Zdexby TheHolyOneZ
18,277 classes
Class

DecalSystem

UnityEngine.Rendering.HighDefinition.DecalSystem, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 29

OffsetSizeNameTypeFlags
——s_MaterialDecalPassNames<from the binary>
——s_AtlasSizeWarningMessage<from the binary>
——kInvalidIndex<from the binary>
——kNullMaterialIndex<from the binary>
——m_Instance<from the binary>
——kDefaultDrawDistance<from the binary>
——kDecalBlockSize<from the binary>
——kDrawIndexedBatchSize<from the binary>
——kMin<from the binary>
——kMax<from the binary>
——m_DecalMesh<from the binary>
——m_DecalDatas<from the binary>
——m_Bounds<from the binary>
——m_LightVolumes<from the binary>
——m_DiffuseTextureScaleBias<from the binary>
——m_NormalTextureScaleBias<from the binary>
——m_MaskTextureScaleBias<from the binary>
——m_BaseColor<from the binary>
——m_DecalDatasCount<from the binary>
——m_BoundingDistances<from the binary>
——m_DecalSets<from the binary>
——m_DecalSetsRenderList<from the binary>
——m_Camera<from the binary>
——m_DecalsVisibleThisFrame<from the binary>
——m_Atlas<from the binary>
——m_AllocationSuccess<from the binary>
——m_PrevAllocationSuccess<from the binary>
——m_TextureList<from the binary>
——kIdentifyHDRPDecal<from the binary>

Functions 31

SignatureFlagsNativeParams
void get_instance()—0x00
void get_DrawDistance()—0x00
void get_perChannelMask()—0x00
void get_CurrentCamera()—0x00
void set_CurrentCamera()—0x00
void get_Atlas()—0x00
void IsHDRenderPipelineDecal()—0x00
void IsHDRenderPipelineDecal()—0x00
void IsDecalMaterial()—0x00
void SetupMipStreamingSettings()—0x00
void SetupMipStreamingSettings()—0x00
void AddDecal()—0x00
void RemoveDecal()—0x00
void UpdateCachedData()—0x00
void BeginCull()—0x00
void QueryCullResults()—0x00
void EndCull()—0x00
void RenderIntoDBuffer()—0x00
void RenderForwardEmissive()—0x00
void SetAtlas()—0x00
void AddTexture()—0x00
void UpdateCachedMaterialData()—0x00
void UpdateDecalDatasWithAtlasInfo()—0x00
void UpdateTextureAtlas()—0x00
void CreateDrawData()—0x00
void Cleanup()—0x00
void RenderDebugOverlay()—0x00
void LoadCullResults()—0x00
void IsAtlasAllocatedSuccessfully()—0x00
void .ctor()—0x00
void .cctor()—0x00