Zdexby TheHolyOneZ
18,277 classes
Class

NavMeshBuildSettings

UnityEngine.AI.NavMeshBuildSettings, UnityEngine.AIModule UnityEngine.AIModule.dll

Members 16

OffsetSizeNameTypeFlags
——m_AgentTypeID<from the binary>
——m_AgentRadius<from the binary>
——m_AgentHeight<from the binary>
——m_AgentSlope<from the binary>
——m_AgentClimb<from the binary>
——m_LedgeDropHeight<from the binary>
——m_MaxJumpAcrossDistance<from the binary>
——m_MinRegionArea<from the binary>
——m_OverrideVoxelSize<from the binary>
——m_VoxelSize<from the binary>
——m_OverrideTileSize<from the binary>
——m_TileSize<from the binary>
——m_AccuratePlacement<from the binary>
——m_MaxJobWorkers<from the binary>
——m_PreserveTilesOutsideBounds<from the binary>
——m_Debug<from the binary>

Functions 6

SignatureFlagsNativeParams
void get_agentTypeID()—0x00
void set_agentTypeID()—0x00
void set_overrideVoxelSize()—0x00
void set_voxelSize()—0x00
void set_overrideTileSize()—0x00
void set_tileSize()—0x00