Zdexby TheHolyOneZ
18,277 classes
Class

NativeInputRuntime

UnityEngine.InputSystem.LowLevel.NativeInputRuntime, Unity.InputSystem Unity.InputSystem.dll

Members 8

OffsetSizeNameTypeFlags
——instance<from the binary>
——m_ShutdownMethod<from the binary>
——m_OnUpdate<from the binary>
——m_OnBeforeUpdate<from the binary>
——m_OnShouldRunUpdate<from the binary>
——m_PollingFrequency<from the binary>
——m_DidCallOnShutdown<from the binary>
——m_FocusChangedMethod<from the binary>

Functions 32

SignatureFlagsNativeParams
void AllocateDeviceId()—0x00
void Update()—0x00
void QueueEvent()—0x00
void DeviceCommand()—0x00
void get_onUpdate()—0x00
void set_onUpdate()—0x00
void get_onBeforeUpdate()—0x00
void set_onBeforeUpdate()—0x00
void get_onShouldRunUpdate()—0x00
void set_onShouldRunUpdate()—0x00
void get_onDeviceDiscovered()—0x00
void set_onDeviceDiscovered()—0x00
void get_onShutdown()—0x00
void set_onShutdown()—0x00
void get_onPlayerFocusChanged()—0x00
void set_onPlayerFocusChanged()—0x00
void get_pollingFrequency()—0x00
void set_pollingFrequency()—0x00
void get_currentTime()—0x00
void get_currentTimeForFixedUpdate()—0x00
void get_currentTimeOffsetToRealtimeSinceStartup()—0x00
void get_unscaledGameTime()—0x00
void get_runInBackground()—0x00
void OnShutdown()—0x00
void OnWantsToShutdown()—0x00
void OnFocusChanged()—0x00
void get_screenOrientation()—0x00
void get_isInBatchMode()—0x00
void RegisterAnalyticsEvent()—0x00
void SendAnalyticsEvent()—0x00
void .ctor()—0x00
void .cctor()—0x00