Zdexby TheHolyOneZ
18,277 classes
Class

DeflateStream

Unity.IO.Compression.DeflateStream, Unity.IO.Compression Unity.IO.Compression.dll

Members 13

OffsetSizeNameTypeFlags
——DefaultBufferSize<from the binary>
——_stream<from the binary>
——_mode<from the binary>
——_leaveOpen<from the binary>
——inflater<from the binary>
——deflater<from the binary>
——buffer<from the binary>
——asyncOperations<from the binary>
——m_CallBack<from the binary>
——m_AsyncWriterDelegate<from the binary>
——formatWriter<from the binary>
——wroteHeader<from the binary>
——wroteBytes<from the binary>

Functions 36

SignatureFlagsNativeParams
void .ctor()—0x00
void .ctor()—0x00
void CreateDeflater()—0x00
void GetDeflaterType()—0x00
void SetFileFormatReader()—0x00
void SetFileFormatWriter()—0x00
void get_BaseStream()—0x00
void get_CanRead()—0x00
void get_CanWrite()—0x00
void get_CanSeek()—0x00
void get_Length()—0x00
void get_Position()—0x00
void set_Position()—0x00
void Flush()—0x00
void Seek()—0x00
void SetLength()—0x00
void Read()—0x00
void ValidateParameters()—0x00
void EnsureNotDisposed()—0x00
void EnsureDecompressionMode()—0x00
void EnsureCompressionMode()—0x00
void BeginRead()—0x00
void ReadCallback()—0x00
void EndRead()—0x00
void Write()—0x00
void InternalWrite()—0x00
void WriteDeflaterOutput()—0x00
void DoWrite()—0x00
void DoMaintenance()—0x00
void PurgeBuffers()—0x00
void Dispose()—0x00
void BeginWrite()—0x00
void WriteCallback()—0x00
void EndWrite()—0x00
void CheckEndXxxxLegalStateAndParams()—0x00
void AwaitAsyncResultCompletion()—0x00