Zdexby TheHolyOneZ
18,277 classes
Class

MeshAnimationBase

FSG.MeshAnimator.MeshAnimationBase, MeshAnimator.Runtime MeshAnimator.Runtime.dll

Members 10

OffsetSizeNameTypeFlags
——<Mode>k__BackingField<from the binary>
——animationName<from the binary>
——playbackSpeed<from the binary>
——wrapMode<from the binary>
——events<from the binary>
——length<from the binary>
——frameSkip<from the binary>
——rootMotionMode<from the binary>
——exposedTransforms<from the binary>
——vertexCount<from the binary>

Functions 25

SignatureFlagsNativeParams
void get_Mode()—0x00
void set_Mode()—0x00
void get_AnimationName()—0x00
void get_ExposedTransforms()—0x00
void get_Frames()—0x00
void get_Events()—0x00
void get_TotalFrames()—0x00
void get_PlaybackSpeed()—0x00
void get_Length()—0x00
void get_WrapMode()—0x00
void get_RootMotionMode()—0x00
void get_FrameSkip()—0x00
void get_VertexCount()—0x00
void OnEnable()—0x00
void FireEvents()—0x00
void IsName()—0x00
void GetNearestFrame()—0x00
void GetInterpolatingFrames()—0x00
void SetFrameData()—0x00
void SetFrameData()—0x00
void DisplayFrame()—0x00
void GenerateFrame()—0x00
void GenerateFrames()—0x00
void Reset()—0x00
void .ctor()—0x00