Zdexby TheHolyOneZ
18,277 classes
Class

InputActionState

UnityEngine.InputSystem.InputActionState, Unity.InputSystem Unity.InputSystem.dll

Members 15

OffsetSizeNameTypeFlags
——kInvalidIndex<from the binary>
——maps<from the binary>
——controls<from the binary>
——interactions<from the binary>
——processors<from the binary>
——composites<from the binary>
——totalProcessorCount<from the binary>
——memory<from the binary>
——m_OnBeforeUpdateHooked<from the binary>
——m_OnAfterUpdateHooked<from the binary>
——m_OnBeforeUpdateDelegate<from the binary>
——m_OnAfterUpdateDelegate<from the binary>
——s_GlobalList<from the binary>
——s_OnActionChange<from the binary>
——s_OnActionControlsChanged<from the binary>

Functions 87

SignatureFlagsNativeParams
void get_totalCompositeCount()—0x00
void get_totalMapCount()—0x00
void get_totalActionCount()—0x00
void get_totalBindingCount()—0x00
void get_totalInteractionCount()—0x00
void get_totalControlCount()—0x00
void get_mapIndices()—0x00
void get_actionStates()—0x00
void get_bindingStates()—0x00
void get_interactionStates()—0x00
void get_controlIndexToBindingIndex()—0x00
void get_enabledControls()—0x00
void Initialize()—0x00
void ClaimDataFrom()—0x00
void Finalize()—0x00
void Dispose()—0x00
void Destroy()—0x00
void Clone()—0x00
void System.ICloneable.Clone()—0x00
void IsUsingDevice()—0x00
void CanUseDevice()—0x00
void HasEnabledActions()—0x00
void RestoreActionStates()—0x00
void ResetActionState()—0x00
void FetchActionState()—0x00
void FetchMapIndices()—0x00
void EnableAllActions()—0x00
void EnableControls()—0x00
void EnableSingleAction()—0x00
void EnableControls()—0x00
void DisableAllActions()—0x00
void DisableControls()—0x00
void DisableSingleAction()—0x00
void DisableControls()—0x00
void EnableControls()—0x00
void DisableControls()—0x00
void IsControlEnabled()—0x00
void SetControlEnabled()—0x00
void HookOnBeforeUpdate()—0x00
void UnhookOnBeforeUpdate()—0x00
void OnBeforeInitialUpdate()—0x00
void UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged()—0x00
void UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyTimerExpired()—0x00
void ToCombinedMapAndControlAndBindingIndex()—0x00
void SplitUpMapAndControlAndBindingIndex()—0x00
void ProcessControlStateChange()—0x00
void ShouldIgnoreControlStateChangeOnCompositeBinding()—0x00
void ShouldIgnoreControlStateChange()—0x00
void ProcessDefaultInteraction()—0x00
void ProcessInteractions()—0x00
void ProcessTimeout()—0x00
void StartTimeout()—0x00
void StopTimeout()—0x00
void ChangePhaseOfInteraction()—0x00
void ChangePhaseOfAction()—0x00
void ChangePhaseOfActionInternal()—0x00
void CallActionListeners()—0x00
void GetActionOrNoneString()—0x00
void GetActionOrNull()—0x00
void GetActionOrNull()—0x00
void GetControl()—0x00
void GetInteractionOrNull()—0x00
void GetBindingIndexInMap()—0x00
void GetBindingIndexInState()—0x00
void GetBinding()—0x00
void ResetInteractionStateAndCancelIfNecessary()—0x00
void ResetInteractionState()—0x00
void GetValueSizeInBytes()—0x00
void GetValueType()—0x00
void IsActuated()—0x00
void ComputeMagnitude()—0x00
void ReadValue()—0x00
void ReadValue()—0x00
void ReadCompositePartValue()—0x00
void ReadValueAsObject()—0x00
void ReadValueAsButton()—0x00
void AddToGlobaList()—0x00
void RemoveMapFromGlobalList()—0x00
void CompactGlobalList()—0x00
void NotifyListenersOfActionChange()—0x00
void ResetGlobals()—0x00
void FindAllEnabledActions()—0x00
void OnDeviceChange()—0x00
void DeferredResolutionOfBindings()—0x00
void DisableAllActions()—0x00
void DestroyAllActionMapStates()—0x00
void .ctor()—0x00