Zdexby TheHolyOneZ
18,277 classes
Class

Vertex

UnityEngine.ProBuilder.Vertex, Unity.ProBuilder Unity.ProBuilder.dll

Members 9

OffsetSizeNameTypeFlags
——m_Position<from the binary>
——m_Color<from the binary>
——m_Normal<from the binary>
——m_Tangent<from the binary>
——m_UV0<from the binary>
——m_UV2<from the binary>
——m_UV3<from the binary>
——m_UV4<from the binary>
——m_Attributes<from the binary>

Functions 61

SignatureFlagsNativeParams
void get_position()—0x00
void set_position()—0x00
void get_color()—0x00
void set_color()—0x00
void get_normal()—0x00
void set_normal()—0x00
void get_tangent()—0x00
void set_tangent()—0x00
void get_uv0()—0x00
void set_uv0()—0x00
void get_uv2()—0x00
void set_uv2()—0x00
void get_uv3()—0x00
void set_uv3()—0x00
void get_uv4()—0x00
void set_uv4()—0x00
void get_attributes()—0x00
void HasArrays()—0x00
void get_hasPosition()—0x00
void set_hasPosition()—0x00
void get_hasColor()—0x00
void set_hasColor()—0x00
void get_hasNormal()—0x00
void set_hasNormal()—0x00
void get_hasTangent()—0x00
void set_hasTangent()—0x00
void get_hasUV0()—0x00
void set_hasUV0()—0x00
void get_hasUV2()—0x00
void set_hasUV2()—0x00
void get_hasUV3()—0x00
void set_hasUV3()—0x00
void get_hasUV4()—0x00
void set_hasUV4()—0x00
void .ctor()—0x00
void Equals()—0x00
void Equals()—0x00
void Equals()—0x00
void GetHashCode()—0x00
void .ctor()—0x00
void op_Equality()—0x00
void op_Inequality()—0x00
void op_Addition()—0x00
void Add()—0x00
void Add()—0x00
void op_Subtraction()—0x00
void Subtract()—0x00
void Subtract()—0x00
void op_Multiply()—0x00
void Multiply()—0x00
void Multiply()—0x00
void op_Division()—0x00
void Divide()—0x00
void Divide()—0x00
void Normalize()—0x00
void ToString()—0x00
void GetArrays()—0x00
void GetArrays()—0x00
void SetMesh()—0x00
void Average()—0x00
void Mix()—0x00