Zdexby TheHolyOneZ
18,277 classes
Class

CompositionManager

UnityEngine.Rendering.HighDefinition.Compositor.CompositionManager, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 16

OffsetSizeNameTypeFlags
——m_Material<from the binary>
——m_OutputDisplay<from the binary>
——m_InputLayers<from the binary>
——m_AlphaSupport<from the binary>
——timeSinceLastRepaint<from the binary>
——m_Shader<from the binary>
——m_CompositionProfile<from the binary>
——m_OutputCamera<from the binary>
——m_ShaderPropertiesAreDirty<from the binary>
——m_ViewProjMatrix<from the binary>
——m_ViewProjMatrixFlipped<from the binary>
——m_CompositorGameObject<from the binary>
——m_ShaderVariablesGlobalCB<from the binary>
——m_RecorderTempRT<from the binary>
——s_CompositorInstance<from the binary>
——s_TransparentBlack<from the binary>

Functions 62

SignatureFlagsNativeParams
void get_layers()—0x00
void get_alphaSupport()—0x00
void get_enableOutput()—0x00
void set_enableOutput()—0x00
void get_numLayers()—0x00
void get_shader()—0x00
void set_shader()—0x00
void get_profile()—0x00
void set_profile()—0x00
void get_outputCamera()—0x00
void set_outputCamera()—0x00
void get_aspectRatio()—0x00
void set_shaderPropertiesAreDirty()—0x00
void ValidateLayerListOrder()—0x00
void RuntimeCheck()—0x00
void ValidatePipeline()—0x00
void ValidateCompositionShader()—0x00
void ValidateProfile()—0x00
void ValidateMainCompositorCamera()—0x00
void ValidateAndFixRuntime()—0x00
void DropCompositorCamera()—0x00
void Init()—0x00
void Start()—0x00
void OnValidate()—0x00
void OnEnable()—0x00
void DeleteLayerRTs()—0x00
void IsOutputLayer()—0x00
void UpdateDisplayNumber()—0x00
void SetupCompositorLayers()—0x00
void SetNewCompositionShader()—0x00
void SetupCompositionMaterial()—0x00
void SetupLayerPriorities()—0x00
void OnAfterAssemblyReload()—0x00
void OnDisable()—0x00
void SetupGlobalCompositorVolume()—0x00
void SetupCompositorConstants()—0x00
void UpdateLayerSetup()—0x00
void Update()—0x00
void OnDestroy()—0x00
void AddInputFilterAtLayer()—0x00
void GetBaseLayerForSubLayerAtIndex()—0x00
void GetSubLayerName()—0x00
void GetNewSubLayerName()—0x00
void AddNewLayer()—0x00
void GetNumChildrenForLayerAtIndex()—0x00
void RemoveLayerAtIndex()—0x00
void SetLayerRenderTargets()—0x00
void ReorderChildren()—0x00
void GetRenderTarget()—0x00
void Repaint()—0x00
void CustomRender()—0x00
void IsThisCameraShared()—0x00
void GetSceneCamera()—0x00
void CreateCamera()—0x00
void GetInstance()—0x00
void GetAlphaScaleAndBiasForCamera()—0x00
void GetClearTextureForStackedCamera()—0x00
void GetClearDepthForStackedCamera()—0x00
void RegisterCustomPasses()—0x00
void UnRegisterCustomPasses()—0x00
void .ctor()—0x00
void .cctor()—0x00