Zdexby TheHolyOneZ
18,277 classes
Class

InputStateBlock

UnityEngine.InputSystem.LowLevel.InputStateBlock, Unity.InputSystem Unity.InputSystem.dll

Members 25

OffsetSizeNameTypeFlags
——InvalidOffset<from the binary>
——AutomaticOffset<from the binary>
——FormatBit<from the binary>
——FormatSBit<from the binary>
——FormatInt<from the binary>
——FormatUInt<from the binary>
——FormatShort<from the binary>
——FormatUShort<from the binary>
——FormatByte<from the binary>
——FormatSByte<from the binary>
——FormatLong<from the binary>
——FormatULong<from the binary>
——FormatFloat<from the binary>
——FormatDouble<from the binary>
——FormatVector2<from the binary>
——FormatVector3<from the binary>
——FormatQuaternion<from the binary>
——FormatVector2Short<from the binary>
——FormatVector3Short<from the binary>
——FormatVector2Byte<from the binary>
——FormatVector3Byte<from the binary>
——<format>k__BackingField<from the binary>
——<byteOffset>k__BackingField<from the binary>
——<bitOffset>k__BackingField<from the binary>
——<sizeInBits>k__BackingField<from the binary>

Functions 21

SignatureFlagsNativeParams
void GetSizeOfPrimitiveFormatInBits()—0x00
void GetPrimitiveFormatFromType()—0x00
void get_format()—0x00
void set_format()—0x00
void get_byteOffset()—0x00
void set_byteOffset()—0x00
void get_bitOffset()—0x00
void set_bitOffset()—0x00
void get_sizeInBits()—0x00
void set_sizeInBits()—0x00
void get_alignedSizeInBytes()—0x00
void ReadInt()—0x00
void WriteInt()—0x00
void ReadFloat()—0x00
void WriteFloat()—0x00
void FloatToPrimitiveValue()—0x00
void ReadDouble()—0x00
void WriteDouble()—0x00
void Write()—0x00
void CopyToFrom()—0x00
void .cctor()—0x00