Zdexby TheHolyOneZ
18,277 classes
Class

HDAdditionalLightData

UnityEngine.Rendering.HighDefinition.HDAdditionalLightData, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 142

OffsetSizeNameTypeFlags
——m_Version<from the binary>
——k_HDLightMigrationSteps<from the binary>
——m_LightLayers<from the binary>
——m_ObsoleteShadowResolutionTier<from the binary>
——m_ObsoleteUseShadowQualitySettings<from the binary>
——m_ObsoleteCustomShadowResolution<from the binary>
——m_ObsoleteContactShadows<from the binary>
——supportedLightTypeCache<from the binary>
——m_PointlightHDType<from the binary>
——m_SpotLightShape<from the binary>
——m_AreaLightShape<from the binary>
——k_DefaultDirectionalLightIntensity<from the binary>
——k_DefaultPunctualLightIntensity<from the binary>
——k_DefaultAreaLightIntensity<from the binary>
——k_MinSpotAngle<from the binary>
——k_MaxSpotAngle<from the binary>
——k_MinAspectRatio<from the binary>
——k_MaxAspectRatio<from the binary>
——k_MinViewBiasScale<from the binary>
——k_MaxViewBiasScale<from the binary>
——k_MinAreaWidth<from the binary>
——k_DefaultShadowResolution<from the binary>
——k_MinEvsmExponent<from the binary>
——k_MaxEvsmExponent<from the binary>
——k_MinEvsmLightLeakBias<from the binary>
——k_MaxEvsmLightLeakBias<from the binary>
——k_MinEvsmVarianceBias<from the binary>
——k_MaxEvsmVarianceBias<from the binary>
——k_MinEvsmBlurPasses<from the binary>
——k_MaxEvsmBlurPasses<from the binary>
——k_MinSpotInnerPercent<from the binary>
——k_MaxSpotInnerPercent<from the binary>
——k_MinAreaLightShadowCone<from the binary>
——k_MaxAreaLightShadowCone<from the binary>
——s_overlappingHDLights<from the binary>
——m_Intensity<from the binary>
——m_EnableSpotReflector<from the binary>
——m_LuxAtDistance<from the binary>
——m_InnerSpotPercent<from the binary>
——m_SpotIESCutoffPercent<from the binary>
——m_LightDimmer<from the binary>
——m_VolumetricDimmer<from the binary>
——m_LightUnit<from the binary>
——m_FadeDistance<from the binary>
——m_VolumetricFadeDistance<from the binary>
——m_AffectDiffuse<from the binary>
——m_AffectSpecular<from the binary>
——m_NonLightmappedOnly<from the binary>
——m_ShapeWidth<from the binary>
——m_ShapeHeight<from the binary>
——m_AspectRatio<from the binary>
——m_ShapeRadius<from the binary>
——m_SoftnessScale<from the binary>
——m_UseCustomSpotLightShadowCone<from the binary>
——m_CustomSpotLightShadowCone<from the binary>
——m_MaxSmoothness<from the binary>
——m_ApplyRangeAttenuation<from the binary>
——m_DisplayAreaLightEmissiveMesh<from the binary>
——m_AreaLightCookie<from the binary>
——m_IESPoint<from the binary>
——m_IESSpot<from the binary>
——m_IncludeForRayTracing<from the binary>
——m_AreaLightShadowCone<from the binary>
——m_UseScreenSpaceShadows<from the binary>
——m_InteractsWithSky<from the binary>
——m_AngularDiameter<from the binary>
——m_FlareSize<from the binary>
——m_FlareTint<from the binary>
——m_FlareFalloff<from the binary>
——m_SurfaceTexture<from the binary>
——m_SurfaceTint<from the binary>
——m_Distance<from the binary>
——m_UseRayTracedShadows<from the binary>
——m_NumRayTracingSamples<from the binary>
——m_FilterTracedShadow<from the binary>
——m_FilterSizeTraced<from the binary>
——m_SunLightConeAngle<from the binary>
——m_LightShadowRadius<from the binary>
——m_SemiTransparentShadow<from the binary>
——m_ColorShadow<from the binary>
——m_DistanceBasedFiltering<from the binary>
——m_EvsmExponent<from the binary>
——m_EvsmLightLeakBias<from the binary>
——m_EvsmVarianceBias<from the binary>
——m_EvsmBlurPasses<from the binary>
——m_LightlayersMask<from the binary>
——m_LinkShadowLayers<from the binary>
——m_ShadowNearPlane<from the binary>
——m_BlockerSampleCount<from the binary>
——m_FilterSampleCount<from the binary>
——m_MinFilterSize<from the binary>
——m_KernelSize<from the binary>
——m_LightAngle<from the binary>
——m_MaxDepthBias<from the binary>
——m_ShadowResolution<from the binary>
——m_ShadowDimmer<from the binary>
——m_VolumetricShadowDimmer<from the binary>
——m_ShadowFadeDistance<from the binary>
——m_UseContactShadow<from the binary>
——m_RayTracedContactShadow<from the binary>
——m_ShadowTint<from the binary>
——m_PenumbraTint<from the binary>
——m_NormalBias<from the binary>
——m_SlopeBias<from the binary>
——m_ShadowUpdateMode<from the binary>
——m_AlwaysDrawDynamicShadows<from the binary>
——m_UpdateShadowOnLightMovement<from the binary>
——m_CachedShadowTranslationThreshold<from the binary>
——m_CachedShadowAngularThreshold<from the binary>
——m_BarnDoorAngle<from the binary>
——m_BarnDoorLength<from the binary>
——m_preserveCachedShadow<from the binary>
——m_ShadowCascadeRatios<from the binary>
——m_ShadowCascadeBorders<from the binary>
——m_ShadowAlgorithm<from the binary>
——m_ShadowVariant<from the binary>
——m_ShadowPrecision<from the binary>
——useOldInspector<from the binary>
——useVolumetric<from the binary>
——featuresFoldout<from the binary>
——showAdditionalSettings<from the binary>
——shadowRequests<from the binary>
——m_WillRenderShadowMap<from the binary>
——m_WillRenderScreenSpaceShadow<from the binary>
——m_WillRenderRayTracedShadow<from the binary>
——m_ShadowRequestIndices<from the binary>
——lightIdxForCachedShadows<from the binary>
——m_CachedViewPos<from the binary>
——m_ShadowFrustumPlanes<from the binary>
——previousTransform<from the binary>
——shadowIndex<from the binary>
——m_Light<from the binary>
——k_EmissiveMeshViewerName<from the binary>
——m_ChildEmissiveMeshViewer<from the binary>
——m_EmissiveMeshFilter<from the binary>
——<emissiveMeshRenderer>k__BackingField<from the binary>
——needRefreshEmissiveMeshesFromTimeLineUpdate<from the binary>
——m_AreaLightEmissiveMeshShadowCastingMode<from the binary>
——m_AreaLightEmissiveMeshMotionVectorGenerationMode<from the binary>
——m_AreaLightEmissiveMeshLayer<from the binary>
——timelineWorkaround<from the binary>
——m_Animated<from the binary>

Functions 280

SignatureFlagsNativeParams
void UnityEngine.Rendering.HighDefinition.IVersionable<UnityEngine.Rendering.HighDefinition.HDAdditionalLightData.Version>.get_version()—0x00
void UnityEngine.Rendering.HighDefinition.IVersionable<UnityEngine.Rendering.HighDefinition.HDAdditionalLightData.Version>.set_version()—0x00
void Migrate()—0x00
void get_type()—0x00
void set_type()—0x00
void get_spotLightShape()—0x00
void set_spotLightShape()—0x00
void get_areaLightShape()—0x00
void set_areaLightShape()—0x00
void ResolveAreaShape()—0x00
void SetLightTypeAndShape()—0x00
void GetLightTypeAndShape()—0x00
void GetLightTypeName()—0x00
void GetSupportedLightUnits()—0x00
void IsValidLightUnitForType()—0x00
void ComputeLightType()—0x00
void get_intensity()—0x00
void set_intensity()—0x00
void get_enableSpotReflector()—0x00
void set_enableSpotReflector()—0x00
void get_luxAtDistance()—0x00
void set_luxAtDistance()—0x00
void get_innerSpotPercent()—0x00
void set_innerSpotPercent()—0x00
void get_innerSpotPercent01()—0x00
void get_spotIESCutoffPercent()—0x00
void set_spotIESCutoffPercent()—0x00
void get_spotIESCutoffPercent01()—0x00
void get_lightDimmer()—0x00
void set_lightDimmer()—0x00
void get_volumetricDimmer()—0x00
void set_volumetricDimmer()—0x00
void get_lightUnit()—0x00
void set_lightUnit()—0x00
void get_fadeDistance()—0x00
void set_fadeDistance()—0x00
void get_volumetricFadeDistance()—0x00
void set_volumetricFadeDistance()—0x00
void get_affectDiffuse()—0x00
void set_affectDiffuse()—0x00
void get_affectSpecular()—0x00
void set_affectSpecular()—0x00
void get_nonLightmappedOnly()—0x00
void set_nonLightmappedOnly()—0x00
void get_shapeWidth()—0x00
void set_shapeWidth()—0x00
void get_shapeHeight()—0x00
void set_shapeHeight()—0x00
void get_aspectRatio()—0x00
void set_aspectRatio()—0x00
void get_shapeRadius()—0x00
void set_shapeRadius()—0x00
void get_softnessScale()—0x00
void set_softnessScale()—0x00
void get_useCustomSpotLightShadowCone()—0x00
void set_useCustomSpotLightShadowCone()—0x00
void get_customSpotLightShadowCone()—0x00
void set_customSpotLightShadowCone()—0x00
void get_maxSmoothness()—0x00
void set_maxSmoothness()—0x00
void get_applyRangeAttenuation()—0x00
void set_applyRangeAttenuation()—0x00
void get_displayAreaLightEmissiveMesh()—0x00
void set_displayAreaLightEmissiveMesh()—0x00
void get_areaLightCookie()—0x00
void set_areaLightCookie()—0x00
void get_IESPoint()—0x00
void set_IESPoint()—0x00
void get_IESSpot()—0x00
void set_IESSpot()—0x00
void get_includeForRayTracing()—0x00
void set_includeForRayTracing()—0x00
void get_areaLightShadowCone()—0x00
void set_areaLightShadowCone()—0x00
void get_useScreenSpaceShadows()—0x00
void set_useScreenSpaceShadows()—0x00
void get_interactsWithSky()—0x00
void set_interactsWithSky()—0x00
void get_angularDiameter()—0x00
void set_angularDiameter()—0x00
void get_flareSize()—0x00
void set_flareSize()—0x00
void get_flareTint()—0x00
void set_flareTint()—0x00
void get_flareFalloff()—0x00
void set_flareFalloff()—0x00
void get_surfaceTexture()—0x00
void set_surfaceTexture()—0x00
void get_surfaceTint()—0x00
void set_surfaceTint()—0x00
void get_distance()—0x00
void set_distance()—0x00
void get_useRayTracedShadows()—0x00
void set_useRayTracedShadows()—0x00
void get_numRayTracingSamples()—0x00
void set_numRayTracingSamples()—0x00
void get_filterTracedShadow()—0x00
void set_filterTracedShadow()—0x00
void get_filterSizeTraced()—0x00
void set_filterSizeTraced()—0x00
void get_sunLightConeAngle()—0x00
void set_sunLightConeAngle()—0x00
void get_lightShadowRadius()—0x00
void set_lightShadowRadius()—0x00
void get_semiTransparentShadow()—0x00
void set_semiTransparentShadow()—0x00
void get_colorShadow()—0x00
void set_colorShadow()—0x00
void get_distanceBasedFiltering()—0x00
void set_distanceBasedFiltering()—0x00
void get_evsmExponent()—0x00
void set_evsmExponent()—0x00
void get_evsmLightLeakBias()—0x00
void set_evsmLightLeakBias()—0x00
void get_evsmVarianceBias()—0x00
void set_evsmVarianceBias()—0x00
void get_evsmBlurPasses()—0x00
void set_evsmBlurPasses()—0x00
void get_lightlayersMask()—0x00
void set_lightlayersMask()—0x00
void get_linkShadowLayers()—0x00
void set_linkShadowLayers()—0x00
void GetLightLayers()—0x00
void GetShadowLayers()—0x00
void get_shadowNearPlane()—0x00
void set_shadowNearPlane()—0x00
void get_blockerSampleCount()—0x00
void set_blockerSampleCount()—0x00
void get_filterSampleCount()—0x00
void set_filterSampleCount()—0x00
void get_minFilterSize()—0x00
void set_minFilterSize()—0x00
void get_kernelSize()—0x00
void set_kernelSize()—0x00
void get_lightAngle()—0x00
void set_lightAngle()—0x00
void get_maxDepthBias()—0x00
void set_maxDepthBias()—0x00
void get_range()—0x00
void set_range()—0x00
void get_color()—0x00
void set_color()—0x00
void get_shadowResolution()—0x00
void get_shadowDimmer()—0x00
void set_shadowDimmer()—0x00
void get_volumetricShadowDimmer()—0x00
void set_volumetricShadowDimmer()—0x00
void get_shadowFadeDistance()—0x00
void set_shadowFadeDistance()—0x00
void get_useContactShadow()—0x00
void get_rayTraceContactShadow()—0x00
void set_rayTraceContactShadow()—0x00
void get_shadowTint()—0x00
void set_shadowTint()—0x00
void get_penumbraTint()—0x00
void set_penumbraTint()—0x00
void get_normalBias()—0x00
void set_normalBias()—0x00
void get_slopeBias()—0x00
void set_slopeBias()—0x00
void get_shadowUpdateMode()—0x00
void set_shadowUpdateMode()—0x00
void get_alwaysDrawDynamicShadows()—0x00
void set_alwaysDrawDynamicShadows()—0x00
void get_updateUponLightMovement()—0x00
void set_updateUponLightMovement()—0x00
void get_cachedShadowTranslationUpdateThreshold()—0x00
void set_cachedShadowTranslationUpdateThreshold()—0x00
void get_cachedShadowAngleUpdateThreshold()—0x00
void set_cachedShadowAngleUpdateThreshold()—0x00
void get_barnDoorAngle()—0x00
void set_barnDoorAngle()—0x00
void get_barnDoorLength()—0x00
void set_barnDoorLength()—0x00
void get_preserveCachedShadow()—0x00
void set_preserveCachedShadow()—0x00
void get_affectsVolumetric()—0x00
void set_affectsVolumetric()—0x00
void get_shadowCascadeRatios()—0x00
void set_shadowCascadeRatios()—0x00
void get_shadowCascadeBorders()—0x00
void set_shadowCascadeBorders()—0x00
void get_shadowAlgorithm()—0x00
void set_shadowAlgorithm()—0x00
void get_shadowVariant()—0x00
void set_shadowVariant()—0x00
void get_shadowPrecision()—0x00
void set_shadowPrecision()—0x00
void get_legacyLight()—0x00
void get_emissiveMeshRenderer()—0x00
void set_emissiveMeshRenderer()—0x00
void CreateChildEmissiveMeshViewerIfNeeded()—0x00
void DestroyChildEmissiveMeshViewer()—0x00
void get_areaLightEmissiveMeshShadowCastingMode()—0x00
void set_areaLightEmissiveMeshShadowCastingMode()—0x00
void get_areaLightEmissiveMeshMotionVectorGenerationMode()—0x00
void set_areaLightEmissiveMeshMotionVectorGenerationMode()—0x00
void get_areaLightEmissiveMeshLayer()—0x00
void set_areaLightEmissiveMeshLayer()—0x00
void OnDestroy()—0x00
void OnDisable()—0x00
void SetEmissiveMeshRendererEnabled()—0x00
void GetShadowRequestCount()—0x00
void RequestShadowMapRendering()—0x00
void RequestSubShadowMapRendering()—0x00
void ShadowIsUpdatedEveryFrame()—0x00
void GetShadowUpdateType()—0x00
void EvaluateShadowState()—0x00
void GetResolutionFromSettings()—0x00
void ReserveShadowMap()—0x00
void WillRenderShadowMap()—0x00
void WillRenderScreenSpaceShadow()—0x00
void WillRenderRayTracedShadow()—0x00
void GetAreaLightOffsetForShadows()—0x00
void UpdateDirectionalShadowRequest()—0x00
void UpdateShadowRequestData()—0x00
void UpdateShadowRequest()—0x00
void SetCommonShadowRequestSettings()—0x00
void get_useColorTemperature()—0x00
void set_useColorTemperature()—0x00
void Start()—0x00
void LateUpdate()—0x00
void OnDidApplyAnimationProperties()—0x00
void CopyTo()—0x00
void InitDefaultHDAdditionalLightData()—0x00
void OnValidate()—0x00
void SetLightIntensityPunctual()—0x00
void UpdateLightIntensity()—0x00
void Awake()—0x00
void UpdateAreaLightEmissiveMesh()—0x00
void UpdateRectangleLightBounds()—0x00
void UpdateTubeLightBounds()—0x00
void UpdateBoxLightBounds()—0x00
void UpdatePyramidLightBounds()—0x00
void UpdateBounds()—0x00
void UpdateShapeSize()—0x00
void UpdateAllLightValues()—0x00
void UpdateAllLightValues()—0x00
void RefreshCachedShadow()—0x00
void SetColor()—0x00
void EnableColorTemperature()—0x00
void SetIntensity()—0x00
void SetIntensity()—0x00
void SetSpotLightLuxAt()—0x00
void SetCookie()—0x00
void SetCookie()—0x00
void SetSpotAngle()—0x00
void SetLightDimmer()—0x00
void SetLightUnit()—0x00
void EnableShadows()—0x00
void SetShadowResolution()—0x00
void SetShadowResolutionLevel()—0x00
void SetShadowResolutionOverride()—0x00
void SetShadowNearPlane()—0x00
void SetPCSSParams()—0x00
void SetLightLayer()—0x00
void SetShadowDimmer()—0x00
void SetShadowFadeDistance()—0x00
void SetDirectionalShadowTint()—0x00
void SetShadowUpdateMode()—0x00
void SetRange()—0x00
void SetShadowLightLayer()—0x00
void SetCullingMask()—0x00
void SetLayerShadowCullDistances()—0x00
void GetSupportedLightUnits()—0x00
void SetAreaLightSize()—0x00
void SetBoxSpotSize()—0x00
void LightLayerToRenderingLayerMask()—0x00
void RenderingLayerMaskToLightLayer()—0x00
void get_shadowMapType()—0x00
void OnEnable()—0x00
void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()—0x00
void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()—0x00
void Reset()—0x00
void GetShadowMapType()—0x00
void IsOverlapping()—0x00
void .ctor()—0x00
void .cctor()—0x00
void <set_type>b__21_0()—0x00
void <set_spotLightShape>b__24_0()—0x00