Zdexby TheHolyOneZ
18,277 classes
Class

BindingState

UnityEngine.InputSystem.InputActionState.BindingState, Unity.InputSystem Unity.InputSystem.dll

Members 12

OffsetSizeNameTypeFlags
——m_ControlCount<from the binary>
——m_InteractionCount<from the binary>
——m_ProcessorCount<from the binary>
——m_MapIndex<from the binary>
——m_Flags<from the binary>
——m_PartIndex<from the binary>
——m_ActionIndex<from the binary>
——m_CompositeOrCompositeBindingIndex<from the binary>
——m_ProcessorStartIndex<from the binary>
——m_InteractionStartIndex<from the binary>
——m_ControlStartIndex<from the binary>
——m_TriggerEventIdForComposite<from the binary>

Functions 37

SignatureFlagsNativeParams
void get_controlStartIndex()—0x00
void set_controlStartIndex()—0x00
void get_controlCount()—0x00
void set_controlCount()—0x00
void get_interactionStartIndex()—0x00
void set_interactionStartIndex()—0x00
void get_interactionCount()—0x00
void set_interactionCount()—0x00
void get_processorStartIndex()—0x00
void set_processorStartIndex()—0x00
void get_processorCount()—0x00
void set_processorCount()—0x00
void get_actionIndex()—0x00
void set_actionIndex()—0x00
void get_mapIndex()—0x00
void set_mapIndex()—0x00
void get_compositeOrCompositeBindingIndex()—0x00
void set_compositeOrCompositeBindingIndex()—0x00
void get_triggerEventIdForComposite()—0x00
void set_triggerEventIdForComposite()—0x00
void get_flags()—0x00
void set_flags()—0x00
void get_chainsWithNext()—0x00
void set_chainsWithNext()—0x00
void get_isEndOfChain()—0x00
void set_isEndOfChain()—0x00
void get_isPartOfChain()—0x00
void get_isComposite()—0x00
void set_isComposite()—0x00
void get_isPartOfComposite()—0x00
void set_isPartOfComposite()—0x00
void get_initialStateCheckPending()—0x00
void set_initialStateCheckPending()—0x00
void get_wantsInitialStateCheck()—0x00
void set_wantsInitialStateCheck()—0x00
void get_partIndex()—0x00
void set_partIndex()—0x00