Zdexby TheHolyOneZ
18,277 classes
Class

IKSolverVR

RootMotion.FinalIK.IKSolverVR, FinalIK FinalIK.dll

Members 37

OffsetSizeNameTypeFlags
——solverTransforms<from the binary>
——hasChest<from the binary>
——hasNeck<from the binary>
——hasShoulders<from the binary>
——hasToes<from the binary>
——hasLegs<from the binary>
——readPositions<from the binary>
——readRotations<from the binary>
——solvedPositions<from the binary>
——solvedRotations<from the binary>
——defaultLocalRotations<from the binary>
——defaultLocalPositions<from the binary>
——rootV<from the binary>
——rootVelocity<from the binary>
——bodyOffset<from the binary>
——supportLegIndex<from the binary>
——lastLOD<from the binary>
——LOD<from the binary>
——scale<from the binary>
——plantFeet<from the binary>
——<rootBone>k__BackingField<from the binary>
——spine<from the binary>
——leftArm<from the binary>
——rightArm<from the binary>
——leftLeg<from the binary>
——rightLeg<from the binary>
——locomotion<from the binary>
——legs<from the binary>
——arms<from the binary>
——headPosition<from the binary>
——headDeltaPosition<from the binary>
——raycastOriginPelvis<from the binary>
——lastOffset<from the binary>
——debugPos1<from the binary>
——debugPos2<from the binary>
——debugPos3<from the binary>
——debugPos4<from the binary>

Functions 28

SignatureFlagsNativeParams
void SetToReferences()—0x00
void GuessHandOrientations()—0x00
void DefaultAnimationCurves()—0x00
void AddPositionOffset()—0x00
void AddRotationOffset()—0x00
void AddRotationOffset()—0x00
void AddPlatformMotion()—0x00
void Reset()—0x00
void StoreDefaultLocalState()—0x00
void FixTransforms()—0x00
void GetPoints()—0x00
void GetPoint()—0x00
void IsValid()—0x00
void GetNormal()—0x00
void GetSineKeyframes()—0x00
void UpdateSolverTransforms()—0x00
void OnInitiate()—0x00
void OnUpdate()—0x00
void WriteTransforms()—0x00
void Read()—0x00
void Solve()—0x00
void GetPosition()—0x00
void GetRotation()—0x00
void get_rootBone()—0x00
void set_rootBone()—0x00
void Write()—0x00
void GetPelvisOffset()—0x00
void .ctor()—0x00