Zdexby TheHolyOneZ
18,277 classes
Class

IKManager

BlueEyes.IK.IKManager, IKAssembly IKAssembly.dll

Members 46

OffsetSizeNameTypeFlags
——_behaviour<from the binary>
——_ik<from the binary>
——_head<from the binary>
——_anim<from the binary>
——_weapon<from the binary>
——_virtualHeadBone<from the binary>
——_realHeadBone<from the binary>
——_settingLerpSpeed<from the binary>
——_currentSettings<from the binary>
——_currentEyeContactSettings<from the binary>
——_currentSpeedSettings<from the binary>
——_currentEyeBlendshapeSettings<from the binary>
——_targetSettings<from the binary>
——_targetEyeContactSettings<from the binary>
——_targetSpeedSettings<from the binary>
——_targetEyeBlendshapeSettings<from the binary>
——_resampleLookAtWeightCurve<from the binary>
——_debug<from the binary>
——_facialHeadMovementFactor<from the binary>
——_bodyAnimHeadMovementWeigth<from the binary>
——_useEyeContact<from the binary>
——_currentVersion<from the binary>
——_defaultLookAtTarget<from the binary>
——_defaultRHandTarget<from the binary>
——_defaultLHandTarget<from the binary>
——_defaultAimTarget<from the binary>
——_eyeContactReady<from the binary>
——_eyeLookUpR<from the binary>
——_eyeLookUpL<from the binary>
——_eyeLookDownR<from the binary>
——_eyeLookDownL<from the binary>
——_eyeLookInR<from the binary>
——_eyeLookInL<from the binary>
——_eyeLookOutL<from the binary>
——_eyeLookOutR<from the binary>
——_bodyAnimHeadRotation<from the binary>
——_headBoneTransform<from the binary>
——_nextLookAtBehaviourTime<from the binary>
——_currentLookAtBreakTween<from the binary>
——_eyeContactStrength<from the binary>
——_eyeContactBreakDirection<from the binary>
——_onIKApplied<from the binary>
——_lookAt<from the binary>
——_rHand<from the binary>
——_lHand<from the binary>
——_aim<from the binary>

Functions 30

SignatureFlagsNativeParams
void OnManagedInit()—0x00
void InitLookAtBipedIk()—0x00
void UpdateSolversWeights()—0x00
void SetLookAtTarget()—0x00
void SetLookAtTransform()—0x00
void SetRHandTarget()—0x00
void SetLHandTarget()—0x00
void SetAimTarget()—0x00
void StartLookAt()—0x00
void StopLookAt()—0x00
void UpdateHeadAnimation()—0x00
void InitEyeContact()—0x00
void UpdateEyeContact()—0x00
void GetRandomEyeBreakDirection()—0x00
void UpdateLookAtBehaviour()—0x00
void SetIKBehaviourOverride()—0x00
void SetIKSpeedSettingsOverride()—0x00
void SetIKSettingsOverride()—0x00
void SetIKEyeContactSettingsOverride()—0x00
void SetIKEyeBlendshapeSettingsOverride()—0x00
void InitLookAtController()—0x00
void InitHandControllers()—0x00
void InitAimController()—0x00
void UpdateControllers()—0x00
void InitIKSettings()—0x00
void UpdateCurrentIKSettings()—0x00
void SetAimBones()—0x00
void .ctor()—0x00
void <SetLookAtTarget>b__49_0()—0x00
void <UpdateLookAtBehaviour>b__60_0()—0x00