Zdexby TheHolyOneZ
18,277 classes
Class

OrionUIInputModule

UnityEngine.EventSystems.OrionUIInputModule, OrionPlatform OrionPlatform.dll

Members 14

OffsetSizeNameTypeFlags
——m_PrevActionTime<from the binary>
——m_LastMoveVector<from the binary>
——m_ConsecutiveMoveCount<from the binary>
——m_LastMousePosition<from the binary>
——m_MousePosition<from the binary>
——instance<from the binary>
——m_InputActionsPerSecond<from the binary>
——m_RepeatDelay<from the binary>
——m_ForceModuleActive<from the binary>
——m_latestUIKBControllerFocus<from the binary>
——m_latestShouldActivateSourceIsKB<from the binary>
——m_prevMousePosition<from the binary>
——m_deselectOperationDone<from the binary>
——m_shouldAutoDestroy<from the binary>

Functions 29

SignatureFlagsNativeParams
void .ctor()—0x00
void get_forceModuleActive()—0x00
void set_forceModuleActive()—0x00
void get_inputActionsPerSecond()—0x00
void set_inputActionsPerSecond()—0x00
void get_repeatDelay()—0x00
void set_repeatDelay()—0x00
void UpdateModule()—0x00
void IsModuleSupported()—0x00
void ShouldActivateModule()—0x00
void GetMousePosition()—0x00
void Update()—0x00
void ClickButton()—0x00
void SetFocus()—0x00
void SetKeyboardFocus()—0x00
void GetFocus()—0x00
void ActivateModule()—0x00
void DeactivateModule()—0x00
void Process()—0x00
void SendSubmitEventToSelectedObject()—0x00
void GetRawMoveVector()—0x00
void SendMoveEventToSelectedObject()—0x00
void ProcessMouseEvent()—0x00
void Awake()—0x00
void Start()—0x00
void FetchLastPointerEventData()—0x00
void ProcessMouseEvent()—0x00
void SendUpdateEventToSelectedObject()—0x00
void ProcessMousePress()—0x00