| void get_minPenetrationForPenalty() | | — | 0x00 |
| void set_minPenetrationForPenalty() | | — | 0x00 |
| void get_gravity() | | — | 0x00 |
| void set_gravity() | | — | 0x00 |
| void get_defaultContactOffset() | | — | 0x00 |
| void set_defaultContactOffset() | | — | 0x00 |
| void get_sleepThreshold() | | — | 0x00 |
| void set_sleepThreshold() | | — | 0x00 |
| void get_queriesHitTriggers() | | — | 0x00 |
| void set_queriesHitTriggers() | | — | 0x00 |
| void get_queriesHitBackfaces() | | — | 0x00 |
| void set_queriesHitBackfaces() | | — | 0x00 |
| void get_bounceThreshold() | | — | 0x00 |
| void set_bounceThreshold() | | — | 0x00 |
| void get_defaultMaxDepenetrationVelocity() | | — | 0x00 |
| void set_defaultMaxDepenetrationVelocity() | | — | 0x00 |
| void get_defaultSolverIterations() | | — | 0x00 |
| void set_defaultSolverIterations() | | — | 0x00 |
| void get_defaultSolverVelocityIterations() | | — | 0x00 |
| void set_defaultSolverVelocityIterations() | | — | 0x00 |
| void get_bounceTreshold() | | — | 0x00 |
| void set_bounceTreshold() | | — | 0x00 |
| void get_sleepVelocity() | | — | 0x00 |
| void set_sleepVelocity() | | — | 0x00 |
| void get_sleepAngularVelocity() | | — | 0x00 |
| void set_sleepAngularVelocity() | | — | 0x00 |
| void get_maxAngularVelocity() | | — | 0x00 |
| void set_maxAngularVelocity() | | — | 0x00 |
| void get_solverIterationCount() | | — | 0x00 |
| void set_solverIterationCount() | | — | 0x00 |
| void get_solverVelocityIterationCount() | | — | 0x00 |
| void set_solverVelocityIterationCount() | | — | 0x00 |
| void get_penetrationPenaltyForce() | | — | 0x00 |
| void set_penetrationPenaltyForce() | | — | 0x00 |
| void get_defaultMaxAngularSpeed() | | — | 0x00 |
| void set_defaultMaxAngularSpeed() | | — | 0x00 |
| void get_defaultPhysicsScene() | | — | 0x00 |
| void IgnoreCollision() | | — | 0x00 |
| void IgnoreCollision() | | — | 0x00 |
| void IgnoreLayerCollision() | | — | 0x00 |
| void IgnoreLayerCollision() | | — | 0x00 |
| void GetIgnoreLayerCollision() | | — | 0x00 |
| void GetIgnoreCollision() | | — | 0x00 |
| void Raycast() | | — | 0x00 |
| void Raycast() | | — | 0x00 |
| void Raycast() | | — | 0x00 |
| void Raycast() | | — | 0x00 |
| void Raycast() | | — | 0x00 |
| void Raycast() | | — | 0x00 |
| void Raycast() | | — | 0x00 |
| void Raycast() | | — | 0x00 |
| void Raycast() | | — | 0x00 |
| void Raycast() | | — | 0x00 |
| void Raycast() | | — | 0x00 |
| void Raycast() | | — | 0x00 |
| void Raycast() | | — | 0x00 |
| void Raycast() | | — | 0x00 |
| void Raycast() | | — | 0x00 |
| void Raycast() | | — | 0x00 |
| void Linecast() | | — | 0x00 |
| void Linecast() | | — | 0x00 |
| void Linecast() | | — | 0x00 |
| void Linecast() | | — | 0x00 |
| void Linecast() | | — | 0x00 |
| void Linecast() | | — | 0x00 |
| void CapsuleCast() | | — | 0x00 |
| void CapsuleCast() | | — | 0x00 |
| void CapsuleCast() | | — | 0x00 |
| void CapsuleCast() | | — | 0x00 |
| void CapsuleCast() | | — | 0x00 |
| void CapsuleCast() | | — | 0x00 |
| void CapsuleCast() | | — | 0x00 |
| void CapsuleCast() | | — | 0x00 |
| void SphereCast() | | — | 0x00 |
| void SphereCast() | | — | 0x00 |
| void SphereCast() | | — | 0x00 |
| void SphereCast() | | — | 0x00 |
| void SphereCast() | | — | 0x00 |
| void SphereCast() | | — | 0x00 |
| void SphereCast() | | — | 0x00 |
| void SphereCast() | | — | 0x00 |
| void SphereCast() | | — | 0x00 |
| void SphereCast() | | — | 0x00 |
| void SphereCast() | | — | 0x00 |
| void SphereCast() | | — | 0x00 |
| void BoxCast() | | — | 0x00 |
| void BoxCast() | | — | 0x00 |
| void BoxCast() | | — | 0x00 |
| void BoxCast() | | — | 0x00 |
| void BoxCast() | | — | 0x00 |
| void BoxCast() | | — | 0x00 |
| void BoxCast() | | — | 0x00 |
| void BoxCast() | | — | 0x00 |
| void BoxCast() | | — | 0x00 |
| void BoxCast() | | — | 0x00 |
| void Internal_RaycastAll() | | — | 0x00 |
| void RaycastAll() | | — | 0x00 |
| void RaycastAll() | | — | 0x00 |
| void RaycastAll() | | — | 0x00 |
| void RaycastAll() | | — | 0x00 |
| void RaycastAll() | | — | 0x00 |
| void RaycastAll() | | — | 0x00 |
| void RaycastAll() | | — | 0x00 |
| void RaycastAll() | | — | 0x00 |
| void RaycastNonAlloc() | | — | 0x00 |
| void RaycastNonAlloc() | | — | 0x00 |
| void RaycastNonAlloc() | | — | 0x00 |
| void RaycastNonAlloc() | | — | 0x00 |
| void RaycastNonAlloc() | | — | 0x00 |
| void RaycastNonAlloc() | | — | 0x00 |
| void RaycastNonAlloc() | | — | 0x00 |
| void RaycastNonAlloc() | | — | 0x00 |
| void Query_CapsuleCastAll() | | — | 0x00 |
| void CapsuleCastAll() | | — | 0x00 |
| void CapsuleCastAll() | | — | 0x00 |
| void CapsuleCastAll() | | — | 0x00 |
| void CapsuleCastAll() | | — | 0x00 |
| void Query_SphereCastAll() | | — | 0x00 |
| void SphereCastAll() | | — | 0x00 |
| void SphereCastAll() | | — | 0x00 |
| void SphereCastAll() | | — | 0x00 |
| void SphereCastAll() | | — | 0x00 |
| void SphereCastAll() | | — | 0x00 |
| void SphereCastAll() | | — | 0x00 |
| void SphereCastAll() | | — | 0x00 |
| void SphereCastAll() | | — | 0x00 |
| void OverlapCapsule_Internal() | | — | 0x00 |
| void OverlapCapsule() | | — | 0x00 |
| void OverlapCapsule() | | — | 0x00 |
| void OverlapCapsule() | | — | 0x00 |
| void OverlapSphere_Internal() | | — | 0x00 |
| void OverlapSphere() | | — | 0x00 |
| void OverlapSphere() | | — | 0x00 |
| void OverlapSphere() | | — | 0x00 |
| void Simulate_Internal() | | — | 0x00 |
| void Simulate() | | — | 0x00 |
| void get_autoSimulation() | | — | 0x00 |
| void set_autoSimulation() | | — | 0x00 |
| void SyncTransforms() | | — | 0x00 |
| void get_autoSyncTransforms() | | — | 0x00 |
| void set_autoSyncTransforms() | | — | 0x00 |
| void get_reuseCollisionCallbacks() | | — | 0x00 |
| void set_reuseCollisionCallbacks() | | — | 0x00 |
| void Query_ComputePenetration() | | — | 0x00 |
| void ComputePenetration() | | — | 0x00 |
| void Query_ClosestPoint() | | — | 0x00 |
| void ClosestPoint() | | — | 0x00 |
| void get_interCollisionDistance() | | — | 0x00 |
| void set_interCollisionDistance() | | — | 0x00 |
| void get_interCollisionStiffness() | | — | 0x00 |
| void set_interCollisionStiffness() | | — | 0x00 |
| void get_interCollisionSettingsToggle() | | — | 0x00 |
| void set_interCollisionSettingsToggle() | | — | 0x00 |
| void get_clothGravity() | | — | 0x00 |
| void set_clothGravity() | | — | 0x00 |
| void OverlapSphereNonAlloc() | | — | 0x00 |
| void OverlapSphereNonAlloc() | | — | 0x00 |
| void OverlapSphereNonAlloc() | | — | 0x00 |
| void CheckSphere_Internal() | | — | 0x00 |
| void CheckSphere() | | — | 0x00 |
| void CheckSphere() | | — | 0x00 |
| void CheckSphere() | | — | 0x00 |
| void CapsuleCastNonAlloc() | | — | 0x00 |
| void CapsuleCastNonAlloc() | | — | 0x00 |
| void CapsuleCastNonAlloc() | | — | 0x00 |
| void CapsuleCastNonAlloc() | | — | 0x00 |
| void SphereCastNonAlloc() | | — | 0x00 |
| void SphereCastNonAlloc() | | — | 0x00 |
| void SphereCastNonAlloc() | | — | 0x00 |
| void SphereCastNonAlloc() | | — | 0x00 |
| void SphereCastNonAlloc() | | — | 0x00 |
| void SphereCastNonAlloc() | | — | 0x00 |
| void SphereCastNonAlloc() | | — | 0x00 |
| void SphereCastNonAlloc() | | — | 0x00 |
| void CheckCapsule_Internal() | | — | 0x00 |
| void CheckCapsule() | | — | 0x00 |
| void CheckCapsule() | | — | 0x00 |
| void CheckCapsule() | | — | 0x00 |
| void CheckBox_Internal() | | — | 0x00 |
| void CheckBox() | | — | 0x00 |
| void CheckBox() | | — | 0x00 |
| void CheckBox() | | — | 0x00 |
| void CheckBox() | | — | 0x00 |
| void OverlapBox_Internal() | | — | 0x00 |
| void OverlapBox() | | — | 0x00 |
| void OverlapBox() | | — | 0x00 |
| void OverlapBox() | | — | 0x00 |
| void OverlapBox() | | — | 0x00 |
| void OverlapBoxNonAlloc() | | — | 0x00 |
| void OverlapBoxNonAlloc() | | — | 0x00 |
| void OverlapBoxNonAlloc() | | — | 0x00 |
| void OverlapBoxNonAlloc() | | — | 0x00 |
| void BoxCastNonAlloc() | | — | 0x00 |
| void BoxCastNonAlloc() | | — | 0x00 |
| void BoxCastNonAlloc() | | — | 0x00 |
| void BoxCastNonAlloc() | | — | 0x00 |
| void BoxCastNonAlloc() | | — | 0x00 |
| void Internal_BoxCastAll() | | — | 0x00 |
| void BoxCastAll() | | — | 0x00 |
| void BoxCastAll() | | — | 0x00 |
| void BoxCastAll() | | — | 0x00 |
| void BoxCastAll() | | — | 0x00 |
| void BoxCastAll() | | — | 0x00 |
| void OverlapCapsuleNonAlloc() | | — | 0x00 |
| void OverlapCapsuleNonAlloc() | | — | 0x00 |
| void OverlapCapsuleNonAlloc() | | — | 0x00 |
| void Internal_RebuildBroadphaseRegions() | | — | 0x00 |
| void RebuildBroadphaseRegions() | | — | 0x00 |
| void BakeMesh() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void get_gravity_Injected() | | — | 0x00 |
| void set_gravity_Injected() | | — | 0x00 |
| void get_defaultPhysicsScene_Injected() | | — | 0x00 |
| void Internal_RaycastAll_Injected() | | — | 0x00 |
| void Query_CapsuleCastAll_Injected() | | — | 0x00 |
| void Query_SphereCastAll_Injected() | | — | 0x00 |
| void OverlapCapsule_Internal_Injected() | | — | 0x00 |
| void OverlapSphere_Internal_Injected() | | — | 0x00 |
| void Simulate_Internal_Injected() | | — | 0x00 |
| void Query_ComputePenetration_Injected() | | — | 0x00 |
| void Query_ClosestPoint_Injected() | | — | 0x00 |
| void get_clothGravity_Injected() | | — | 0x00 |
| void set_clothGravity_Injected() | | — | 0x00 |
| void CheckSphere_Internal_Injected() | | — | 0x00 |
| void CheckCapsule_Internal_Injected() | | — | 0x00 |
| void CheckBox_Internal_Injected() | | — | 0x00 |
| void OverlapBox_Internal_Injected() | | — | 0x00 |
| void Internal_BoxCastAll_Injected() | | — | 0x00 |
| void Internal_RebuildBroadphaseRegions_Injected() | | — | 0x00 |