| void get_sending() | | — | 0x00 |
| void set_sending() | | — | 0x00 |
| void .ctor() | | — | 0x00 |
| void StartSending() | | — | 0x00 |
| void StopSending() | | — | 0x00 |
| void System.IObserver<UnityEngine.InputSystem.InputRemoting.Message>.OnNext() | | — | 0x00 |
| void System.IObserver<UnityEngine.InputSystem.InputRemoting.Message>.OnError() | | — | 0x00 |
| void System.IObserver<UnityEngine.InputSystem.InputRemoting.Message>.OnCompleted() | | — | 0x00 |
| void Subscribe() | | — | 0x00 |
| void SendAllDevices() | | — | 0x00 |
| void SendDevice() | | — | 0x00 |
| void SendEvent() | | — | 0x00 |
| void SendDeviceChange() | | — | 0x00 |
| void SendLayoutChange() | | — | 0x00 |
| void Send() | | — | 0x00 |
| void FindOrCreateSenderRecord() | | — | 0x00 |
| void FindLocalDeviceId() | | — | 0x00 |
| void TryGetDeviceByRemoteId() | | — | 0x00 |
| void RemoveRemoteDevices() | | — | 0x00 |
| void SerializeData() | | — | 0x00 |
| void DeserializeData() | | — | 0x00 |