Zdexby TheHolyOneZ
18,277 classes
Class

ReplayController

UnityEngine.InputSystem.LowLevel.InputEventTrace.ReplayController, Unity.InputSystem Unity.InputSystem.dll

Members 14

OffsetSizeNameTypeFlags
——<finished>k__BackingField<from the binary>
——<paused>k__BackingField<from the binary>
——<position>k__BackingField<from the binary>
——m_EventTrace<from the binary>
——m_Enumerator<from the binary>
——m_DeviceIDMappings<from the binary>
——m_CreateNewDevices<from the binary>
——m_CreatedDevices<from the binary>
——m_OnFinished<from the binary>
——m_OnEvent<from the binary>
——m_StartTimeAsPerFirstEvent<from the binary>
——m_StartTimeAsPerRuntime<from the binary>
——m_AllEventsByTimeIndex<from the binary>
——m_AllEventsByTime<from the binary>

Functions 25

SignatureFlagsNativeParams
void get_trace()—0x00
void get_finished()—0x00
void set_finished()—0x00
void get_paused()—0x00
void set_paused()—0x00
void get_position()—0x00
void set_position()—0x00
void get_createdDevices()—0x00
void .ctor()—0x00
void Dispose()—0x00
void WithDeviceMappedFromTo()—0x00
void WithDeviceMappedFromTo()—0x00
void WithAllDevicesMappedToNewInstances()—0x00
void OnFinished()—0x00
void OnEvent()—0x00
void PlayOneEvent()—0x00
void Rewind()—0x00
void PlayAllFramesOneByOne()—0x00
void PlayAllEvents()—0x00
void PlayAllEventsAccordingToTimestamps()—0x00
void OnBeginFrame()—0x00
void Finished()—0x00
void QueueEvent()—0x00
void MoveNext()—0x00
void ApplyDeviceMapping()—0x00