Zdexby TheHolyOneZ
18,277 classes
Class

SnapshotMeshAnimator

FSG.MeshAnimator.Snapshot.SnapshotMeshAnimator, MeshAnimator.Runtime MeshAnimator.Runtime.dll

Members 15

OffsetSizeNameTypeFlags
——_meshCount<from the binary>
——_crossFadePool<from the binary>
——_crossFadeIndex<from the binary>
——defaultMeshAnimation<from the binary>
——meshAnimations<from the binary>
——syncCrossfadeMeshCount<from the binary>
——recalculateCrossfadeNormals<from the binary>
——meshTriangleData<from the binary>
——uv1Data<from the binary>
——uv2Data<from the binary>
——uv3Data<from the binary>
——uv4Data<from the binary>
——crossfadeMesh<from the binary>
——currentCrossFade<from the binary>
——crossFadePoolIndex<from the binary>

Functions 15

SignatureFlagsNativeParams
void get_defaultAnimation()—0x00
void set_defaultAnimation()—0x00
void get_animations()—0x00
void Start()—0x00
void OnDestroy()—0x00
void GetCrossfadeFromPool()—0x00
void ReturnCrossfadeToPool()—0x00
void DisplayFrame()—0x00
void Crossfade()—0x00
void PrepopulateCrossfadePool()—0x00
void OnCurrentAnimationChanged()—0x00
void SetAnimations()—0x00
void StoreAdditionalMeshData()—0x00
void .ctor()—0x00
void .cctor()—0x00