Zdexby TheHolyOneZ
18,277 classes
Class

ERModularBase

EasyRoads3Dv3.ERModularBase, EasyRoads3Dv3 EasyRoads3Dv3.dll

Members 341

OffsetSizeNameTypeFlags
——updateInt<from the binary>
——newSplatMapRestoreCode<from the binary>
——toolbarInt<from the binary>
——oldToolbarInt<from the binary>
——roadToolbarInt<from the binary>
——markerToolbarInt<from the binary>
——subMenuTexs<from the binary>
——cprefab<from the binary>
——nodeHandleTexture<from the binary>
——lockedTexture<from the binary>
——unLockedTexture<from the binary>
——favOffTexture<from the binary>
——favOffFreeTexture<from the binary>
——favOnTexture<from the binary>
——selRoadTexture<from the binary>
——headerTexture<from the binary>
——sceneGUITex<from the binary>
——roadObjectsParent<from the binary>
——connectionObjectsParent<from the binary>
——ODOCOQQCDC<from the binary>
——roadTypes<from the binary>
——selectedRoadType<from the binary>
——selectedNewRoadType<from the binary>
——inspRoadTypes<from the binary>
——inspRoadTypeInts<from the binary>
——decalPresets<from the binary>
——roadWidth<from the binary>
——roadMaterial<from the binary>
——crossingMaterial<from the binary>
——roundAboutMaterial<from the binary>
——roundAboutConnectionMaterial<from the binary>
——roundAboutRoadMaterial<from the binary>
——sidewalkMaterial<from the binary>
——targetMaterial<from the binary>
——sourceTerrain<from the binary>
——roadMaterials<from the binary>
——connectionMaterials<from the binary>
——selectedMaterial<from the binary>
——selectedConnectionMaterial<from the binary>
——materials<from the binary>
——selectedRoadRoadType<from the binary>
——roadOptions<from the binary>
——sidewalkOptions<from the binary>
——markerOptions<from the binary>
——showRoadSideObjects<from the binary>
——markerSOOptions<from the binary>
——roadTerrainOptions<from the binary>
——camFlyOver<from the binary>
——selectedRoadMaterial<from the binary>
——roadTextureInfoIndex<from the binary>
——selectedRoadTexture<from the binary>
——selectedRoadWidth<from the binary>
——selectedRoadLeftOffset<from the binary>
——selectedRoadRightOffset<from the binary>
——selectedRoadLeftInnerOffset<from the binary>
——selectedRoadRightInnerOffset<from the binary>
——selectedCrossingMaterial<from the binary>
——crossingTextureInfoIndex<from the binary>
——handleSelection<from the binary>
——positionHandleSelection<from the binary>
——markerDirXZ<from the binary>
——defaultCrossing<from the binary>
——defaultTCrossing<from the binary>
——defaultCulDeSac<from the binary>
——defaultRoundabout<from the binary>
——tex<from the binary>
——infoTexture<from the binary>
——showAllPrefabs<from the binary>
——standardPrefabsFlag<from the binary>
——sceneSettingsFoldOut<from the binary>
——sceneRoadsFoldOut<from the binary>
——scenePrefabsFoldOut<from the binary>
——sidewalksFoldOut<from the binary>
——terrainManagementFoldOut<from the binary>
——importRoadDataFoldOut<from the binary>
——lodGroupsFoldOut<from the binary>
——defaultMaterialsFoldOut<from the binary>
——aiTrafficFoldout<from the binary>
——kmlFlag<from the binary>
——osmFlag<from the binary>
——useOSMHeights<from the binary>
——heightRatio<from the binary>
——dynamicPrefabsFoldOut<from the binary>
——customPrefabsFoldOut<from the binary>
——dynamicFavList<from the binary>
——customFavList<from the binary>
——prefabsDisplayType<from the binary>
——ignoreTerrainAlerts<from the binary>
——osmTerrainTopLon<from the binary>
——osmTerrainBottomLon<from the binary>
——osmTerrainLeftLat<from the binary>
——osmTerrainRightLat<from the binary>
——terrainMinIndent<from the binary>
——minIndent<from the binary>
——minSurrounding<from the binary>
——maxIndentSurrounding<from the binary>
——terrainY<from the binary>
——terrainDetailSplatX<from the binary>
——terrainDetailSplatY<from the binary>
——detailOffsetVec<from the binary>
——raise<from the binary>
——baseVector<from the binary>
——mirrorCrossings<from the binary>
——terrainNames<from the binary>
——terrainObjects<from the binary>
——terrainSplatTextures<from the binary>
——activeTerrain<from the binary>
——activeTerrainY<from the binary>
——selectedTerrain<from the binary>
——selectedRoadsOnly<from the binary>
——terrainDone<from the binary>
——enableBackWithoutRestore<from the binary>
——detailDistance<from the binary>
——treeDistance<from the binary>
——doHeightmap<from the binary>
——doTrees<from the binary>
——soTrees<from the binary>
——doDetail<from the binary>
——terrainRect<from the binary>
——surfaceObjects<from the binary>
——preserveTerrainFloat<from the binary>
——terrainSmoothIndentDistance<from the binary>
——terrainSmoothSurroundingDistance<from the binary>
——indentSmoothStep<from the binary>
——surroundingSmoothStep<from the binary>
——doTangents<from the binary>
——doLightmapUVs<from the binary>
——doLODGroups<from the binary>
——doSplatmaps<from the binary>
——sLayer<from the binary>
——terrainHits<from the binary>
——osmCrossingPoints<from the binary>
——cornerPresets<from the binary>
——sidewalkPresets<from the binary>
——sidewalks<from the binary>
——selectedSidewalk<from the binary>
——selectedRoadTypeSidewalk<from the binary>
——osmMotorway<from the binary>
——osmTrunk<from the binary>
——osmPrimary<from the binary>
——osmSecondary<from the binary>
——osmTertiary<from the binary>
——osmUnclassified<from the binary>
——osmResidential<from the binary>
——osmService<from the binary>
——osmTrack<from the binary>
——osmPath<from the binary>
——osmWalkway<from the binary>
——osmRaceway<from the binary>
——osmHighwayStringInt<from the binary>
——osmMotorwayFlag<from the binary>
——osmMotorwayLinkFlag<from the binary>
——osmTrunkFlag<from the binary>
——osmPrimaryFlag<from the binary>
——osmSecondaryFlag<from the binary>
——osmTertiaryFlag<from the binary>
——osmUnclassifiedFlag<from the binary>
——osmResidentialFlag<from the binary>
——osmServiceFlag<from the binary>
——osmTrackFlag<from the binary>
——osmPathFlag<from the binary>
——osmWalkwayFlag<from the binary>
——osmRacewayFlag<from the binary>
——osmHighwayString<from the binary>
——kmlRoadType<from the binary>
——lodGroups<from the binary>
——LODLevels<from the binary>
——LODLevelValues<from the binary>
——LODLevelResolution<from the binary>
——embedRoadShape<from the binary>
——hideSurfaces<from the binary>
——useLightProbes<from the binary>
——hideLockedObjects<from the binary>
——OODOQDCCOC<from the binary>
——isInBuildMode<from the binary>
——progressFlag<from the binary>
——progressTerrain<from the binary>
——progressStatus<from the binary>
——progressMax<from the binary>
——QOQDQOOQDDQOOQ<from the binary>
——sideObjectNames<from the binary>
——selSideObject<from the binary>
——selSubSideObject<from the binary>
——soID<from the binary>
——sideObjectName<from the binary>
——sideObjectType<from the binary>
——sideObjectSource<from the binary>
——soEndObject<from the binary>
——sideObjectTerrainVegetationInt<from the binary>
——prefabChildHandling<from the binary>
——sideObjectDistance<from the binary>
——soYAxisRotation<from the binary>
——soSidewaysDistance<from the binary>
——soSidewaysDistanceHandling<from the binary>
——soDensity<from the binary>
——soOffset<from the binary>
——soTerrainAligment<from the binary>
——soCombine<from the binary>
——soWeld<from the binary>
——soControllerType<from the binary>
——soMaterial<from the binary>
——soXPosition<from the binary>
——soYPosition<from the binary>
——soMarkerActive<from the binary>
——enableSOHandles<from the binary>
——enableShapeNodeHandles<from the binary>
——enableSOShapeNodeHandles<from the binary>
——displayCriticalPoints<from the binary>
——highlightRoad<from the binary>
——highlightIndents<from the binary>
——highlightSurroundings<from the binary>
——highlightSideObject<from the binary>
——highlightRoadColor<from the binary>
——highlightIndentColor<from the binary>
——highlightSurroundingColor<from the binary>
——onlyShowSelectedRoad<from the binary>
——soDeformationObjects<from the binary>
——soSplatmapObjects<from the binary>
——buildSOinEditMode<from the binary>
——tangentsInEditMode<from the binary>
——calculateSmoothNormals<from the binary>
——importSideObjectsAlert<from the binary>
——importRoadPresetsAlert<from the binary>
——importCrossingPresetsAlert<from the binary>
——importSidewalkPresetsAlert<from the binary>
——updateSideObjectsAlert<from the binary>
——updateRoadPresetsAlert<from the binary>
——updateCrossingPresetsAlert<from the binary>
——updateSidewalkPresetsAlert<from the binary>
——waypointDistance<from the binary>
——RoadObjectsSoUpdates<from the binary>
——assetsFolderID<from the binary>
——meshSurface<from the binary>
——meshTerrainCollider<from the binary>
——markerScale<from the binary>
——markerDistance<from the binary>
——minMarkerDistance<from the binary>
——maxMarkerDistance<from the binary>
——debugFlag<from the binary>
——roadNetworkY<from the binary>
——ignoreMinIndents<from the binary>
——zoomStart<from the binary>
——zoomEnd<from the binary>
——lookAtStart<from the binary>
——lookAtEnd<from the binary>
——zoomRot<from the binary>
——zoomStartTime<from the binary>
——hideSurfaceHandles<from the binary>
——dirtyBool<from the binary>
——dirtyOnSceneBool<from the binary>
——forceRoadNetworkSelect<from the binary>
——OQQDQOCOCC<from the binary>
——ODOCOQQCDCScript<from the binary>
——OCCDODOOODCrossingsScript<from the binary>
——OCCDODOOODScript<from the binary>
——ODOCOQQCDCElement<from the binary>
——OQOQCDDCQD<from the binary>
——OCQDOOQCDQ<from the binary>
——OQQCOOQQDC<from the binary>
——OQOQQQQCQO<from the binary>
——selectedRoadSOMarker<from the binary>
——selectedMarkerNode<from the binary>
——selectedMarkerNodes<from the binary>
——selectedMarkerSONode<from the binary>
——selectedMarkerSONodes<from the binary>
——selectedObjects<from the binary>
——selectedExitRoad<from the binary>
——newRoadFlag<from the binary>
——roadTypeUpdateFlag<from the binary>
——roadScripts<from the binary>
——prefabScripts<from the binary>
——globalGridActive<from the binary>
——gridGUIActive<from the binary>
——globalGridColor<from the binary>
——globalGridSize<from the binary>
——globalGridRadius<from the binary>
——globalGridRotation<from the binary>
——gridOffset<from the binary>
——ggTL<from the binary>
——ggBL<from the binary>
——ggBR<from the binary>
——localGridActive<from the binary>
——localGrids<from the binary>
——selectedLocalGrid<from the binary>
——crMethod<from the binary>
——upMethod<from the binary>
——hmMethod<from the binary>
——rmMethod<from the binary>
——crBiomeMethod<from the binary>
——upBiomeMethod<from the binary>
——rmBiomeMethod<from the binary>
——thMethodGet<from the binary>
——thMethodSet<from the binary>
——sw<from the binary>
——roadUpdated<from the binary>
——clampUVs<from the binary>
——soCategoryInt<from the binary>
——soRoadCategoryInt<from the binary>
——minRoadWidth<from the binary>
——maxRoadWidth<from the binary>
——maxCurbHeight<from the binary>
——minCornerRadius<from the binary>
——maxCornerRadius<from the binary>
——SoTestObject<from the binary>
——lockRoadNetwork<from the binary>
——showNotifications<from the binary>
——multipleTerrainsWarning<from the binary>
——OCQDQCDQOD<from the binary>
——OQOQOQOQDQ<from the binary>
——textureCounter<from the binary>
——vegetationStudio<from the binary>
——vegetationStudioPro<from the binary>
——vegetationStudioActive<from the binary>
——vegetationStudioMaskLineActive<from the binary>
——vegetationStudioGrassPerimeter<from the binary>
——vegetationStudioPlantPerimeter<from the binary>
——vegetationStudioTreePerimeter<from the binary>
——vegetationStudioObjectPerimeter<from the binary>
——vegetationStudioLargeObjectPerimeter<from the binary>
——vegetationStudioBiomeMaskActive<from the binary>
——vegetationStudioBiomeMaskDistance<from the binary>
——vegetationStudioBiomeMaskBlendDistance<from the binary>
——vegetationStudioBiomeMaskNoiseScale<from the binary>
——aiTraffic<from the binary>
——aiMatchingLanesOnly<from the binary>
——aiconnectNonMatchinglaneCounts<from the binary>
——aiIgnoreConnections<from the binary>
——displayLaneData<from the binary>
——rightHandDriving<from the binary>
——leftLaneHandleColour<from the binary>
——rightLaneHandleColour<from the binary>
——laneHandleSelectedColour<from the binary>
——roadUvThreshold<from the binary>
——updateQueue<from the binary>
——checkPresets<from the binary>
——logChange<from the binary>
——debugMode<from the binary>
——onRoadUpdate<from the binary>
——onBuildModeEnter<from the binary>

Functions 42

SignatureFlagsNativeParams
void OnBuildModeEnter()—0x00
void OnRoadUpdate()—0x00
void UpdateQueue()—0x00
void SetRoadTypeList()—0x00
void UpdateRoadTypeStatus()—0x00
void OODDCDOCOD()—0x00
void OOQDCODCOQ()—0x00
void OQOCCQOODO()—0x00
void OCQQODQCQD()—0x00
void OOCOQODCDQ()—0x00
void AttachConnector()—0x00
void OQOQCQDQCQ()—0x00
void OOQDOQQCCC()—0x00
void OQCCDDDCDO()—0x00
void OOODQOCOQC()—0x00
void ODDQDDDOQD()—0x00
void OCCOOQQDQD()—0x00
void OQQDDQCDDD()—0x00
void OOCOCCDQOO()—0x00
void OQOCODOODQ()—0x00
void OCOQDDQDOQ()—0x00
void OOCDQQQQDO()—0x00
void OOQOQDDDCQ()—0x00
void OCQQDQCQCD()—0x00
void GetTerrainUV()—0x00
void OOCCQDQQDC()—0x00
void OOCODDDQOC()—0x00
void UpdateLODLevels()—0x00
void UpdateSideObjectsInScene()—0x00
void OQCCDOQQOQ()—0x00
void OOOCDCODCD()—0x00
void GetRoadTypes()—0x00
void GetRoadTypeByName()—0x00
void GetNewRoadName()—0x00
void GetRoadNameByID()—0x00
void ODCDODQDOD()—0x00
void InitLoadImage()—0x00
void LoadImage()—0x00
void BuildTerrainRoutine()—0x00
void ODQDCDDQQO()—0x00
void .ctor()—0x00
void .cctor()—0x00