Zdexby TheHolyOneZ
18,277 classes
Class

Mesh

UnityEngine.Mesh, UnityEngine.CoreModule UnityEngine.CoreModule.dll

Members 0

OffsetSizeNameTypeFlags
No reflected members.

Functions 132

SignatureFlagsNativeParams
void Internal_Create()—0x00
void .ctor()—0x00
void set_indexFormat()—0x00
void GetIndexStartImpl()—0x00
void GetIndexCountImpl()—0x00
void GetBaseVertexImpl()—0x00
void GetTrianglesImpl()—0x00
void GetIndicesImpl()—0x00
void SetIndicesImpl()—0x00
void PrintErrorCantAccessChannel()—0x00
void HasVertexAttribute()—0x00
void SetArrayForChannelImpl()—0x00
void GetAllocArrayFromChannelImpl()—0x00
void GetArrayFromChannelImpl()—0x00
void GetBlendShapeIndex()—0x00
void GetBoneWeightsImpl()—0x00
void SetBoneWeightsImpl()—0x00
void get_canAccess()—0x00
void get_vertexCount()—0x00
void get_subMeshCount()—0x00
void set_subMeshCount()—0x00
void get_bounds()—0x00
void set_bounds()—0x00
void ClearImpl()—0x00
void RecalculateBoundsImpl()—0x00
void RecalculateNormalsImpl()—0x00
void RecalculateTangentsImpl()—0x00
void MarkDynamicImpl()—0x00
void UploadMeshDataImpl()—0x00
void GetTopologyImpl()—0x00
void CombineMeshesImpl()—0x00
void GetUVChannel()—0x00
void DefaultDimensionForChannel()—0x00
void GetAllocArrayFromChannel()—0x00
void GetAllocArrayFromChannel()—0x00
void SetSizedArrayForChannel()—0x00
void SetArrayForChannel()—0x00
void SetArrayForChannel()—0x00
void SetListForChannel()—0x00
void SetListForChannel()—0x00
void GetListForChannel()—0x00
void GetListForChannel()—0x00
void get_vertices()—0x00
void set_vertices()—0x00
void get_normals()—0x00
void set_normals()—0x00
void get_tangents()—0x00
void set_tangents()—0x00
void get_uv()—0x00
void set_uv()—0x00
void get_uv2()—0x00
void set_uv2()—0x00
void get_uv3()—0x00
void set_uv3()—0x00
void get_uv4()—0x00
void set_uv4()—0x00
void get_colors()—0x00
void set_colors()—0x00
void get_colors32()—0x00
void set_colors32()—0x00
void SetVertices()—0x00
void SetVertices()—0x00
void SetVertices()—0x00
void SetVertices()—0x00
void SetVertices()—0x00
void SetVertices()—0x00
void SetNormals()—0x00
void SetNormals()—0x00
void SetNormals()—0x00
void SetTangents()—0x00
void SetTangents()—0x00
void SetTangents()—0x00
void SetColors()—0x00
void SetColors()—0x00
void SetColors()—0x00
void SetUvsImpl()—0x00
void SetUVs()—0x00
void SetUVs()—0x00
void SetUVs()—0x00
void SetUVs()—0x00
void SetUVs()—0x00
void SetUVs()—0x00
void SetUVs()—0x00
void SetUVs()—0x00
void SetUVs()—0x00
void GetUVsImpl()—0x00
void GetUVs()—0x00
void PrintErrorCantAccessIndices()—0x00
void CheckCanAccessSubmesh()—0x00
void CheckCanAccessSubmeshTriangles()—0x00
void CheckCanAccessSubmeshIndices()—0x00
void get_triangles()—0x00
void set_triangles()—0x00
void GetTriangles()—0x00
void GetTriangles()—0x00
void GetIndices()—0x00
void GetIndices()—0x00
void GetIndexStart()—0x00
void GetIndexCount()—0x00
void GetBaseVertex()—0x00
void CheckIndicesArrayRange()—0x00
void SetTrianglesImpl()—0x00
void SetTriangles()—0x00
void SetTriangles()—0x00
void SetTriangles()—0x00
void SetTriangles()—0x00
void SetTriangles()—0x00
void SetTriangles()—0x00
void SetTriangles()—0x00
void SetIndices()—0x00
void SetIndices()—0x00
void SetIndices()—0x00
void SetIndices()—0x00
void SetIndices()—0x00
void SetIndices()—0x00
void SetIndices()—0x00
void SetIndices()—0x00
void get_boneWeights()—0x00
void set_boneWeights()—0x00
void Clear()—0x00
void RecalculateBounds()—0x00
void RecalculateNormals()—0x00
void RecalculateTangents()—0x00
void RecalculateBounds()—0x00
void RecalculateNormals()—0x00
void RecalculateTangents()—0x00
void MarkDynamic()—0x00
void UploadMeshData()—0x00
void GetTopology()—0x00
void CombineMeshes()—0x00
void get_bounds_Injected()—0x00
void set_bounds_Injected()—0x00