Zdexby TheHolyOneZ
18,277 classes
Class

AimController

RootMotion.FinalIK.AimController, FinalIK FinalIK.dll

Members 31

OffsetSizeNameTypeFlags
——ik<from the binary>
——weight<from the binary>
——target<from the binary>
——targetSwitchSmoothTime<from the binary>
——weightSmoothTime<from the binary>
——smoothTurnTowardsTarget<from the binary>
——maxRadiansDelta<from the binary>
——maxMagnitudeDelta<from the binary>
——slerpSpeed<from the binary>
——smoothDampTime<from the binary>
——pivotOffsetFromRoot<from the binary>
——minDistance<from the binary>
——offset<from the binary>
——maxRootAngle<from the binary>
——turnToTarget<from the binary>
——turnToTargetTime<from the binary>
——useAnimatedAimDirection<from the binary>
——animatedAimDirection<from the binary>
——lastTarget<from the binary>
——switchWeight<from the binary>
——switchWeightV<from the binary>
——weightV<from the binary>
——lastPosition<from the binary>
——dir<from the binary>
——lastSmoothTowardsTarget<from the binary>
——turningToTarget<from the binary>
——turnToTargetMlp<from the binary>
——turnToTargetMlpV<from the binary>
——yawV<from the binary>
——pitchV<from the binary>
——dirMagV<from the binary>

Functions 7

SignatureFlagsNativeParams
void Start()—0x00
void LateUpdate()—0x00
void get_pivot()—0x00
void ApplyMinDistance()—0x00
void RootRotation()—0x00
void TurnToTarget()—0x00
void .ctor()—0x00