Zdexby TheHolyOneZ
18,277 classes
Class

FBIKChain

RootMotion.FinalIK.FBIKChain, FinalIK FinalIK.dll

Members 23

OffsetSizeNameTypeFlags
——pin<from the binary>
——pull<from the binary>
——push<from the binary>
——pushParent<from the binary>
——reach<from the binary>
——reachSmoothing<from the binary>
——pushSmoothing<from the binary>
——nodes<from the binary>
——children<from the binary>
——childConstraints<from the binary>
——bendConstraint<from the binary>
——rootLength<from the binary>
——initiated<from the binary>
——length<from the binary>
——distance<from the binary>
——p<from the binary>
——reachForce<from the binary>
——pullParentSum<from the binary>
——crossFades<from the binary>
——sqrMag1<from the binary>
——sqrMag2<from the binary>
——sqrMagDif<from the binary>
——maxLimbLength<from the binary>

Functions 20

SignatureFlagsNativeParams
void .ctor()—0x00
void .ctor()—0x00
void SetNodes()—0x00
void GetNodeIndex()—0x00
void IsValid()—0x00
void Initiate()—0x00
void ReadPose()—0x00
void CalculateBoneLengths()—0x00
void Reach()—0x00
void Push()—0x00
void SolveTrigonometric()—0x00
void Stage1()—0x00
void Stage2()—0x00
void SolveConstraintSystems()—0x00
void SolveFABRIKJoint()—0x00
void GetDirToBendPoint()—0x00
void SolveChildConstraints()—0x00
void SolveLinearConstraint()—0x00
void ForwardReach()—0x00
void BackwardReach()—0x00