| float get_currentPixelsPerPoint() | Private+1 flags | | 0x04 |
| void set_currentPixelsPerPoint(float value) | Private+1 flags | | 0x04 |
| BaseVisualElementPanel get_currentPanel() | Private+1 flags | | 0x08 |
| void set_currentPanel(BaseVisualElementPanel value) | Private+1 flags | | 0x08 |
| void PrepareTraversal(BaseVisualElementPanel panel, float pixelsPerPoint) | Public | | 0x08 |
| void AddChangedElement(VisualElement ve, const VersionChangeType& versionChangeType) | Public | | 0x08 |
| void Clear() | Public | | 0x00 |
| void PropagateToChildren(VisualElement ve) | Private | | 0x08 |
| void PropagateToParents(VisualElement ve) | Private | | 0x08 |
| void OnProcessMatchResult(VisualElement current, const MatchResultInfo& info) | PrivateStatic | | 0x0C |
| void TraverseRecursive(VisualElement element, int depth) | Public+1 flags | | 0x08 |
| void ProcessTransitions(VisualElement element, ref ComputedStyle& oldStyle, ref ComputedStyle& newStyle) | Private | | 0x50 |
| void ForceUpdateTransitions(VisualElement element) | Private | | 0x08 |
| void CancelAnimationsWithNoTransitionProperty(VisualElement element, ref ComputedStyle& newStyle) | 1 flags | | 0x50 |
| bool ShouldSkipElement(VisualElement element) | 1 flags | | 0x08 |
| ComputedStyle ProcessMatchedRules(VisualElement element, List<UnityEngine.UIElements.StyleSheets.SelectorMatchRecord> matchingSelectors) | Private | | 0x50 |
| void ProcessMatchedVariables(StyleSheet sheet, StyleRule rule) | Private | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |