Zdexby TheHolyOneZ
18,277 classes
Class

ArcadeMinigame

ArcadeMinigame, MinigamesAssembly MinigamesAssembly.dll

Members 17

OffsetSizeNameTypeFlags
——_manager<from the binary>
——_minigameParent<from the binary>
——_roundNeededToWin<from the binary>
——_bgm<from the binary>
——_roundWin<from the binary>
——_roundLose<from the binary>
——_currentRound<from the binary>
——_currentWin<from the binary>
——_currentLose<from the binary>
——_justWon<from the binary>
——_playerIsAway<from the binary>
——_currentState<from the binary>
——_currentMusic<from the binary>
——_onGameStarted<from the binary>
——_onGameEnded<from the binary>
——_onRoundStarted<from the binary>
——_onRoundEnded<from the binary>

Functions 22

SignatureFlagsNativeParams
void get_SpeakerTransform()—0x00
void get_PlayerHasControl()—0x00
void OnManagedDisable()—0x00
void StartGame()—0x00
void EndGame()—0x00
void StartRound()—0x00
void EndRound()—0x00
void SetPlayerIsAway()—0x00
void ResetArcade()—0x00
void ArcadeDrewGame()—0x00
void OnGameStart()—0x00
void OnRoundStart()—0x00
void OnRoundEnd()—0x00
void OnGameEnd()—0x00
void OnGameReset()—0x00
void IsGameOver()—0x00
void IsLastRound()—0x00
void MightBeLastRound()—0x00
void HavePlayerWon()—0x00
void IsPlayerWining()—0x00
void HavePlayerLose()—0x00
void .ctor()—0x00