Zdexby TheHolyOneZ
18,277 classes
Class

CoreUtils

UnityEngine.Rendering.CoreUtils, Unity.RenderPipelines.Core.Runtime Unity.RenderPipelines.Core.Runtime.dll

Members 17

OffsetSizeNameTypeFlags
——lookAtList<from the binary>
——upVectorList<from the binary>
——editMenuPriority1<from the binary>
——editMenuPriority2<from the binary>
——editMenuPriority3<from the binary>
——editMenuPriority4<from the binary>
——assetCreateMenuPriority1<from the binary>
——assetCreateMenuPriority2<from the binary>
——assetCreateMenuPriority3<from the binary>
——gameObjectMenuPriority<from the binary>
——m_BlackCubeTexture<from the binary>
——m_MagentaCubeTexture<from the binary>
——m_MagentaCubeTextureArray<from the binary>
——m_WhiteCubeTexture<from the binary>
——m_EmptyUAV<from the binary>
——m_BlackVolumeTexture<from the binary>
——m_AssemblyTypes<from the binary>

Functions 65

SignatureFlagsNativeParams
void get_blackCubeTexture()—0x00
void get_magentaCubeTexture()—0x00
void get_magentaCubeTextureArray()—0x00
void get_whiteCubeTexture()—0x00
void get_emptyUAV()—0x00
void get_blackVolumeTexture()—0x00
void ClearRenderTarget()—0x00
void FixupDepthSlice()—0x00
void FixupDepthSlice()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetViewportAndClear()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetViewport()—0x00
void GetRenderTargetAutoName()—0x00
void GetRenderTargetAutoName()—0x00
void GetRenderTargetAutoName()—0x00
void GetRenderTargetAutoName()—0x00
void GetTextureAutoName()—0x00
void GetTextureAutoName()—0x00
void GetTextureAutoName()—0x00
void ClearCubemap()—0x00
void DrawFullScreen()—0x00
void DrawFullScreen()—0x00
void DrawFullScreen()—0x00
void DrawFullScreen()—0x00
void DrawFullScreen()—0x00
void ConvertSRGBToActiveColorSpace()—0x00
void ConvertLinearToActiveColorSpace()—0x00
void CreateEngineMaterial()—0x00
void CreateEngineMaterial()—0x00
void HasFlag()—0x00
void Swap()—0x00
void SetKeyword()—0x00
void SetKeyword()—0x00
void SetKeyword()—0x00
void Destroy()—0x00
void GetAllAssemblyTypes()—0x00
void GetAllTypesDerivedFrom()—0x00
void SafeRelease()—0x00
void CreateCubeMesh()—0x00
void ArePostProcessesEnabled()—0x00
void AreAnimatedMaterialsEnabled()—0x00
void IsSceneLightingDisabled()—0x00
void IsLightOverlapDebugEnabled()—0x00
void IsSceneViewFogEnabled()—0x00
void DrawRendererList()—0x00
void .cctor()—0x00