Zdexby TheHolyOneZ
18,277 classes
Class

Animator

UnityEngine.Animator, UnityEngine.AnimationModule UnityEngine.AnimationModule.dll

Members 0

OffsetSizeNameTypeFlags
No reflected members.

Functions 275

SignatureFlagsNativeParams
void get_isOptimizable()—0x00
void get_isHuman()—0x00
void get_hasRootMotion()—0x00
void get_isRootPositionOrRotationControlledByCurves()—0x00
void get_humanScale()—0x00
void get_isInitialized()—0x00
void GetFloat()—0x00
void GetFloat()—0x00
void SetFloat()—0x00
void SetFloat()—0x00
void SetFloat()—0x00
void SetFloat()—0x00
void GetBool()—0x00
void GetBool()—0x00
void SetBool()—0x00
void SetBool()—0x00
void GetInteger()—0x00
void GetInteger()—0x00
void SetInteger()—0x00
void SetInteger()—0x00
void SetTrigger()—0x00
void SetTrigger()—0x00
void ResetTrigger()—0x00
void ResetTrigger()—0x00
void IsParameterControlledByCurve()—0x00
void IsParameterControlledByCurve()—0x00
void get_deltaPosition()—0x00
void get_deltaRotation()—0x00
void get_velocity()—0x00
void get_angularVelocity()—0x00
void get_rootPosition()—0x00
void set_rootPosition()—0x00
void get_rootRotation()—0x00
void set_rootRotation()—0x00
void get_applyRootMotion()—0x00
void set_applyRootMotion()—0x00
void get_linearVelocityBlending()—0x00
void set_linearVelocityBlending()—0x00
void get_animatePhysics()—0x00
void set_animatePhysics()—0x00
void get_updateMode()—0x00
void set_updateMode()—0x00
void get_hasTransformHierarchy()—0x00
void get_allowConstantClipSamplingOptimization()—0x00
void set_allowConstantClipSamplingOptimization()—0x00
void get_gravityWeight()—0x00
void get_bodyPosition()—0x00
void set_bodyPosition()—0x00
void get_bodyPositionInternal()—0x00
void set_bodyPositionInternal()—0x00
void get_bodyRotation()—0x00
void set_bodyRotation()—0x00
void get_bodyRotationInternal()—0x00
void set_bodyRotationInternal()—0x00
void GetIKPosition()—0x00
void GetGoalPosition()—0x00
void SetIKPosition()—0x00
void SetGoalPosition()—0x00
void GetIKRotation()—0x00
void GetGoalRotation()—0x00
void SetIKRotation()—0x00
void SetGoalRotation()—0x00
void GetIKPositionWeight()—0x00
void GetGoalWeightPosition()—0x00
void SetIKPositionWeight()—0x00
void SetGoalWeightPosition()—0x00
void GetIKRotationWeight()—0x00
void GetGoalWeightRotation()—0x00
void SetIKRotationWeight()—0x00
void SetGoalWeightRotation()—0x00
void GetIKHintPosition()—0x00
void GetHintPosition()—0x00
void SetIKHintPosition()—0x00
void SetHintPosition()—0x00
void GetIKHintPositionWeight()—0x00
void GetHintWeightPosition()—0x00
void SetIKHintPositionWeight()—0x00
void SetHintWeightPosition()—0x00
void SetLookAtPosition()—0x00
void SetLookAtPositionInternal()—0x00
void SetLookAtWeight()—0x00
void SetLookAtWeight()—0x00
void SetLookAtWeight()—0x00
void SetLookAtWeight()—0x00
void SetLookAtWeight()—0x00
void SetLookAtWeightInternal()—0x00
void SetBoneLocalRotation()—0x00
void SetBoneLocalRotationInternal()—0x00
void GetBehaviour()—0x00
void GetBehaviour()—0x00
void ConvertStateMachineBehaviour()—0x00
void GetBehaviours()—0x00
void InternalGetBehaviours()—0x00
void GetBehaviours()—0x00
void InternalGetBehavioursByKey()—0x00
void get_stabilizeFeet()—0x00
void set_stabilizeFeet()—0x00
void get_layerCount()—0x00
void GetLayerName()—0x00
void GetLayerIndex()—0x00
void GetLayerWeight()—0x00
void SetLayerWeight()—0x00
void GetAnimatorStateInfo()—0x00
void GetCurrentAnimatorStateInfo()—0x00
void GetNextAnimatorStateInfo()—0x00
void GetAnimatorTransitionInfo()—0x00
void GetAnimatorTransitionInfo()—0x00
void GetAnimatorClipInfoCount()—0x00
void GetCurrentAnimatorClipInfoCount()—0x00
void GetNextAnimatorClipInfoCount()—0x00
void GetCurrentAnimatorClipInfo()—0x00
void GetNextAnimatorClipInfo()—0x00
void GetCurrentAnimatorClipInfo()—0x00
void GetAnimatorClipInfoInternal()—0x00
void GetNextAnimatorClipInfo()—0x00
void IsInTransition()—0x00
void get_parameters()—0x00
void get_parameterCount()—0x00
void GetParameter()—0x00
void get_feetPivotActive()—0x00
void set_feetPivotActive()—0x00
void get_pivotWeight()—0x00
void get_pivotPosition()—0x00
void MatchTarget()—0x00
void MatchTarget()—0x00
void MatchTarget()—0x00
void MatchTarget()—0x00
void InterruptMatchTarget()—0x00
void InterruptMatchTarget()—0x00
void get_isMatchingTarget()—0x00
void get_speed()—0x00
void set_speed()—0x00
void ForceStateNormalizedTime()—0x00
void CrossFadeInFixedTime()—0x00
void CrossFadeInFixedTime()—0x00
void CrossFadeInFixedTime()—0x00
void CrossFadeInFixedTime()—0x00
void CrossFadeInFixedTime()—0x00
void CrossFadeInFixedTime()—0x00
void CrossFadeInFixedTime()—0x00
void CrossFadeInFixedTime()—0x00
void WriteDefaultValues()—0x00
void CrossFade()—0x00
void CrossFade()—0x00
void CrossFade()—0x00
void CrossFade()—0x00
void CrossFade()—0x00
void CrossFade()—0x00
void CrossFade()—0x00
void CrossFade()—0x00
void PlayInFixedTime()—0x00
void PlayInFixedTime()—0x00
void PlayInFixedTime()—0x00
void PlayInFixedTime()—0x00
void PlayInFixedTime()—0x00
void PlayInFixedTime()—0x00
void Play()—0x00
void Play()—0x00
void Play()—0x00
void Play()—0x00
void Play()—0x00
void Play()—0x00
void SetTarget()—0x00
void get_targetPosition()—0x00
void get_targetRotation()—0x00
void IsControlled()—0x00
void IsBoneTransform()—0x00
void get_avatarRoot()—0x00
void GetBoneTransform()—0x00
void GetBoneTransformInternal()—0x00
void get_cullingMode()—0x00
void set_cullingMode()—0x00
void StartPlayback()—0x00
void StopPlayback()—0x00
void get_playbackTime()—0x00
void set_playbackTime()—0x00
void StartRecording()—0x00
void StopRecording()—0x00
void get_recorderStartTime()—0x00
void set_recorderStartTime()—0x00
void GetRecorderStartTime()—0x00
void get_recorderStopTime()—0x00
void set_recorderStopTime()—0x00
void GetRecorderStopTime()—0x00
void get_recorderMode()—0x00
void get_runtimeAnimatorController()—0x00
void set_runtimeAnimatorController()—0x00
void get_hasBoundPlayables()—0x00
void ClearInternalControllerPlayable()—0x00
void HasState()—0x00
void StringToHash()—0x00
void get_avatar()—0x00
void set_avatar()—0x00
void GetStats()—0x00
void get_playableGraph()—0x00
void GetCurrentGraph()—0x00
void CheckIfInIKPass()—0x00
void IsInIKPass()—0x00
void SetFloatString()—0x00
void SetFloatID()—0x00
void GetFloatString()—0x00
void GetFloatID()—0x00
void SetBoolString()—0x00
void SetBoolID()—0x00
void GetBoolString()—0x00
void GetBoolID()—0x00
void SetIntegerString()—0x00
void SetIntegerID()—0x00
void GetIntegerString()—0x00
void GetIntegerID()—0x00
void SetTriggerString()—0x00
void SetTriggerID()—0x00
void ResetTriggerString()—0x00
void ResetTriggerID()—0x00
void IsParameterControlledByCurveString()—0x00
void IsParameterControlledByCurveID()—0x00
void SetFloatStringDamp()—0x00
void SetFloatIDDamp()—0x00
void get_layersAffectMassCenter()—0x00
void set_layersAffectMassCenter()—0x00
void get_leftFeetBottomHeight()—0x00
void get_rightFeetBottomHeight()—0x00
void get_supportsOnAnimatorMove()—0x00
void OnUpdateModeChanged()—0x00
void OnCullingModeChanged()—0x00
void WriteDefaultPose()—0x00
void Update()—0x00
void Rebind()—0x00
void Rebind()—0x00
void ApplyBuiltinRootMotion()—0x00
void EvaluateController()—0x00
void EvaluateController()—0x00
void GetCurrentStateName()—0x00
void GetNextStateName()—0x00
void GetAnimatorStateName()—0x00
void ResolveHash()—0x00
void get_logWarnings()—0x00
void set_logWarnings()—0x00
void get_fireEvents()—0x00
void set_fireEvents()—0x00
void get_keepAnimatorControllerStateOnDisable()—0x00
void set_keepAnimatorControllerStateOnDisable()—0x00
void GetVector()—0x00
void GetVector()—0x00
void SetVector()—0x00
void SetVector()—0x00
void GetQuaternion()—0x00
void GetQuaternion()—0x00
void SetQuaternion()—0x00
void SetQuaternion()—0x00
void .ctor()—0x00
void get_deltaPosition_Injected()—0x00
void get_deltaRotation_Injected()—0x00
void get_velocity_Injected()—0x00
void get_angularVelocity_Injected()—0x00
void get_rootPosition_Injected()—0x00
void set_rootPosition_Injected()—0x00
void get_rootRotation_Injected()—0x00
void set_rootRotation_Injected()—0x00
void get_bodyPositionInternal_Injected()—0x00
void set_bodyPositionInternal_Injected()—0x00
void get_bodyRotationInternal_Injected()—0x00
void set_bodyRotationInternal_Injected()—0x00
void GetGoalPosition_Injected()—0x00
void SetGoalPosition_Injected()—0x00
void GetGoalRotation_Injected()—0x00
void SetGoalRotation_Injected()—0x00
void GetHintPosition_Injected()—0x00
void SetHintPosition_Injected()—0x00
void SetLookAtPositionInternal_Injected()—0x00
void SetBoneLocalRotationInternal_Injected()—0x00
void get_pivotPosition_Injected()—0x00
void MatchTarget_Injected()—0x00
void get_targetPosition_Injected()—0x00
void get_targetRotation_Injected()—0x00