScattering()—0x00
void RequestRayTracedSSSHistoryTexture()—0x00
void RenderSubsurfaceScatteringRT()—0x00
void TraceRTSSS()—0x00
void DenoiseRTSSS()—0x00
void CombineRTSSS()—0x00
void RenderSubsurfaceScatteringRT()—0x00
void BeginRecording()—0x00
void BeginRecording()—0x00
void EndRecording()—0x00
void PrepareNewSubFrame()—0x00
void PrepareRenderAccumulationParameters()—0x00
void RenderAccumulation()—0x00
void RenderAccumulation()—0x00
void RenderTransparencyOverdraw()—0x00
void RenderFullScreenDebug()—0x00
void ResolveFullScreenDebug()—0x00
void ResolveColorPickerDebug()—0x00
void RenderSkyReflectionOverlay()—0x00
void RenderRayCountOverlay()—0x00
void RenderLightLoopDebugOverlay()—0x00
void RenderProbeVolumeDebugOverlay()—0x00
void RenderShadowsDebugOverlay()—0x00
void RenderDecalOverlay()—0x00
void RenderDebugOverlays()—0x00
void RenderLightVolumes()—0x00
void GenerateDebugImageHistogram()—0x00
void RenderExposureDebug()—0x00
void RenderDebug()—0x00
void RenderDebugViewMaterial()—0x00
void PushFullScreenLightingDebugTexture()—0x00
void PushFullScreenDebugTexture()—0x00
void PushFullScreenDebugTextureMip()—0x00
void PushFullScreenDebugTexture()—0x00
void PushFullScreenExposureDebugTexture()—0x00
void PushColorPickerDebugTexture()—0x00
void ReadLightingBuffers()—0x00
void BindGlobalLightingBuffers()—0x00
void PrepareBuildGPULightListResources()—0x00
void BuildGPULightList()—0x00
void PushGlobalCameraParams()—0x00
void RenderShadows()—0x00
void CreateDiffuseLightingBuffer()—0x00
void RenderDeferredLighting()—0x00
void RenderSSR()—0x00
void RenderContactShadows()—0x00
void VolumeVoxelizationPass()—0x00
void GenerateMaxZPass()—0x00
void VolumetricLightingPass()—0x00
void UnityEngine.Rendering.LookDev.IDataProvider.FirstInitScene()—0x00
void UnityEngine.Rendering.LookDev.IDataProvider.UpdateSky()—0x00
void UnityEngine.Rendering.LookDev.IDataProvider.OnBeginRendering()—0x00
void UnityEngine.Rendering.LookDev.IDataProvider.OnEndRendering()—0x00
void UnityEngine.Rendering.LookDev.IDataProvider.get_supportedDebugModes()—0x00
void UnityEngine.Rendering.LookDev.IDataProvider.UpdateDebugMode()—0x00
void UnityEngine.Rendering.LookDev.IDataProvider.GetShadowMask()—0x00
void UnityEngine.Rendering.LookDev.IDataProvider.Cleanup()—0x00
void RenderPostProcess()—0x00
void ComputeDepthBufferMipChainSize()—0x00
void InitializePrepass()—0x00
void CleanupPrepass()—0x00
void NeedClearGBuffer()—0x00
void GetDepthBufferMipChainInfo()—0x00
void CreateDepthBuffer()—0x00
void CreateNormalBuffer()—0x00
void CreateDecalPrepassBuffer()—0x00
void CreateMotionVectorBuffer()—0x00
void BindPrepassColorBuffers()—0x00
void BindMotionVectorPassColorBuffers()—0x00
void RenderPrepass()—0x00
void RenderDepthPrepass()—0x00
void RenderObjectsMotionVectors()—0x00
void SetupGBufferTargets()—0x00
void BindDBufferGlobalData()—0x00
void ReadGBuffer()—0x00
void BindProbeVolumeGlobalData()—0x00
void RenderGBuffer()—0x00
void ResolvePrepassBuffers()—0x00
void CopyDepthBufferIfNeeded()—0x00
void BuildCoarseStencilAndResolveIfNeeded()—0x00
void SetupDBufferTargets()—0x00
void ReadDBuffer()—0x00
void RenderDBuffer()—0x00
void DecalNormalPatch()—0x00
void DownsampleDepthForLowResTransparency()—0x00
void GenerateDepthPyramid()—0x00
void RenderCameraMotionVectors()—0x00
void ExecuteWithRenderGraph()—0x00
void BlitFinalCameraTexture()—0x00
void SetFinalTarget()—0x00
void CopyXRDepth()—0x00
void PrepareCommonForwardPassData()—0x00
void BindGlobalLightListBuffers()—0x00
void RenderForwardOpaque()—0x00
void RenderForwardTransparent()—0x00
void RenderTransparentDepthPrepass()—0x00
void RenderTransparentDepthPostpass()—0x00
void RenderLowResTransparent()—0x00
void UpsampleTransparent()—0x00
void SetGlobalColorForCustomPass()—0x00
void RenderRayTracingPrepass()—0x00
void RenderTransparency()—0x00
void RenderForwardEmissive()—0x00
void RenderForwardError()—0x00
void SendGeometryGraphicsBuffers()—0x00
void SendColorGraphicsBuffer()—0x00
void ClearStencilBuffer()—0x00
void PreRenderSky()—0x00
void RenderSky()—0x00
void GenerateColorPyramid()—0x00
void AccumulateDistortion()—0x00
void RenderDistortion()—0x00
void CreateColorBuffer()—0x00
void ResolveMSAAColor()—0x00
void ResolveMSAAColor()—0x00
void ResolveMotionVector()—0x00
void RenderAccumulation()—0x00
void RenderGizmos()—0x00
void RenderCustomPass()—0x00
void ResetCameraSizeForAfterPostProcess()—0x00
void BindCustomPassBuffers()—0x00
void RenderWireOverlay()—0x00
void DrawOpaqueRendererList()—0x00
void DrawTransparentRendererList()—0x00
void SampleCountToPassIndex()—0x00
void NeedClearColorBuffer()—0x00
void GetColorBufferClearColor()—0x00
void StartXRSinglePass()—0x00
void StopXRSinglePass()—0x00
void EndCameraXR()—0x00
void RenderXROcclusionMeshes()—0x00
void BlitCameraTexture()—0x00
void CreateSSSBuffer()—0x00
void RenderSubsurfaceScattering()—0x00
void get_defaultAsset()—0x00
void get_currentAsset()—0x00
void get_currentPipeline()—0x00
void get_pipelineSupportsRayTracing()—0x00
void get_pipelineSupportsScreenSpaceShadows()—0x00
void get_defaultVolumeProfile()—0x00
void .cctor()—0x00
void GetOrCreateDefaultVolume()—0x00
void get_asset()—0x00
void get_defaultResources()—0x00
void get_currentPlatformRenderPipelineSettings()—0x00
void get_sharedRTManager()—0x00
void GetRaysPerFrame()—0x00
void get_m_ScreenSpaceReflectionsCS()—0x00
void GetColorBufferFormat()—0x00
void GetCustomBufferFormat()—0x00
void GetDecalAtlasMipCount()—0x00
void GetCookieAtlasMipCount()—0x00
void GetPlanarReflectionProbeMipCount()—0x00
void GetMaxScreenSpaceShadows()—0x00
void get_skyManager()—0x00
void get_debugDisplaySettings()—0x00
void GetBlitMaterial()—0x00
void GetBlitColorAndDepthMaterial()—0x00
void get_showCascade()—0x00
void set_showCascade()—0x00
void get_enableNonRenderGraphTests()—0x00
void get_rayTracingSupported()—0x00
void get_reflectionProbeBaking()—0x00
void set_reflectionProbeBaking()—0x00
void .ctor()—0x00
void SwitchRenderTargetsToFastMem()—0x00
void ResetRTHandleReferenceSize()—0x00
void InitializeRenderTextures()—0x00
void GetOrCreateDebugTextures()—0x00
void DestroyRenderTextures()—0x00
void SetRenderingFeatures()—0x00
void CheckAPIValidity()—0x00
void IsSupportedPlatformAndDevice()—0x00
void UnsetRenderingFeatures()—0x00
void InitializeRenderGraph()—0x00
void CleanupRenderGraph()—0x00
void IsRenderGraphEnabled()—0x00
void EnableRenderGraph()—0x00
void InitializeNonRenderGraphResources()—0x00
void CleanupNonRenderGraphResources()—0x00
void InitializeDebugMaterials()—0x00
void InitializeRenderStateBlocks()—0x00
void Dispose()—0x00
void Resize()—0x00
void UpdateGlobalConstantBuffers()—0x00
void UpdateShaderVariablesGlobalCB()—0x00
void UpdateShaderVariablesXRCB()—0x00
void UpdateShaderVariablesRaytracingCB()—0x00
void CopyDepthBufferIfNeeded()—0x00
void PrepareBuildCoarseStencilParameters()—0x00
void BuildCoarseStencilAndResolveIfNeeded()—0x00
void BuildCoarseStencilAndResolveIfNeeded()—0x00
void ConfigureKeywords()—0x00
void Render()—0x00
void PropagateScreenSpaceShadowData()—0x00
void ExecuteRenderRequest()—0x00
void GetExposureTexture()—0x00
void PrepareFinalBlitParameters()—0x00
void BlitFinalCameraTexture()—0x00
void SetupCameraProperties()—0x00
void InitializeGlobalResources()—0x00
void TryCalculateFrameParameters()—0x00
void OverrideCullingForRayTracing()—0x00
void TryCull()—0x00
void RenderGizmos()—0x00
void CreateOpaqueRendererListDesc()—0x00
void CreateOpaqueRendererListDesc()—0x00
void CreateTransparentRendererListDesc()—0x00
void CreateTransparentRendererListDesc()—0x00
void DrawOpaqueRendererList()—0x00
void DrawTransparentRendererList()—0x00
void AccumulateDistortion()—0x00
void RenderDistortion()—0x00
void PrepareDepthPrepass()—0x00
void RenderDepthPrepass()—0x00
void RenderDepthPrepass()—0x00
void RenderGBuffer()—0x00
void RenderDBuffer()—0x00
void DecalNormalPatch()—0x00
void PrepareDBufferNormalPatchParameters()—0x00
void DecalNormalPatch()—0x00
void PrepareMeshDecalsRendererList()—0x00
void UpdateShaderVariablesGlobalDecal()—0x00
void PrepareRenderDBufferParameters()—0x00
void RenderDBuffer()—0x00
void PrepareForwardEmissiveRendererList()—0x00
void RenderForwardEmissive()—0x00
void RenderWireFrame()—0x00
void RenderDebugViewMaterial()—0x00
void PrepareTransparencyOverdrawParameters()—0x00
void RenderTransparencyOverdraw()—0x00
void RenderTransparencyOverdraw()—0x00
void PrepareFullScreenDebugParameters()—0x00
void RenderFullScreenDebug()—0x00
void RenderFullScreenDebug()—0x00
void UpdateSkyEnvironment()—0x00
void RequestSkyEnvironmentUpdate()—0x00
void RequestStaticSkyUpdate()—0x00
void PreRenderSky()—0x00
void RenderSky()—0x00
void ExportSkyToTexture()—0x00
void PrepareForwardOpaqueRendererList()—0x00
void RenderForwardOpaque()—0x00
void NeedMotionVectorForTransparent()—0x00
void PrepareForwardTransparentRendererList()—0x00
void RenderForwardTransparent()—0x00
void RenderForwardRendererList()—0x00
void RenderForwardError()—0x00
void RenderCustomPass()—0x00
void RenderTransparentDepthPrepass()—0x00
void RenderRayTracingPrepass()—0x00
void RenderTransparentDepthPostpass()—0x00
void RenderLowResTransparent()—0x00
void RenderObjectsMotionVectors()—0x00
void RenderCameraMotionVectors()—0x00
void PrepareSSRParameters()—0x00
void RenderSSR()—0x00
void RenderSSR()—0x00
void RenderSSRTransparent()—0x00
void RenderColorPyramid()—0x00
void GenerateDepthPyramid()—0x00
void DownsampleDepthForLowResTransparency()—0x00
void UpsampleTransparent()—0x00
void ApplyDebugDisplaySettings()—0x00
void NeedColorPickerDebug()—0x00
void PushColorPickerDebugTexture()—0x00
void NeedExposureDebugMode()—0x00
void NeedsFullScreenDebugMode()—0x00
void PushFullScreenLightingDebugTexture()—0x00
void PushFullScreenExposureDebugTexture()—0x00
void PushFullScreenDebugTexture()—0x00
void PushFullScreenDebugTextureMip()—0x00
void PrepareDebugParameters()—0x00
void ResolveFullScreenDebug()—0x00
void ResolveColorPickerDebug()—0x00
void RenderExposureDebug()—0x00
void RenderSkyReflectionOverlay()—0x00
void RenderRayCountOverlay()—0x00
void RenderDebug()—0x00
void ClearStencilBuffer()—0x00
void ClearBuffers()—0x00
void PreparePostProcess()—0x00
void RenderPostProcess()—0x00
void GetAfterPostProcessOffScreenBuffer()—0x00
void UpdateOffscreenRenderingConstants()—0x00
void RenderAfterPostProcess()—0x00
void PrepareSendGeometryBuffersParameters()—0x00
void SendGeometryGraphicsBuffers()—0x00
void SendColorGraphicsBuffer()—0x00
void InitPathTracing()—0x00
void ReleasePathTracing()—0x00
void ResetPathTracing()—0x00
void ComputeDoFConstants()—0x00
void CheckDirtiness()—0x00
void PathTracingHistoryBufferAllocatorFunction()—0x00
void PreparePathTracingParameters()—0x00
void RenderPathTracing()—0x00
void RenderPathTracing()—0x00
void RenderPathTracing()—0x00
void RenderPathTracing()—0x00
void DeferredLightingRT()—0x00
void InitRaytracingDeferred()—0x00
void ReleaseRayTracingDeferred()—0x00
void PrepareDeferredLightingRTResources()—0x00
void CheckBinningBuffersSize()—0x00
void BinRays()—0x00
void RenderRaytracingDeferredLighting()—0x00
void DirGenRTGI()—0x00
void UpscaleRTGI()—0x00
void AdjustRTGIWeight()—0x00
void RequestRayTracedIndirectDiffuseHistoryTexture()—0x00
void RenderIndirectDiffusePerformance()—0x00
void QualityRTGI()—0x00
void RenderIndirectDiffuseQuality()—0x00
void RequestIndirectDiffuseHistoryTextureHF()—0x00
void RequestIndirectDiffuseHistoryTextureLF()—0x00
void DenoiseRTGI()—0x00
void RenderRayTracedIndirectDiffuse()—0x00
void InitRayTracedIndirectDiffuse()—0x00
void ReleaseRayTracedIndirectDiffuse()—0x00
void IndirectDiffuseHistoryBufferAllocatorFunction()—0x00
void RenderRayTracedIndirectDiffuse()—0x00
void PrepareIndirectDiffuseDeferredLightingRTParameters()—0x00
void PrepareRTIndirectDiffuseDirGenParameters()—0x00
void PrepareRTIndirectDiffuseDirGenResources()—0x00
void RTIndirectDiffuseDirGen()—0x00
void PrepareRTIndirectDiffuseUpscaleParameters()—0x00
void PrepareRTIndirectDiffuseUpscaleResources()—0x00
void RTIndirectDiffuseUpscale()—0x00
void PrepareAdjustRTIDWeightParametersParameters()—0x00
void AdjustRTIDWeight()—0x00
void RenderIndirectDiffusePerformance()—0x00
void PrepareQualityRTIndirectDiffuseParameters()—0x00
void PrepareQualityRTIndirectDiffuseResources()—0x00
void RenderQualityRayTracedIndirectDiffuse()—0x00
void RenderIndirectDiffuseQuality()—0x00
void DenoiseIndirectDiffuseBuffer()—0x00
void InitRayTracingManager()—0x00
void ReleaseRayTracingManager()—0x00
void IsValidRayTracedMaterial()—0x00
void RaytracingManagerCleanupNonRenderGraphResources()—0x00
void AddInstanceToRAS()—0x00
void BuildRayTracingAccelerationStructure()—0x00
void ValidRayTracingHistory()—0x00
void RayTracingFrameIndex()—0x00
void RayTracingFrameIndex()—0x00
void RayTracingLightClusterRequired()—0x00
void CullForRayTracing()—0x00
void ReserveRayTracingCookieAtlasSlots()—0x00
void BuildRayTracingLightData()—0x00
void EvaluateHistoryValidity()—0x00
void UpdateShaderVariablesRaytracingLightLoopCB()—0x00
void RayTracedShadowsRequired()—0x00
void RayTracedContactShadowsRequired()—0x00
void RequestAccelerationStructure()—0x00
void RequestLightCluster()—0x00
void GatherRayTracingSupport()—0x00
void get_rayTracingSupportedBySystem()—0x00
void GetBlueNoiseManager()—0x00
void GetRayCountManager()—0x00
void GetTemporalFilter()—0x00
void GetSimpleDenoiser()—0x00
void GetSSGIDenoiser()—0x00
void GetDiffuseDenoiser()—0x00
void GetReflectionDenoiser()—0x00
void GetDiffuseShadowDenoiser()—0x00
void GetRayTracingState()—0x00
void GetRayTracingClusterState()—0x00
void AllocateBuffer()—0x00
void GetRayTracingBuffer()—0x00
void GetPixelSpreadTangent()—0x00
void GetPixelSpreadAngle()—0x00
void InitRecursiveRenderer()—0x00
void CreateFlagMaskTexture()—0x00
void PrepareRecursiveRendererParameters()—0x00
void PrepareRecursiveRendererResources()—0x00
void RaytracingRecursiveRender()—0x00
void RaytracingRecursiveRender()—0x00
void ExecuteRecursiveRendering()—0x00
void DirGenRTR()—0x00
void UpscaleRTR()—0x00
void RequestRayTracedReflectionsHistoryTexture()—0x00
void RenderReflectionsPerformance()—0x00
void QualityRTR()—0x00
void RenderReflectionsQuality()—0x00
void RenderRayTracedReflections()—0x00
void InitRayTracedReflections()—0x00
void ReflectionHistoryBufferAllocatorFunction()—0x00
void ReleaseRayTracedReflections()—0x00
void RenderRayTracedReflections()—0x00
void PrepareRTReflectionDirGenParameters()—0x00
void PrepareRTReflectionDirGenResources()—0x00
void RTReflectionDirectionGeneration()—0x00
void PrepareReflectionDeferredLightingRTParameters()—0x00
void PrepareRTReflectionUpscaleParameters()—0x00
void PrepareRTReflectionUpscaleResources()—0x00
void UpscaleRTReflections()—0x00
void RenderReflectionsPerformance()—0x00
void PrepareRTRQualityRenderingParameters()—0x00
void PrepareRTRQualityRenderingResources()—0x00
void RenderQualityRayTracedReflections()—0x00
void RenderReflectionsQuality()—0x00
void <RenderProbeVolumeDebugOverlay>b__581_0()—0x00
void <Dispose>g__DisposeProbeCameraPool|950_1()—0x00
void <Render>g__AddVisibleProbeVisibleIndexIfUpdateIsRequired|964_2()—0x00
void <Render>g__ComputeVisibility|964_3()—0x00
void <Render>g__AddHDProbeRenderRequests|964_0()—0x00
void <ExecuteRenderRequest>g__Callback|966_0()—0x00
void <ExecuteRenderRequest>g__Callback|966_1()—0x00
void <ExecuteRenderRequest>g__Callback|966_2()—0x00
void <ExecuteRenderRequest>g__Callback|966_3()—0x00
void <ExecuteRenderRequest>g__Callback|966_4()—0x00
void <ExecuteRenderRequest>g__Callback|966_5()—0x00
void <ExecuteRenderRequest>g__Callback|966_6()—0x00