| void .ctor() | | — | 0x00 |
| void PrepareModel() | | — | 0x00 |
| void PreExecuteLayer() | | — | 0x00 |
| void Unity.Barracuda.IOps.Dense() | | — | 0x00 |
| void Unity.Barracuda.IOps.Conv2D() | | — | 0x00 |
| void Unity.Barracuda.IOps.DepthwiseConv2D() | | — | 0x00 |
| void Unity.Barracuda.IOps.Conv2DTrans() | | — | 0x00 |
| void Unity.Barracuda.IOps.Upsample2D() | | — | 0x00 |
| void Unity.Barracuda.IOps.Resample2D() | | — | 0x00 |
| void Unity.Barracuda.IOps.DepthToSpace() | | — | 0x00 |
| void Unity.Barracuda.IOps.SpaceToDepth() | | — | 0x00 |
| void Unity.Barracuda.IOps.MaxPool2D() | | — | 0x00 |
| void Unity.Barracuda.IOps.AvgPool2D() | | — | 0x00 |
| void Unity.Barracuda.IOps.GlobalMaxPool2D() | | — | 0x00 |
| void Unity.Barracuda.IOps.GlobalAvgPool2D() | | — | 0x00 |
| void Unity.Barracuda.IOps.Border2D() | | — | 0x00 |
| void Unity.Barracuda.IOps.Pad2DReflect() | | — | 0x00 |
| void Unity.Barracuda.IOps.Pad2DSymmetric() | | — | 0x00 |
| void Unity.Barracuda.IOps.Pad2DEdge() | | — | 0x00 |
| void Unity.Barracuda.IOps.ScaleBias() | | — | 0x00 |
| void Unity.Barracuda.IOps.Normalization() | | — | 0x00 |
| void Unity.Barracuda.IOps.LRN() | | — | 0x00 |
| void Unity.Barracuda.IOps.Dropout() | | — | 0x00 |
| void Unity.Barracuda.IOps.RandomNormal() | | — | 0x00 |
| void Unity.Barracuda.IOps.RandomUniform() | | — | 0x00 |
| void Unity.Barracuda.IOps.Multinomial() | | — | 0x00 |
| void Unity.Barracuda.IOps.OneHot() | | — | 0x00 |
| void Unity.Barracuda.IOps.Relu() | | — | 0x00 |
| void Unity.Barracuda.IOps.Softmax() | | — | 0x00 |
| void Unity.Barracuda.IOps.LogSoftmax() | | — | 0x00 |
| void Unity.Barracuda.IOps.Tanh() | | — | 0x00 |
| void Unity.Barracuda.IOps.Sigmoid() | | — | 0x00 |
| void Unity.Barracuda.IOps.Relu6() | | — | 0x00 |
| void Unity.Barracuda.IOps.Elu() | | — | 0x00 |
| void Unity.Barracuda.IOps.LeakyRelu() | | — | 0x00 |
| void Unity.Barracuda.IOps.Selu() | | — | 0x00 |
| void Unity.Barracuda.IOps.PRelu() | | — | 0x00 |
| void Unity.Barracuda.IOps.Swish() | | — | 0x00 |
| void Unity.Barracuda.IOps.Abs() | | — | 0x00 |
| void Unity.Barracuda.IOps.Neg() | | — | 0x00 |
| void Unity.Barracuda.IOps.Ceil() | | — | 0x00 |
| void Unity.Barracuda.IOps.Clip() | | — | 0x00 |
| void Unity.Barracuda.IOps.Floor() | | — | 0x00 |
| void Unity.Barracuda.IOps.Reciprocal() | | — | 0x00 |
| void Unity.Barracuda.IOps.Pow() | | — | 0x00 |
| void Unity.Barracuda.IOps.Exp() | | — | 0x00 |
| void Unity.Barracuda.IOps.Log() | | — | 0x00 |
| void Unity.Barracuda.IOps.Sqrt() | | — | 0x00 |
| void Unity.Barracuda.IOps.Add() | | — | 0x00 |
| void Unity.Barracuda.IOps.Sub() | | — | 0x00 |
| void Unity.Barracuda.IOps.Mul() | | — | 0x00 |
| void Unity.Barracuda.IOps.Div() | | — | 0x00 |
| void Unity.Barracuda.IOps.Pow() | | — | 0x00 |
| void Unity.Barracuda.IOps.Min() | | — | 0x00 |
| void Unity.Barracuda.IOps.Max() | | — | 0x00 |
| void Unity.Barracuda.IOps.Mean() | | — | 0x00 |
| void Unity.Barracuda.IOps.ReduceMax() | | — | 0x00 |
| void Unity.Barracuda.IOps.ReduceMean() | | — | 0x00 |
| void Unity.Barracuda.IOps.ReduceMin() | | — | 0x00 |
| void Unity.Barracuda.IOps.ReduceProd() | | — | 0x00 |
| void Unity.Barracuda.IOps.ReduceSum() | | — | 0x00 |
| void Unity.Barracuda.IOps.Greater() | | — | 0x00 |
| void Unity.Barracuda.IOps.GreaterEqual() | | — | 0x00 |
| void Unity.Barracuda.IOps.Less() | | — | 0x00 |
| void Unity.Barracuda.IOps.LessEqual() | | — | 0x00 |
| void Unity.Barracuda.IOps.Equal() | | — | 0x00 |
| void Unity.Barracuda.IOps.LogicalOr() | | — | 0x00 |
| void Unity.Barracuda.IOps.LogicalAnd() | | — | 0x00 |
| void Unity.Barracuda.IOps.LogicalXor() | | — | 0x00 |
| void Unity.Barracuda.IOps.LogicalNot() | | — | 0x00 |
| void Unity.Barracuda.IOps.Flatten() | | — | 0x00 |
| void Unity.Barracuda.IOps.Reshape() | | — | 0x00 |
| void Unity.Barracuda.IOps.Expand() | | — | 0x00 |
| void Unity.Barracuda.IOps.Transpose() | | — | 0x00 |
| void Unity.Barracuda.IOps.Gather() | | — | 0x00 |
| void Unity.Barracuda.IOps.Concat() | | — | 0x00 |
| void Unity.Barracuda.IOps.StridedSlice() | | — | 0x00 |
| void Unity.Barracuda.IOps.Copy() | | — | 0x00 |
| void Unity.Barracuda.IOps.Prepare() | | — | 0x00 |
| void Unity.Barracuda.IOps.ResetAllocator() | | — | 0x00 |