Zdexby TheHolyOneZ
18,277 classes
Class

AmbientOcclusionSystem

UnityEngine.Rendering.HighDefinition.AmbientOcclusionSystem, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 9

OffsetSizeNameTypeFlags
——m_Resources<from the binary>
——m_Settings<from the binary>
——m_HistoryReady<from the binary>
——m_PackedDataTex<from the binary>
——m_PackedDataBlurred<from the binary>
——m_AmbientOcclusionTex<from the binary>
——m_FinalHalfRes<from the binary>
——m_RunningFullRes<from the binary>
——m_RaytracingAmbientOcclusion<from the binary>

Functions 22

SignatureFlagsNativeParams
void CreateAmbientOcclusionTexture()—0x00
void Render()—0x00
void RenderAO()—0x00
void DenoiseAO()—0x00
void UpsampleAO()—0x00
void ReleaseRT()—0x00
void AllocRT()—0x00
void EnsureRTSize()—0x00
void .ctor()—0x00
void InitializeNonRenderGraphResources()—0x00
void CleanupNonRenderGraphResources()—0x00
void InitRaytracing()—0x00
void EvaluateSpecularOcclusionFlag()—0x00
void IsActive()—0x00
void Render()—0x00
void PrepareRenderAOParameters()—0x00
void RenderAO()—0x00
void DenoiseAO()—0x00
void UpsampleAO()—0x00
void Dispatch()—0x00
void UpdateShaderVariableGlobalCB()—0x00
void PostDispatchWork()—0x00