Zdexby TheHolyOneZ
18,277 classes
Class

CommandBuffer

UnityEngine.Rendering.CommandBuffer, UnityEngine.CoreModule UnityEngine.CoreModule.dll

Members 1

OffsetSizeNameTypeFlags
——m_Ptr<from the binary>

Functions 184

SignatureFlagsNativeParams
void WaitAllAsyncReadbackRequests()—0x00
void RequestAsyncReadback()—0x00
void Internal_RequestAsyncReadback_1()—0x00
void SetInvertCulling()—0x00
void Internal_SetSinglePassStereo()—0x00
void InitBuffer()—0x00
void CreateGPUFence_Internal()—0x00
void WaitOnGPUFence_Internal()—0x00
void ReleaseBuffer()—0x00
void SetComputeFloatParam()—0x00
void SetComputeIntParam()—0x00
void SetComputeVectorParam()—0x00
void SetComputeVectorArrayParam()—0x00
void SetComputeMatrixParam()—0x00
void Internal_SetComputeFloats()—0x00
void Internal_SetComputeInts()—0x00
void Internal_SetComputeTextureParam()—0x00
void Internal_SetComputeBufferParam()—0x00
void Internal_SetComputeConstantComputeBufferParam()—0x00
void Internal_DispatchCompute()—0x00
void Internal_DispatchComputeIndirect()—0x00
void Internal_SetRayTracingBufferParam()—0x00
void Internal_SetRayTracingTextureParam()—0x00
void Internal_SetRayTracingFloatParam()—0x00
void Internal_SetRayTracingIntParam()—0x00
void Internal_SetRayTracingVectorParam()—0x00
void Internal_SetRayTracingMatrixParam()—0x00
void Internal_SetRayTracingInts()—0x00
void Internal_SetRayTracingAccelerationStructure()—0x00
void SetRayTracingShaderPass()—0x00
void Internal_DispatchRays()—0x00
void Internal_GenerateMips()—0x00
void set_name()—0x00
void Clear()—0x00
void Internal_DrawMesh()—0x00
void Internal_DrawRenderer()—0x00
void Internal_DrawProcedural()—0x00
void Internal_DrawProceduralIndirect()—0x00
void Internal_DrawMeshInstanced()—0x00
void Internal_DrawOcclusionMesh()—0x00
void SetRandomWriteTarget_Texture()—0x00
void SetRandomWriteTarget_Buffer()—0x00
void ClearRandomWriteTargets()—0x00
void SetViewport()—0x00
void DisableScissorRect()—0x00
void CopyTexture_Internal()—0x00
void Blit_Texture()—0x00
void Blit_Identifier()—0x00
void GetTemporaryRT()—0x00
void GetTemporaryRT()—0x00
void GetTemporaryRT()—0x00
void GetTemporaryRT()—0x00
void GetTemporaryRT()—0x00
void GetTemporaryRT()—0x00
void GetTemporaryRT()—0x00
void GetTemporaryRT()—0x00
void GetTemporaryRTWithDescriptor()—0x00
void GetTemporaryRT()—0x00
void GetTemporaryRT()—0x00
void ReleaseTemporaryRT()—0x00
void ClearRenderTarget()—0x00
void ClearRenderTarget()—0x00
void SetGlobalFloat()—0x00
void SetGlobalInt()—0x00
void SetGlobalVector()—0x00
void SetGlobalMatrix()—0x00
void EnableShaderKeyword()—0x00
void DisableShaderKeyword()—0x00
void SetViewProjectionMatrices()—0x00
void SetGlobalDepthBias()—0x00
void SetExecutionFlags()—0x00
void ValidateAgainstExecutionFlags()—0x00
void SetGlobalVectorArray()—0x00
void SetGlobalMatrixArray()—0x00
void SetGlobalTexture_Impl()—0x00
void SetGlobalBufferInternal()—0x00
void BeginSample()—0x00
void EndSample()—0x00
void BeginSample()—0x00
void EndSample()—0x00
void BeginSample_CustomSampler()—0x00
void EndSample_CustomSampler()—0x00
void SetGlobalConstantBufferInternal()—0x00
void SetInstanceMultiplier()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTarget()—0x00
void SetRenderTargetSingle_Internal()—0x00
void SetRenderTargetColorDepth_Internal()—0x00
void SetRenderTargetMulti_Internal()—0x00
void SetRenderTargetMultiSubtarget()—0x00
void SetComputeBufferData()—0x00
void InternalSetComputeBufferData()—0x00
void Finalize()—0x00
void Dispose()—0x00
void Dispose()—0x00
void .ctor()—0x00
void Release()—0x00
void CreateAsyncGraphicsFence()—0x00
void CreateGraphicsFence()—0x00
void WaitOnAsyncGraphicsFence()—0x00
void WaitOnAsyncGraphicsFence()—0x00
void WaitOnAsyncGraphicsFence()—0x00
void SetComputeVectorParam()—0x00
void SetComputeFloatParams()—0x00
void SetComputeIntParams()—0x00
void SetComputeTextureParam()—0x00
void SetComputeTextureParam()—0x00
void SetComputeTextureParam()—0x00
void SetComputeTextureParam()—0x00
void SetComputeBufferParam()—0x00
void SetComputeBufferParam()—0x00
void SetComputeConstantBufferParam()—0x00
void DispatchCompute()—0x00
void DispatchCompute()—0x00
void SetRayTracingAccelerationStructure()—0x00
void SetRayTracingBufferParam()—0x00
void SetRayTracingTextureParam()—0x00
void SetRayTracingFloatParam()—0x00
void SetRayTracingIntParam()—0x00
void SetRayTracingIntParams()—0x00
void SetRayTracingIntParams()—0x00
void SetRayTracingVectorParam()—0x00
void SetRayTracingMatrixParam()—0x00
void DispatchRays()—0x00
void GenerateMips()—0x00
void GenerateMips()—0x00
void DrawMesh()—0x00
void DrawMesh()—0x00
void DrawMesh()—0x00
void DrawMesh()—0x00
void DrawRenderer()—0x00
void DrawProcedural()—0x00
void DrawProcedural()—0x00
void DrawProcedural()—0x00
void DrawProceduralIndirect()—0x00
void DrawMeshInstanced()—0x00
void DrawOcclusionMesh()—0x00
void SetRandomWriteTarget()—0x00
void SetRandomWriteTarget()—0x00
void SetRandomWriteTarget()—0x00
void CopyTexture()—0x00
void CopyTexture()—0x00
void CopyTexture()—0x00
void CopyTexture()—0x00
void Blit()—0x00
void Blit()—0x00
void Blit()—0x00
void Blit()—0x00
void Blit()—0x00
void SetGlobalVector()—0x00
void SetGlobalMatrix()—0x00
void SetGlobalTexture()—0x00
void SetGlobalTexture()—0x00
void SetGlobalTexture()—0x00
void SetGlobalBuffer()—0x00
void SetGlobalConstantBuffer()—0x00
void SetSinglePassStereo()—0x00
void SetComputeVectorParam_Injected()—0x00
void SetComputeMatrixParam_Injected()—0x00
void Internal_SetRayTracingVectorParam_Injected()—0x00
void Internal_SetRayTracingMatrixParam_Injected()—0x00
void Internal_GenerateMips_Injected()—0x00
void Internal_DrawMesh_Injected()—0x00
void Internal_DrawProcedural_Injected()—0x00
void Internal_DrawProceduralIndirect_Injected()—0x00
void Internal_DrawOcclusionMesh_Injected()—0x00
void SetViewport_Injected()—0x00
void Blit_Texture_Injected()—0x00
void Blit_Identifier_Injected()—0x00
void GetTemporaryRTWithDescriptor_Injected()—0x00
void ClearRenderTarget_Injected()—0x00
void SetGlobalVector_Injected()—0x00
void SetGlobalMatrix_Injected()—0x00
void SetViewProjectionMatrices_Injected()—0x00
void SetRenderTargetSingle_Internal_Injected()—0x00
void SetRenderTargetColorDepth_Internal_Injected()—0x00
void SetRenderTargetMulti_Internal_Injected()—0x00
void SetRenderTargetMultiSubtarget_Injected()—0x00